zeromus
cd7ca56441
restore scanlines filter as shader
2014-02-03 07:01:31 +00:00
zeromus
151b074563
re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
2014-02-03 05:27:59 +00:00
zeromus
0e88359f1e
bizwaregl-some simplification and cleanup and reduction of pointless api calls
2014-01-30 04:54:02 +00:00
zeromus
42eca164cb
remove useless glGetError calls
2014-01-29 02:17:34 +00:00
zeromus
ed9d8e2e69
dont alloc and pin during GuiRenderer work
2014-01-29 00:53:04 +00:00
zeromus
85fe967810
cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows
2014-01-28 19:33:49 +00:00
zeromus
2275ec234f
massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
2014-01-28 04:39:27 +00:00
zeromus
0d29401101
write lots of notes about why using glValidate was a bad idea, so i never make the mistake again.
...
I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE
I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE
I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE
I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE </bartsimpson>
2014-01-28 02:07:50 +00:00
zeromus
7f2ef5cf74
remove glValidate call in shader linking. this is gonna fix the old intel cards, right?
2014-01-28 01:58:54 +00:00
zeromus
98c1b7f508
stop displaying NoError so much, it makes people laugh too hard and hurt themselves
2014-01-27 19:25:48 +00:00
zeromus
0a6fa56fbd
try putting shader version in shaders
2014-01-27 19:24:05 +00:00
zeromus
8637060364
fix no error
2014-01-27 18:30:28 +00:00
zeromus
ecb1653d1b
remove pasted enum declarations from BizwareGL assembly. we're just gonna use openTK's OpenGL namespace.
2014-01-27 09:45:16 +00:00
zeromus
bc4a7e70a7
BizwareGL-rendertarget support
2014-01-27 09:36:18 +00:00
zeromus
857dff9cf4
some small cleanup
2014-01-27 05:37:04 +00:00
zeromus
be49f6fa33
fix mouseclicks on GL viewport
2014-01-27 02:06:05 +00:00
zeromus
c6997c49c8
use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver.
2014-01-27 00:38:10 +00:00
zeromus
d4c8b75de4
improve pipeline link validation
2014-01-27 00:23:53 +00:00
zeromus
e47212329b
more cleanup
2014-01-27 00:08:53 +00:00
zeromus
7d001ab8c4
fix references, cleanup
2014-01-27 00:07:16 +00:00
zeromus
a2ba761ae1
BizwareGL!
2014-01-27 00:02:21 +00:00