J.D. Purcell
afd55fdc6b
Revert "Default to Sync sound instead of Async"
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This reverts commit 6702f7795c
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2016-12-14 18:26:19 -05:00
alyosha-tas
6702f7795c
Default to Sync sound instead of Async
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It seems like 'CanProvideAsync' was always returning true so the else if at 1621 was defaulting to setting Async, which caused an exception later.
This seems similar to some TAStudio issues where different people are getting different results depending on Windows version, but I don't see any issue with not setting Async mode.
2016-12-14 15:07:04 -05:00
adelikat
dd48864058
AsVideoProviderOrDefault() extension method
2016-12-12 13:47:11 -06:00
nattthebear
dbdac5e3f2
Fix stuff or not
2016-12-11 22:37:28 -05:00
nattthebear
a98316ba97
Soudn refactoring: Unbreak clock & vsync thrtottle
2016-12-11 18:35:42 -05:00
nattthebear
ca60a33293
mess some stuff up
2016-12-11 15:01:42 -05:00
nattthebear
eb72ff9053
Swag up NullSound
2016-12-11 14:07:12 -05:00
adelikat
b73a500d6b
Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
2016-12-11 11:15:00 -06:00
adelikat
b697110098
Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does
2016-12-09 10:24:43 -06:00
adelikat
4d1629e271
Completely divorce IVideoProvider from IEmulator, use a NullVideo implementation in MainForm if a core does not provide one, Remove VideoProviderGlue. Note that NullEmulator does implement IVideoProvider still, since we like to have fun with that one
2016-12-07 13:21:18 -06:00
adelikat
9135aea773
Make a shim property in Mainform as a step towards reducing the use of Globals
2016-12-04 11:19:34 -06:00
adelikat
78bb41e3cf
Mainform - make AV and Screenshot menus dependent on having a VideoProvider, and remove some usages of VideoProviderGlue
2016-12-04 10:50:28 -06:00
adelikat
5665de1797
Intellivision - add a "Fake analog" controller as the default controller for easier binding for casual play, but also leave a boolean option as well for more precise (TAS) control. Add a controller config dialog to select them.
2016-12-03 17:44:25 -06:00
feos
05d47a7318
tastudio: make analog hotkeys working, and their names fit in
2016-11-21 18:00:21 +03:00
feos
95dc2fd6b3
tastudio: move arrow keys logic to hotkeys
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disallow sending Minus to MainForm
2016-11-20 23:26:13 +03:00
adelikat
be93e78dd5
Intellivision - add .int files to the open file dialog in developer builds
2016-11-13 08:25:19 -06:00
zeromus
595a207c97
add new field to gamedb to specify which core should be used.
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allow it to be 'neshawk' or 'quicknes'.
this should only be employed by end-users; we won't make those choices in the gamedb officially.
the quicknes blacklist is still implemented separately.
yeah, that's a lot of prioritization levels.
2016-11-12 19:23:54 -06:00
zeromus
c7b639be28
apply ArcadePit idea: Let user change the string in the emulator title bar via a file
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(but changed the format of the string to be more generally useful, and changed it to dll/custombuild.txt)
2016-11-12 18:49:03 -06:00
zeromus
0b4fc8b6a5
apply Arcade Pit work: "Extract NesCarts.xml for easier modification"
2016-11-12 18:32:18 -06:00
adelikat
60f84fa028
Merge pull request #706 from Meerkov/master
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Fix Volume Controls
2016-11-08 10:42:27 -06:00
adelikat
8033a8c4fc
Fix a null emulator check, fixes dump status icon not updating after a failed rom load
2016-11-07 14:26:02 -06:00
adelikat
ef6c9131c6
Fix behavior when loading a new rom when a cheat is loaded, fixes #550
2016-10-06 13:57:39 -05:00
Meerkov
6a9510c9ae
Re-enable Thread Sleep when not in Absolute Zero mode
2016-09-29 01:19:25 -07:00
Meerkov
129fdf2a68
Revert "Allow Fast Forward Volume to be Louder than Normal Volume"
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This reverts commit 4bd6608940
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2016-09-29 01:10:23 -07:00
Meerkov
9eafac83d4
Improve Absolute Zero Mode by 15-30%
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Short-circuits out of the Render function in the main program loop.
With an NES game running at 8500 FPS before, this brings it to 9700 FPS.
With no game loaded, running at 45k FPS, this brings it to 60k FPS.
2016-09-29 00:57:32 -07:00
Meerkov
151c88feb8
Removes busy-wait
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This sleep doesn't appear to be needed. It's just busy waiting.
We save CPU cycles by not doing this.
2016-09-29 00:18:55 -07:00
Meerkov
1b8d32e82f
Refactor the FPS Counter to it's own function
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1) Takes the block of code that calculates the string to print and gives
it it's own function.
2) Stores a static display variable. Fixes incorrect FPS while fast
forwarding as a result.
3) Reduces updates per second to 12 from 16.
2016-09-29 00:04:39 -07:00
Meerkov
68a362c8ff
Fix subtle bug in renderSound
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Bug as follows:
renderSound was true when any of the following:
_currAviWriter!=null&&_currAviWriter.UsesAudio
!IsTurboing || _currAviWriter!=null
So, if _currAviWriter!=null, it didn't matter if it has the UsesAudio
flag on or not.
2016-09-28 23:14:18 -07:00
Meerkov
4bd6608940
Allow Fast Forward Volume to be Louder than Normal Volume
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Allows FF Volume to override the normal volume, instead of multiplying
it (which could only decrease the volume).
2016-09-28 22:40:14 -07:00
Meerkov
4aa64b1f34
Refactor atten variable checks
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Cleans up volume checks, makes it a bit easier to follow by removing
negations.
2016-09-28 22:37:26 -07:00
Meerkov
d3547b15d4
Fix bug with Mute Frame Advance
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It will actually mute when you hold the Frame Advance button.
Previously, the setting did nothing.
2016-09-28 22:02:38 -07:00
Meerkov
49d7f79ce5
Reduce redundant attenuation code in main loop
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This simplifies the code for setting the attenuation by setting it to 0,
and moving all the checks that change it next to each other.
2016-09-28 21:48:35 -07:00
Meerkov
cd46188efe
Remove Unused Variable
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UpdateFrame can never be true, so all of this code is pointless.
2016-09-28 21:24:09 -07:00
Meerkov
4e99ed17ae
Replace spaces with tabs
2016-09-28 21:16:24 -07:00
Meerkov
91c5eda526
Update FPS Counter
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Changes the FPS counter to fade.
Why: FPS counter has a bug where it doesn't normalize the frame count to
the time passed since last update. This can result in an error of 1 FPS.
When running at 30 FPS, that is ~3.33%. The lower the FPS, the worse
this error grows.
1) Adds a parameter for how often to update the FPS (e.g. 16 times per
second).
2) Normalizes to the number of seconds passed since last update (fixing
the bug).
3) Adds a smoothing parameter (e.g. weigh the most recent interval at
8x, and normalize with current displayed date). This results in less
jumpy FPS because it takes into account historical data.
2016-09-28 21:04:53 -07:00
adelikat
707c0944f0
clear the OSD before doing loadstate callbacks, fixes #635
2016-09-22 10:13:26 -04:00
adelikat
10a2ae1471
Detect when a joypad is added or removed while bizhawk is open fixes #698
2016-09-21 21:23:57 -04:00
feos
ef445c90c7
tastudio: fix a couple of crashes
2016-09-09 19:15:00 +03:00
feos
a0d718acc0
tastudio: don't pause on green arrow is seeking past it
2016-09-08 23:29:17 +03:00
feos
2b0dc82d16
tastudio: finally make < > buttons operate identically to advance/rewind hotkeys
2016-08-28 18:42:59 +03:00
feos
0246c952eb
tastudio: complete overhaul of seek logic, replicating taseditor
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todo: fix lastpositionframe dying if editing the same row twice with no autorestore, probably improve cursor color and rename old seek related vars
2016-08-28 01:08:43 +03:00
feos
ef47d9fbca
tracer: reboot on game close
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more ^final^ tweaks
2016-08-22 21:57:18 +03:00
zeromus
94383ab143
fix deleting recent roms when missing
2016-08-17 20:24:14 -05:00
feos
80c90e7acc
m64p: attempt to add execute callback
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no memory callback seems to be working yet though
2016-08-11 21:58:09 +03:00
feos
f94b352765
tastudio:
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- fix escape handling
- frame advance doesn't unpause emu when seek frame is reached
2016-08-04 19:42:42 +03:00
feos
bade8f9217
tastudio: properly handle global rewind function (step'n'run)
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not attaching it to playback buttons, because they're obsolete and because they kinda simulate holding anyway.
2016-06-13 13:17:21 +03:00
Hathor86
7fb0eaf337
Add Save/Load state methods and events to ApiHawk
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Now, ApiHawk can save and load name state. There are also events that
you can attached too. Furthermore, BeforeQuickSave/BeforeQuickLoad
events occurs just after user pressed button. We can react to this and
even override behavior.
Finally, I just allow .bat to take xml files (for ApiHawk doc)
PS: Yeah, I'm still alive
2016-05-29 16:50:16 +02:00
zeromus
ef318aa0f8
fix noise in some cores during pause
2016-05-22 15:00:45 -05:00
zeromus
1a1a688b96
remove NeedsToPaint; client now repaints ~100fps while paused all the time. as it already did when input display was enabled. fixes #615.. probably
2016-04-20 12:17:41 -05:00
zeromus
1b8a51e447
rework sound config dialog and sound volume control to permit independent control of volume during FF & RW, and independent toggling of sound synthesis vs volume=0 suppression
2016-03-29 03:40:37 -05:00