feos
cd2d63b04a
tastudio:
...
- don't use branch laglog after loading it. it's useless because we invalidate if needed anyway
- PauseOnFrame being null started to crash seeking, fixed
- make use of movie alias in branchbox
- capture tsm state after loading the branch
todo: if we load a branch in the middle of invalid greenzone, advancing won't draw new greenzone even tho states are being created. laglog doesn't seem to allow gaps either. unsure how to resolve
2019-01-05 21:30:06 +03:00
feos
b316efb922
cute, I forgot to save the actual changes
2018-12-03 21:16:06 +03:00
feos
3a688d543b
tastudio: fix rec mode dying when appending movie frames
...
close #1376
2018-12-03 21:10:14 +03:00
layland34
edab819d6b
fix typo
2018-11-25 14:54:55 +01:00
adelikat
288baf568d
Revert "here's how I think input display should work. also fixes your bug. also breaks something that had this comment (maybe)"
...
This reverts commit d4a48a8ee1
.
2018-11-18 10:43:11 -06:00
alyosha-tas
6dbbc9256a
Movie Importer: Display Failure Message
2018-11-10 17:23:45 -06:00
Asnivor
acebf2621c
Manual reversion of PR #1277
2018-09-21 15:38:52 +01:00
Asnivor
2565f49c89
Merge branch 'AmstradCPC' into master
2018-09-19 14:56:41 +01:00
zeromus
ba4b32f619
rename TempFileCleaner to TempFileManager; add global path config for temp files
...
I did this in a funny way (sets the environment for the process).
The idea is that any code which sloppily used Path.GetTempDirectory (etc.) would now have its pathing changed.
It is a little dangerous to allow this to be changed on the fly (I do allow it) since something may expect it to be stable, but I think it's OK.
So anyway. keep your eyes peeled for problems. It's possible I could do this differently and only affect a subset of safely managed things.
should fix #1252
2018-09-11 21:32:50 -04:00
zeromus
d4a48a8ee1
here's how I think input display should work. also fixes your bug. also breaks something that had this comment (maybe)
...
// adelikat: TODO: this is likely the source of frame 0 TAStudio bugs, I think the intent is to check if the movie is 0 length?
2018-09-10 16:57:10 -04:00
feos
fbdea8282d
add missing zxs mnemonics
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tastudio: properly handle Show X menu items
2018-09-10 20:22:41 +03:00
Asnivor
f436e25426
Fix movie header SystemID ( #1277 )
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From ticket #1246
Small change to MovieConversionExtensions.PopulateWithDefaultHeaderValues()
Just changes SystemID to "GG" or "SG" if Global.Emulator .IsGameGear or IsSG1000 is true.
Without this, the play movie dialog shows 'Platform' as SMS for game gear and SG1000 movies (and highlights this in RED as it is incorrect).
2018-08-22 20:51:20 +03:00
feos
a365284383
tastudio states decay: fix logic for last edited frame
2018-08-22 20:05:33 +03:00
Asnivor
a471206d6a
ZXHawk: Added bk2 mnemonic constants
2018-08-13 09:12:38 +01:00
Asnivor
531833c7b0
CPCHawk: Initial project outline (may or may not come to something eventually)
2018-07-03 14:53:09 +01:00
feos
a0e5e0e593
tastudio: actually don't drop state above last edited frame
2018-05-10 20:32:44 +03:00
feos
056c24e4cf
tastudio: attempt to fix greenzone decay failing to drop states
2018-05-09 17:18:21 +03:00
Asnivor
a679a8a7f2
ZXHawk: platformrates - more accuratey
2018-05-08 22:01:10 +01:00
Asnivor
f79e2853c0
ZXHawk: Added to PlatformFrameRates.cs
2018-05-08 21:57:19 +01:00
adelikat
ca0ae3d971
Make the bk2 SetControllersAsMnemonic implementation less bad. Fixes #1181
2018-04-28 09:48:24 -05:00
feos
ae6ce00d7c
I've heard bad things about ElementAt()
2018-03-27 19:01:17 +03:00
feos
661a15dc2c
tsm decay: remove states within internal state gap
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states settings: clamp things harder
2018-03-11 17:57:30 +03:00
feos
3932e5a025
tsm decay: fix failing to delete frames if marker is there
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markers can be *not* mod _step
2018-03-11 13:49:40 +03:00
feos
244530ffe3
tastudio: thanks for this 4 years old off-by-one
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these kinds of errors are haunting me lately!
actually useful info about what it fixes: greenzone not being created after you insert right on current frame
2018-03-10 18:01:08 +03:00
feos
9c0328859d
tastudio: fix disgusting copy-paste error causing exceptions out of nowhere
2018-03-10 18:01:08 +03:00
feos
9d95a520f9
tastudio: fix analog values getting stuck in input port for new frames
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interestingly, MovieControllerAdapter.LatchSticky() is only used by tastudio, so this shouldn't cause problems
2018-03-08 21:15:18 +03:00
feos
d89677c729
tastudio: fix #913
2018-03-08 14:59:05 +03:00
feos
f81f41f6f7
tastudio: fix #916
2018-03-08 14:44:09 +03:00
feos
bf8c21663d
State manager decay ( #1128 )
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* Finally use exponential decay algorithm for greenzone
* Works in both directions (unlike fceux taseditor)
* Stop using last accesses states for anything
* When dropping states per project save, account for state gap better
* Use _states.Keys[i] instead of _states.ElementAt{i).Key in speedy parts, because it's apparently tons faster
* Use StateIsMarker() where it's supposed to be used
* Markers are still left untouched
* Branch states are still dead (probably forever)
2018-03-08 12:24:35 +03:00
feos
0fe703c9b7
tsm: redo the algo from scratch, probably not last time
2018-02-27 01:28:24 +03:00
feos
13a49b00d0
tsm: improving the algo
2018-02-26 01:45:44 +03:00
feos
7ae374df01
tastudio: fuck this
2018-02-21 02:06:25 +03:00
alyosha-tas
96fb867f9f
PSX movie import: Fix copy-paste error
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Partial Fix, buttons still don't line up but getting closer.
2018-02-11 10:03:57 -05:00
TASeditor
36900b15d4
tastudio lua: setinput functions, onbranch callbacks ( #1098 )
2018-02-10 14:58:46 +03:00
zeromus
b3b41fb75f
fix movie backup saving path (was affected by PWD)
2018-01-21 14:17:14 -06:00
vadosnaprimer
1809d19ecb
smart state gap for greenzone. fix #915
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disable disk capacity setting
2017-11-05 22:34:58 +03:00
vadosnaprimer
e99ea11cf7
tastudio: why don't we update input every new frame we capture
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everybody loves tiny off by one errors that completely break everything
2017-11-05 16:23:26 +03:00
feos
94170687a4
tastudio: always assign branch's laglog when it's loaded
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fixes failure to color greenzone if a branch without input diff was loaded (and some other weird conditions were met)
2017-10-07 23:07:15 +03:00
alyosha-tas
1e30ae0242
Update moives to remove EMU7800
2017-08-25 09:43:56 -04:00
alyosha-tas
ebc7958a68
Update Movies to remove EMU7800
2017-08-25 09:42:39 -04:00
alyosha-tas
3889955eab
Update Bk2MnemonicConstants.cs
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Add BW (black/white <-> color switch) to mnemonics
2017-07-29 19:20:32 -04:00
adelikat
a105f29d04
PC-FX - mnemonics
2017-07-13 16:31:55 -05:00
adelikat
9cb44cad03
Fix some filenames from previous renames, and more attribute renames
2017-07-12 14:48:27 -05:00
adelikat
c6e0e9fa57
Rename CoreAttributes to CoreAttribute as to not be a bad person
2017-07-12 14:10:55 -05:00
adelikat
2396ebeb82
use GLobal.Game to determine 32x flag
2017-07-09 12:27:13 -05:00
adelikat
4b2dfa97f8
asdf
2017-07-09 12:08:10 -05:00
nattthebear
dd7389f848
PicoDrive: Add core query whether 32X hardware is currently active. Remove code that assumed that the emulator would always activate 32X hardware when _32xPreinit was true, or that it would never activate 32X hardware when _32xPreinit was false. Both assumptions are false.
2017-07-09 12:14:27 -04:00
adelikat
a7766fc4ee
capture game gear flag in movies
2017-07-09 11:11:33 -05:00
adelikat
bbe9db2c62
Capture 32x flag in movies
2017-07-09 10:56:18 -05:00
adelikat
9a5ae16c7d
remove the 32bit gpgx, and refactor things to only use the 64 bit version. keep 64bit stuff in a gpgx64 folder to avoid git auto-rename detection shenanigans
2017-07-09 09:21:03 -05:00
adelikat
f5cb35a862
Atari 2600 - vritual pad and mnemonics for paddles
2017-06-28 14:27:15 -05:00
adelikat
4ce583b141
Movie import - import smv's with snes9x sync settings but lsmv as bsnes, dont' set profile of bsnes. Set the core toggle based on which movie being imported (this could be annoying but so can a movie load exception)
2017-06-12 20:56:32 -05:00
adelikat
20ccb66318
Mnemonics - Hack to support 10+ controllers
2017-06-11 12:04:02 -05:00
adelikat
b39c2dccf0
NGP - mnemonic for Option button, Virtualpad support
2017-06-06 11:07:16 -05:00
adelikat
4ae0b2cd22
Merge branch 'master' into waterbox2
...
Conflicts:
BizHawk.Client.EmuHawk/MainForm.Events.cs
BizHawk.Client.EmuHawk/MainForm.cs
2017-06-04 18:18:11 -05:00
adelikat
617bc16079
C64 - FIx mnemonics for previous and next disk buttons
2017-06-04 11:27:36 -05:00
adelikat
9e1b00fd58
VBoii - display text, and platform frame rate
2017-05-30 17:42:23 -05:00
adelikat
1a54ff1818
Merge branch 'master' into waterbox2
2017-05-30 17:31:30 -05:00
adelikat
c0542c1301
VB - mnemonics
2017-05-29 16:39:04 -05:00
feos
2e519eda05
tastudio: fix marker copies being recorded to history when branch backup is created
2017-05-29 21:20:46 +03:00
feos
c1ee1d9505
tastudio: fix stupid bug in SetBoolStates()
2017-05-29 20:20:46 +03:00
adelikat
8de4e7bff9
add ui to switch to Atari7800Hawk, still not useable by humans, needs gamedb stuff
2017-05-27 08:56:25 -05:00
adelikat
43cb50d5c3
Misc cleanups in Client.Common
2017-05-19 13:17:07 -05:00
adelikat
e0e5eaea44
Movie Session - fix logic with remembering mGBA vs VBA, also some other misc cleanups and add some documentation
2017-05-19 08:36:52 -05:00
adelikat
70baf9d306
Client.Common cleanups
2017-05-18 11:36:38 -05:00
adelikat
85f78b358d
IMovie - remove the unused GetInputLog() property and also from implementing classes. I guess savestate code that was using it got refactored at some point making it unused.
2017-05-17 13:26:14 -05:00
adelikat
cf15eb8950
TasStateManager - deciding upon a "fix" to the probable bug. This is technically different behavior than before but the intended behavior? This might break stuff
2017-05-17 13:20:57 -05:00
adelikat
2a54517b52
more misc Client.Common cleanups
2017-05-17 13:18:26 -05:00
adelikat
e930dd3326
some bk2 code cleanup
2017-05-17 11:53:42 -05:00
adelikat
dfea029fe4
Misc cleanups in Client.Common, documentation fixes
2017-05-17 11:16:55 -05:00
adelikat
22e2df3868
Point out a probable bug
2017-05-10 14:26:21 -05:00
adelikat
29d470a933
Cleanup tasproj related code. This includes C#6ism (feos has 2015 now). Added some todos for some sketch code
2017-05-10 14:19:46 -05:00
adelikat
adc60dc6fb
more LINQ pet peeves
2017-05-10 13:43:41 -05:00
adelikat
3860cf89c3
LINQ-fu
2017-05-10 13:40:18 -05:00
adelikat
429b066955
Client.Common - remove various redundant codez
2017-05-10 13:37:04 -05:00
adelikat
f942a409d7
Client.Common - remove a bunch of unused usings
2017-05-10 13:27:10 -05:00
nattthebear
ebe789eed2
heh
2017-05-10 07:45:23 -04:00
adelikat
e0985465b6
misc Client.Common code cleanups
2017-05-09 13:19:55 -05:00
adelikat
eafa39456f
Genesis - there's a couple more buttons on the menacer
2017-05-07 18:05:09 -05:00
adelikat
cb24ed1d22
some mnemonics for colecovision peripheral buttons
2017-05-06 19:08:57 -05:00
adelikat
ded1c2d7b7
Break off BoardName from IEmulator into a separate IBoardInfo service
2017-04-30 21:01:54 -05:00
adelikat
26d8166c0e
mnemonic for SNES multitap toggle button
2017-04-30 12:30:43 -05:00
adelikat
5a408f9321
Remove the obsolete BinaryStateLoader.HasLump()
2017-04-24 13:18:45 -05:00
adelikat
1184e8ed05
lua - implement tastudio.getselection(), tastudio.insertframes(), tastudio.deleteframes()
2017-04-22 20:50:03 -05:00
adelikat
3889703bf9
snes - mnemonics for payload controller, meh
2017-04-22 12:41:35 -05:00
adelikat
99d70a1c7f
SNES - super scope support
2017-04-20 19:50:58 -05:00
J.D. Purcell
b53502eed8
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
adelikat
b6f335e4c8
misc code cleanups in BizHawk.Client.Common
2017-04-14 14:59:01 -05:00
adelikat
37c989c661
more misc code cleanups, with some C#6isms
2017-04-10 11:24:53 -05:00
adelikat
fc59710dab
some code cleanup, mostly introducing C#6isms, also add a customized resharper+stylecop settings file in case anyone is using resharper
2017-04-10 10:30:05 -05:00
feos
a9cda4a21f
tastudio: dynamically resize usertext column
2017-03-15 21:46:46 +03:00
feos
6e99227c72
tastudio: Clone() for branches. fixes UserText cancellation
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also cancel backup and osd message if text edit was canceled
2017-03-15 19:17:47 +03:00
feos
d254ad01d8
tastudio: add branch undo feature
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the fact that it's separated from changelog is because there's no way to extend the latter, but *also* it's intended, as we want branches to be independent from changelog manipulations
todo: figure out branch text edits
2017-03-14 22:49:55 +03:00
feos
114274ac4d
tastudio: latch autohold state for every manual movie length extension
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finally fixes #534
2017-03-12 19:43:23 +03:00
feos
64665f0e82
tastudio: use LatchSticky() when adding new frames
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fixes autohold behavior, making it operate like it did before banning user input latch in replay mode
now in replay mode all input is ignored except for autohold, which is set via tastudio gui
2017-03-12 17:28:54 +03:00
feos
a30b89039f
more topmost modal dialogs
2017-03-12 14:50:24 +03:00
zeromus
5488eadb89
work on #816
2017-03-08 15:57:00 -06:00
adelikat
61e8b51802
Intellivision - mark the core as released, add alyosha as an author, and add the framerate entry to PlatformFrameRates
2017-02-18 15:01:09 -06:00
feos
ac2a69e7dd
gpgx: switch to real interlaced mode when needed (still 60fps)
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window resizes by itself if no maintain aspect ratio is forced
todo: states have broken graphics in that mode, but that's likely the original core thing
2017-02-18 23:34:44 +03:00
feos
f1a617b047
tastudio: stop latching input in playback mode if new frames are generated
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addresses #801
2017-02-18 20:54:59 +03:00
zeromus
539cdc29f3
add SetPlayback to tastudio lua library. Can't be 100% sure it works, but it seems to be working OK. it may hang everything up if you seek through a really long redzone.....
2017-02-04 21:40:29 -06:00
feos
36f53116b1
tastudio: quit pretending -1 is a legit branchHash
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seems to fix #785
2017-01-29 10:24:11 +03:00
feos
b7ed072c4c
tastudio: only load branch markers if they are bound to input
2017-01-19 20:49:18 +03:00
feos
06b14d654b
tastudio: move greenzone writing/loading to the very end
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hopefully if it crashes during greenzone saving, other components won't die
2017-01-19 14:52:31 +03:00
adelikat
2d9213c379
IController - Remove the indexer property and refactor code accordingly, also simplify and cleanup many of the IController implementations
2016-12-14 14:12:16 -06:00
adelikat
72a59087b5
Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed()
2016-12-14 12:42:15 -06:00
adelikat
5ff33e7569
Rename IController.Type to IController.Definition to more clearly describe the property
2016-12-12 12:30:32 -06:00
adelikat
b7e616482d
Intellivision - movie mnemonics and virtual pads
2016-12-06 20:16:22 -06:00
feos
d3b6364db0
bk2 log generator:
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- pick actually neutral analog values for empty entry
- properly hide all neutral values from input display
2016-11-26 17:41:00 +03:00
feos
3b2781c571
movie: add Disc Select, Open and Close to the dictionaries
2016-11-26 16:39:21 +03:00
feos
ef8068daa4
Revert "tastudio: move LastPositionFrame to TasMovie, prepare for another revision"
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This reverts commit eea49f1895
.
2016-11-21 20:03:56 +03:00
feos
eea49f1895
tastudio: move LastPositionFrame to TasMovie, prepare for another revision
2016-11-21 19:29:11 +03:00
feos
a413f524c9
remember that not every platform has analog controls
2016-11-19 21:21:07 +03:00
feos
a8dde12c1f
tastudio:
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- set Float type to analog control columns
- set their size taking into account their MaxDigits
- stop displaying neutral analog values
input OSD:
- obtain real neutral analog value the given core uses and hide it, instead of hiding hardcoded zero
2016-11-19 19:31:04 +03:00
feos
edf21b8bfe
fix tastudio crashes when:
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- setting 0 space for disk states
- righclicking on selection if a bunch of selected frames contains the last frame
- cutting the last frame
2016-11-17 20:05:41 +03:00
adelikat
0959d5f0df
When importing SNES .lsmv movies, add an extra input frame, fixes #721
2016-11-12 11:01:26 -06:00
adelikat
82c1c11879
Atari 7800 - add the word Toggle to the difficulty swithc buttons to make them more clear in functionality
2016-11-11 15:03:34 -06:00
adelikat
75654b9f33
Atari 7800 - make difficulty switches behave like toggles instead of buttons, also add mnemonic info for them, fixes #726
2016-11-11 08:44:28 -06:00
feos
b24eb2293f
add name shortcuts for psx analog controls
2016-11-09 00:25:24 +03:00
adelikat
7b2338a110
movie mnemonics for vs controls
2016-10-29 22:20:34 -05:00
feos
9714aa5cc9
tastudio:
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- preserve branch text per update (unless default text has changed)
- remove redundant code from paste functions, rely on global clipboard fully with cut/copy too
2016-10-10 19:00:59 +03:00
feos
7309957c11
tastudio: pasting input beyond movie length extends it
2016-09-08 18:32:37 +03:00
feos
091a62ab25
tastudio history: properly fix recording
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the problem was mismatching ideas of movie length between movie and history
2016-09-07 20:54:45 +03:00
feos
549fc333f1
tastudio: fix removal of states *near* lag frames
2016-09-03 15:17:38 +03:00
feos
2911e498e1
tastudio history: fix bug where undoing the movie extension (caused by drawing beyond the movie length) would swallow all the movie
2016-08-29 21:18:55 +03:00
adelikat
1b2f24502f
fix when importing .fm2 and other "legacy" imports, add the .bk2 extension instead of replacing the old move with its old extension
2016-08-29 10:21:30 -04:00
feos
4f24682289
taseditor: fix LastPositionFrame resets
2016-08-28 15:34:18 +03:00
feos
215f9b9959
tastudio: some dirty fixes to how undo/redo works with recording frames
2016-08-22 21:17:35 +03:00
feos
a2b55291b3
tastudio:
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- movie end doesn't switch to record mode anymore. fix #586
- recording mode checkbox
- fix rec mode dying during fast rewind
todo:
- readonly hotkey doesn't work until we click the checkbox
- movie status icon doesn't show up if tastudio is autoloaded
2016-08-06 22:28:25 +03:00
feos
170681c3ad
tastudio: Recording mode
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a bit inconsistent with how it switches to record right now
2016-08-03 22:29:27 +03:00
feos
178820746c
tastudio: prevent crash occurring at new state capture
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mem leak is still there for N64
2016-08-02 22:46:21 +03:00
feos
fbbc97731e
subtitles: proper internal sorting
2016-06-30 19:14:34 +03:00
feos
144e942f57
subtitles: fix sorting on import and export.
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still need a way to sort internally.
2016-06-29 23:53:07 +03:00
feos
35a07f42eb
subtitles:
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- trim trailing spaces
- sort by frame and then by Y pos (to properly order multiline subs)
- concat multilines (optionally) on export
- option to skip color tag on export
todo: fix multiline ordering for export
2016-06-29 00:32:43 +03:00
feos
346c4e56b3
tastudio autosave:
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- switch to appropriate method for backups
- option to save backup per file save
- menu command to save backup
2016-06-12 16:41:27 +03:00
feos
cbc5ca2115
tastudio: fix the warning about inheritance mismatch
2016-06-11 18:58:22 +03:00
feos
32be07ce03
tastudio: don't record marker history edits to history
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this generates a warning regarding "new is not required" for the functions I edited, dunno what to do with it
2016-06-11 12:48:11 +03:00
feos
2a952cebef
saving too!
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also catch inconsistent tsmSettings exception
2016-06-11 10:12:30 +03:00
feos
ef93a50f4d
tastudio: fix silly order error in tsmSettings parser
2016-06-11 09:46:21 +03:00
feos
559eacf95a
InputpPompt: allow multiline info
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bk2 export for tastudio: stop endlessly appending extensions
tasstudio autosave:
- fix interval init on load
- 0 interval disables autosave
- canceling SaveAs doesn't kill the timer
- ability to append "backup" to filename allows saving to a separate file
-- don't let tasproject switch to the backup file (bit hacky)
2016-06-10 16:05:12 +03:00
Suuper
327c45b440
Fixed issue #626 .
2016-05-14 13:46:15 -05:00
feos
2e1132c2b9
tastudio: this should be reliable enough.
2016-04-25 18:18:20 +03:00
feos
000050b1e9
tastudio: integrate StateGap logic into ExcludeStates().
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for loaded projects, stop forcing current frame capture if it's non-zero.
stop excluding state on frame 0.
todo: make capture state gap reliable for project state gap. right now it can capture odd frames if they go after markers or lag, so those will be missing when saving the project.
2016-04-25 18:04:42 +03:00
feos
408d0ae4d0
tastudio: attempt to make StateGap smarter.
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it should rely on frames, not on state indexes. and we can only have states on frame numbers that are powers of 2.
doesn't work right on saving multiple times yet. need to cooperate with ExcludeStates() somehow.
2016-04-24 23:17:17 +03:00
feos
f35938acdb
tastudio: be able to load broken greenzone file.
2016-04-23 20:54:14 +03:00
feos
1581b5b283
tastudio: tie rerecording to laglog invalidation instead of states.
2016-04-18 18:52:37 +03:00
feos
7fa99c7d13
tastudio: project savegap (finally!)
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ScrollSpeed defaults to taseditor's
2016-04-17 23:29:25 +03:00
feos
a7b3668506
tastudio: fix Used and fix a nasty mistake in branch logic.
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should properly handle branches created during seeking.
fix #606 I hope.
2016-04-17 18:54:55 +03:00
feos
0e6ec038a8
tsm: let this sanity check be there.
2016-04-17 16:01:09 +03:00
feos
f5746a7b8f
tastudio: stop updating splicer after every new cell is appended.
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quick fix to #597 .
fix crash when pasting input beyond movie length. todo: make input log append like PasteInsert does.
2016-04-17 13:52:58 +03:00
adelikat
44dc9518cf
capture Sega CD flag in movies
2016-02-28 10:21:18 -05:00
Suuper
a751412c1f
TasStateManager.cs -> fixed stateHasDuplicate
2016-02-20 13:43:24 -06:00
Suuper
8b5440d963
Fixed a few bugs in TasStateManager.cs
2016-02-20 12:34:13 -06:00
zeromus
bff0d5b95d
add and hook up AWEMemoryStream option for movie storage. GUI is intentionally shoddy to convey sense that it's experimental. Has been cursorily verified but not thoroughly tested.
2016-02-10 01:09:43 -06:00
adelikat
c510e13d82
Add an IsSGMode flag for SG-1000 when recording a new movie
2016-01-31 19:53:04 -05:00
feos
1b8ef3738a
tastudio:
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- history form: canonical colors, show the current item better, report marker operations
- markers: adding markers updates dialog, don't ever remove marker 0
- tsm: attempt to fix exception in AllLag()
2016-01-27 12:53:26 +03:00
zeromus
a355f78631
don't load entire inputlog into a string when parking it in a savestate
2016-01-10 23:08:13 -06:00
zeromus
e1ddb51826
fix off-by-one-too-short-inputlog bug in MoviesOnDisk mode
2016-01-10 22:45:43 -06:00
Hathor86
f0ab9edc10
Attempt to fix OutOfMemory when saving states (I guess it works)
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Just add an EnsureCapacity() before appending log.
I didn't have any crash yet compare to current release. Let's hope!
2016-01-03 00:52:37 +01:00
feos
2a6a2a7a8a
tastudio: properly report saving progress.
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also attempt to report seeking progress.
report occurs, but progressbar doesn't show up...
2015-12-10 01:38:06 +03:00
feos
8a6ddfbf3f
tastudio: actually use initial state from anchored movies.
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don't seek to whatever frame such a movie was created from.
2015-12-08 23:38:00 +03:00
feos
9d491d9415
Bk2Movie: use intended method when adding a key.
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fixes #520
2015-12-08 19:17:45 +03:00
feos
abd118253f
tastudio: Save State hotkeys (finally) control branches:
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- save/load by slot number (select that branch if it exists)
- save/load current slot (selected branch)
- select branch by slot number
- select next/previous branch
- bind 2 default tastudio hotkeys
keep selection when branch gets removed.
2015-12-05 17:07:24 +03:00
feos
6d4c5ef17f
preparations for state hotkeys functioning with tastudio branches.
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typos.
2015-12-05 14:48:04 +03:00
Hathor86
1e2f4e12be
Watch refactoring
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Some improvement when you get Available types. Used to return a new
array each time you call the function. It has been transformed into an
IEnumrable and yield return.
DisplayType, PreviousType and Watchsize have been moved outside the
Watch Class
2015-11-28 22:52:00 +01:00
feos
2ce108e310
lua: ability to SetBranchText.
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doesn't make much sense to add text to existing branches from lua, but highly useful to set some text to a new branch.
and we also have a default branch text variable now.
2015-11-26 00:12:25 +03:00
feos
1f1382ceb7
tastudio: attach usertext to branches, make it editable from menu.
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moved branch functions and menu items around.
2015-11-23 23:27:27 +03:00
Hathor86
c7dcb42b94
Merge from maser@TASVideos
2015-11-15 11:27:00 +01:00
zeromus
5afa44bbec
common logic for tempfiles
2015-11-15 03:01:58 -06:00
zeromus
22192e700b
attempt to make it possible to store movies on disk instead of in memory
2015-11-15 02:27:48 -06:00
feos
19add0ec93
tastudio: save/load TasSession variables in .tasproj.
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right now only includes current frame and branch. current scroll is not needed as we GoToFrame anyway, current selection seems pointless.
2015-10-25 17:53:25 +03:00
feos
855561ac19
tastudio: last preparation before new tasproject entry.
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old branch states won't load anymore, as they were part of common greenzone and were cut off. current states should still be compatible.
2015-10-24 17:17:33 +03:00
feos
fd2e6848f1
tastudio: tsm never actually uses currentBranch, so why should it have it?
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Revert "make sln version 2010 again." This reverts commit 48a59f1cef
.
It's now known that to make newer .sln compatible to VS2010, one should install SP1.
2015-10-24 16:29:37 +03:00
feos
3f1a3907b5
tastudio: put branch states to a separate greenzone file.
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default scroll speed to 3.
2015-10-24 12:47:34 +03:00
feos
d92d39f515
tastudio: don't truncate LagLog if the branch's one is shorter, but input is the same.
2015-10-21 19:00:25 +03:00
zeromus
4b8c7d77ac
merge PR #503 from adituv - Movies: Reflection-based dispatching; PJM/PXM imports
2015-10-11 21:27:44 -05:00
zeromus
a92cdf4730
Merge remote-tracking branch 'remotes/adituv-bizhawk/MovieReflection'
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Conflicts:
BizHawk.Emulation.Cores/Consoles/Sony/PSX/Octoshock.cs
2015-10-11 21:18:53 -05:00
adelikat
3ca25ccb69
Merge pull request #506 from Kabuto/master
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C64 core: tape loading added, lots of bugfixes and improvements
2015-10-10 11:11:59 -04:00
feos
ef5369a443
tastudio: "Erase branch states before all the rest" option.
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fixed branch info loading.
2015-10-06 21:51:03 +03:00
feos
e0c2e43e48
tastudio: add an option for (not) using branch states in tasproj.
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clueless about what should go in its description.
fixed new guid being assigned to branches loaded from the project.
2015-10-05 22:11:45 +03:00
feos
31e476a3cd
tastudio: load projects without branch state info.
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fix some other crashes, kill selection when loading a file.
2015-10-05 19:08:21 +03:00
feos
87dd32eeac
tastudio: found another bomb set by picking branch states by index. two actually.
2015-10-05 00:24:41 +03:00
feos
89d919e6a9
tastudio: loop guid dup check.
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don't remove marker 0.
update when going to frame 0.
don't check hasDuplicate against current states if branch is not current (what was it for at all?). releases Used per branch removal.
2015-10-04 21:10:40 +03:00
feos
2a8578c74f
tastudio: keep the same identifier for updated branch.
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ban context menu when there's no selection.
attempts to fix mysterious crashes in TasStateManager.
2015-10-04 18:00:04 +03:00
adelikat
9f67d8e59b
TasBranchCollection - encapsulate unique identifier logic into TasBranchCollection
2015-10-04 10:43:36 -04:00
feos
4625bdce0f
tastudio: a bunch of fixes.
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- update branches per RefreshDialog()
- clear selection per right click if it's beyond movie length
- fix crash when load branch is called with null selection (can't stably reproduce, but it happens)
- assign guid to branches from the right place. this required setting some statics, don't know if it was right, but it works.
2015-10-04 13:39:14 +03:00
nattthebear
915abb9504
Stuff
2015-10-03 19:20:32 -04:00
feos
f3ad71af24
tastudio: duplicate hash check before adding.
2015-09-29 19:51:41 +03:00
Kabuto
004c8294fb
c64 core uses ISettable now and supports 2 more video standards
2015-09-28 23:52:23 +02:00
feos
1175a86123
tastudio: use DivergentPoint() as a backup in case branches lose their states.
2015-09-23 19:43:21 +03:00
Iris Ward
217f425f09
Propagate cdNumber change
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Include the cdNumber counting change in the text flavour PJM code.
2015-09-23 15:38:52 +01:00
Iris Ward
33c3d8b2fc
Fix LINQ brainfart
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Also tweak code alignment to use spaces rather than tabs
for alignment that doesn't affect indentation level.
Where(...).Count() > 0 ===> Any(...)
2015-09-22 23:36:34 +01:00
Iris Ward
d153c00c77
Add controller types to sync settings
2015-09-22 22:47:23 +01:00
Iris Ward
7e2d4a75b4
Use overloaded this[] rather than .Add on header import
2015-09-22 22:46:59 +01:00
Iris Ward
3f899b60c9
Formatting rules. Bleh
2015-09-22 01:02:49 +01:00
Iris Ward
1df8397b1c
Implement text flavour PJM importing
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Also implemented PXM importing via binary flavour PJM importing. Various
bug fixes in my existing binary flavour PJM implementation.
2015-09-22 00:47:25 +01:00
Iris Ward
bb05bb57a8
Implement PJM format input
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Created a prototype input reader for binary-format PJMs. Also exposed
controller definition creation as a static method on Octoshock as a
convenient way to define the controller setup.
2015-09-21 22:33:29 +01:00
Iris Ward
0e010a2988
Implement reflection-based importer
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The reflection-based importer, for file types that aren't imported via a
legacy bkm file, dynamically searches the current module (i.e.
BizHawk.Client.Common) for all IMovieImport instances with the
ImportExtension attribute.
This is difficult to truly test without more non-legacy import
implementations, but appears to work with a dummy .pjm file.
It may be desirable to instead search the current assembly instead of
the current module, but I think all implementations should probably go
in BizHawk.Client.Common, so I chose to search by module instead.
2015-09-21 18:13:58 +01:00
Iris Ward
189390f001
Refactored out the import-via-legacy code
2015-09-21 18:02:41 +01:00
feos
b5582722c8
tastudio: fix yet another branch crash.
2015-09-16 23:19:03 +03:00