Commit Graph

600 Commits

Author SHA1 Message Date
CasualPokePlayer 0ec54fe9d6 Make touch input interpolation configurable 2024-12-29 22:08:54 -08:00
feos 18078c8764 rename puae to uae
while libretro initially ported original puae (which is long dead), they switched to just pulling updates from winuae every once in a while (and renamed to libretro-uae), because it's still active and is kinda considered golden standard these days
2024-12-14 19:01:31 +03:00
feos 48913b4653 puae: led light 2024-12-09 20:35:24 +03:00
feos 2cd22490e9 uae: print slot/drive contents (#4138)
fix wrong const in the core
2024-12-08 14:54:27 +03:00
feos 118e2876a4 puae: fix framerate and resolutions, cleanup
todo: av dumper dies in ntsc mode on frame 11...
2024-11-20 22:10:56 +03:00
feos 0818e97fee puae: it's unclear if mouse_deltanoreset helps with anything currently
it seems to always be true in winuae...

also cleaned up our fork a bit
2024-11-19 21:31:26 +03:00
feos ef307c1e69 puae input: fixed? 2024-11-16 22:04:52 +03:00
CasualPokePlayer 7899c9ddce Add function for getting input device overrides
Only use case in practice for us is ST-V, which forces specific input configs (since it's an Arcade machine)
2024-11-14 19:47:44 -08:00
CasualPokePlayer a51c7c07d0 Add support for ST-V (with Saturnus) 2024-11-14 17:33:07 -08:00
CasualPokePlayer 7714004da5 revert to older mic blow samples 2024-11-10 22:55:47 -08:00
feos 9e07c85027 wip2 2024-11-11 00:16:31 +03:00
feos ea5f3f601c wip 2024-11-10 23:22:32 +03:00
feos f1fa82702e what the fuck
what the fuck

if I send my ports to puae's 0 and 1, both go to port 0
if I send my ports to puae's 1 and 2, they go to ports 1 and 2
if I send both of my ports to puae's 0, they go to ports 0 and 1

what the fuck
2024-11-10 15:53:59 +03:00
Fernap c7d87c487e pull bsnes upstream
b815744b4cff6d6854090545b78ae8e1a6669976: change target address to 24 bits instead of 16 for DMAs to BWRAM to reflect size of DDA register
2024-11-09 05:42:36 +01:00
feos 4c3b59c39c puae: fix something 2024-11-08 20:28:53 +03:00
feos a2d401d670 puae: wip 2024-11-07 23:25:50 +03:00
feos 869bef4989 puae: controller config wip 2024-11-06 20:56:22 +03:00
CasualPokePlayer 76aae7afd7 fix buggy audio when closing lid 2024-11-01 15:22:57 -07:00
CasualPokePlayer 8f642d6b8f expose DSi NWRAM 2024-10-26 17:32:58 -07:00
feos 90287b3396 puae: support region changes
by user at the start and by the game on the fly
todo: ntsc par (pal par is 1:1)
2024-10-25 01:17:52 +03:00
CasualPokePlayer 84130285aa fix host mouse to touch input weirdness with melonDS savestates 2024-10-19 00:51:14 -07:00
Morilli 542f917b1f fix a new waterboxhost warning 2024-10-18 23:54:18 +02:00
CasualPokePlayer 1f261b2c33 Fix crashes with GPU compute renderer w/ wbx states 2024-10-17 21:44:14 -07:00
feos 809d43dd44 fix #4069
gpgx: swap A and D regs in gpgx_getregs()

actually limit pc to 24 bits, not just disasm address
2024-10-07 19:34:48 +03:00
feos 737e9ca73b puae: writable memory 2024-10-07 19:26:19 +03:00
CasualPokePlayer 6c2661fdac Revert "Add prints to gpgx_swap_disc" and "Add prints to cdStreamOpen"
This reverts commit 9e0cfb117b and 5c3ae64014.
2024-10-06 14:15:26 -07:00
CasualPokePlayer 9e0cfb117b Add prints to gpgx_swap_disc 2024-10-06 13:38:57 -07:00
CasualPokePlayer 5c3ae64014 Add prints to cdStreamOpen 2024-10-06 13:08:59 -07:00
CasualPokePlayer 5ad12db814 fix crash with sa1 ram exposure 2024-09-30 23:01:09 -07:00
CasualPokePlayer f9d4737104 Expose SA1 IRAM in old BSNES 2024-09-30 22:16:26 -07:00
CasualPokePlayer 444d8d5d10 [Snes9x] Increase CARTRAM to 512KiB (the 128KiB limit was a product of the old snes9x port, newer snes9x has 512KiB as the new limit). Expose SA1 IRAM. Let ROM be writable in the memory domain (no reason not to) 2024-09-30 21:07:19 -07:00
CasualPokePlayer 9ce41a2a88 only update custom backdrop palette if in mode 5
maybe affects https://github.com/TASEmulators/Genesis-Plus-GX/issues/5 ?
2024-09-30 13:32:12 -07:00
Morilli 117b35f037 update bsnes from upstream source
includes some reverts to unnecessary source modifications
2024-09-24 15:57:17 +02:00
Morilli 1231d44afc Update llvm to latest point release 2024-09-24 15:57:14 +02:00
CasualPokePlayer c471a72e64 Fix save type for Puzzler World USA 2024-09-18 01:59:12 -07:00
Sergio Martin bf8758e61c
Adding Stella as A2600 emulation core (#3911)
* Adding initial version of the core

* Adding base files

* Trying to load waterbox now

* Adding stella

* Adding bk class

* Compiling bk interface to stella core

* Now compiling against Stella + SDL2-based BK backend

* Progress

* More progress

* Frame advancing (no render)

* Calling video update but crashing on zero div

* Now rendering to screen with correct palette

* Now rendering appropriately and with correct palette based on region

* Now reading controls

* Trying to capture audio

* Now adding audio

* Now polling inputs

* Now polling inputs

* Now reporting memory regions

* Added memory regions

* Removing debug prints

* Fixing indent

* Adding stella core

* Updating readme and make all cores

* Recovering ending comma

* Using heap alloc for sound buffer

* Removing unnecessary files

* Update src/BizHawk.Emulation.Cores/Consoles/Atari/Stella/Stella.IMemoryDomains.cs

Co-authored-by: James Groom <OSSYoshiRulz+GitHub@gmail.com>

* Update src/BizHawk.Emulation.Cores/Consoles/Atari/Stella/Stella.IMemoryDomains.cs

Co-authored-by: James Groom <OSSYoshiRulz+GitHub@gmail.com>

* Fix

* Restoring vscode

* Removing warning

* Update waterbox readme

* Fix Stella's `[Core]` attr

* Increased sound buffer size to 1Mb, as some games need more than 4K

---------

Co-authored-by: James Groom <OSSYoshiRulz+GitHub@gmail.com>
Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
Co-authored-by: YoshiRulz <OSSYoshiRulz+git@gmail.com>
2024-09-11 08:18:54 +03:00
Morilli 0f74595cdb Update gpgx 2024-09-08 10:54:48 +02:00
Morilli c80416245e specify nightly toolchain in rust-toolchain.toml
not touching whatever the fuck build-release.bat is
2024-09-03 07:37:18 +02:00
Morilli 959484ee13 fix a waterboxhost compile warning 2024-09-03 07:36:29 +02:00
James Groom 3a8b3913bf
Fix Uzebox framerate (squashed PR #3975)
These numbers are derived from the 2010 whitepaper:
NTSC's 4*(315/88 MHz) is doubled to give the master clock rate, which is
then divided by 1820 cycles per line and 262 lines per (progressive)
frame.

---------

Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
2024-07-24 07:31:34 +10:00
CasualPokePlayer 4ad33b3d06 Rebuild waterboxhost on Debian 10
Also fix the build scripts to explicitly use nightly (which waterboxhost does need currently)
2024-06-17 21:35:57 -07:00
CasualPokePlayer 6e5de797d2 Build rust projects with x86_64-win7-windows-msvc target 2024-06-17 19:41:52 -07:00
CasualPokePlayer f309dbc316 bounds check reading spu output 2024-06-16 23:32:14 -07:00
Morilli 39d3c28bc3 Update waterboxhost dependencies
- closes #3279
2024-06-15 16:16:13 +02:00
feos d3c560b0df uae: eject when inserting
less repeated magic
2024-06-14 10:58:42 +03:00
feos a01a7bb61e uae: swapper 2024-06-13 23:13:42 +03:00
Morilli eab2cdf606 add puae to CI + waterbox docs 2024-06-12 00:57:56 +02:00
feos 472f881f24
PUAE core (#3941)
* puae wbx submodule
export symbols
load core
firmware and command line args to core
input
settings
2024-06-11 16:02:38 +03:00
CasualPokePlayer 0a3ab1a055 Fix read/write callbacks possibly being called recursively
Also fix possible unsafe sys bus reads
2024-06-07 14:35:45 -07:00
CasualPokePlayer 448e9fb9ec fix melonDS fw generation code 2024-06-07 13:48:19 -07:00