CasualPokePlayer
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43a621a695
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Handle nand/firmware a bit bitter; add sound interpolation options; add hybrid screen option
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2024-06-06 13:50:29 -07:00 |
CasualPokePlayer
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b7265e2f39
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Update melonDS
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2024-06-05 23:37:53 -07:00 |
CasualPokePlayer
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43a38a05ca
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Workaround driver bugs(?) with D3D11 GL interop
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2024-06-01 18:30:17 -07:00 |
CasualPokePlayer
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0c6df6e79b
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Don't clamp touch/screen coord transformations
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2024-05-27 13:33:46 -07:00 |
CasualPokePlayer
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a59e9a1ce8
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fix PBO push/popping (glGetIntegerv wants GL_PIXEL_PACK_BUFFER_BINDING not GL_PIXEL_PACK_BUFFER, of course)
add method for transforming touch screen coords back into host screen coords
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2023-09-25 22:17:56 -07:00 |
CasualPokePlayer
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3d5c2120f2
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Use upstream melonDS's code for doing screen control madness. This means too that both the OpenGL and software renderer will *present* frames with OpenGL (and if this is unavailable, screen control madness will be unavailable)
also fix up this code so upscaling works properly
c# changes pending
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2023-09-25 05:21:53 -07:00 |
CasualPokePlayer
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0dc4b94475
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fix old pbo not being preserved on reading the framebuffer
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2023-09-24 05:42:14 -07:00 |
CasualPokePlayer
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f71f2fafc6
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OpenGL renderer support in melonDS!
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2023-09-24 04:26:55 -07:00 |