CasualPokePlayer
5a8ce91d95
Recompile mupen dlls against VS2022
...
this also needed mupen deps updated, and SDL2 compat needed to be fixed. SDL doesnt need to be used anymore, so that's nice
also deleted mupen projects which we don't use anymore
2024-03-10 03:36:43 -07:00
Meerkov
664ab7fab6
Wire up haptics in Mupen core (squashed PR #2683 )
...
* Wire up host haptics, but only for OpenTK which doesn't support it
and I'm hijacking the Fast Forward hotkey too
* Fix Mupen 64 Vibration DLL
* Enable Mupen 64 Vibration for DirectInput
* Remove unused SDL dep from Mupen input-bkm plugin
this allows it to be built without checking out the deps submodule, I guess
* Fix <OutDir/> in Mupen lib projects
* Remove "Debug" haptic channel and debug hotkey, prepare Mupen
* Fix remaining merge conflicts
* ...with the correct channel name
and hopefully no dangling whitespace changes
* Fix typo from resolving merge conflict, and off-by-one error
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2021-07-21 10:06:16 +10:00
YoshiRulz
045c4815a4
Change <OutDir/> to point to /Assets in Mupen lib projects
2021-07-21 09:46:19 +10:00
YoshiRulz
77f467588b
Remove unused SDL dep from Mupen input-bkm plugin
...
this allows it to be built without checking out the deps submodule, I guess
2021-07-21 09:46:18 +10:00
zeromus
0b73ed77ef
update mupen to build on vs2019 so it's simpler for people to hack on. gliden64 has a rendering bug (top left quarter of screen drawn only on nintendo logo on donkey kong 64) when build in vs2019 so I didn't change that one. maybe we need to update gliden64 or find the real bug (likely a numerical instability, despite the use of precise floating point).
2020-08-27 15:41:20 -04:00
zeromus
afc6e03b03
remove some output64 paths
2017-06-12 01:33:55 -05:00
zeromus
3449a5c5cf
build mupen64plus as 64bit
2017-06-11 17:24:32 -05:00
null_ptr
99b1c7b9b6
Fixed mupen64plus debug project settings
2014-07-01 02:31:01 +00:00
null_ptr
2050420565
Fixed N64 controllers
2014-01-28 09:58:53 +00:00
null_ptr
f95bb46c80
Added rumble callback and setter for pak type to mupen64plus-input-bkm
2014-01-23 22:16:27 +00:00
null_ptr
15b95f6f40
Simplified N64 controller input retrieval
2014-01-23 02:06:39 +00:00
null_ptr
f69089a617
Sacrificed ~330 LoC and mupen64plus-audio-sdl to the great gods of the trash can. No functional changes.
2014-01-21 18:10:27 +00:00
pjgat09
309933322c
m64p: Fixed the post-build hooks to store the DLLs in the right place after all of the code refactoring
2013-11-16 20:26:13 +00:00
zeromus
bb8420832b
more mupen vcproj cleanup
2013-08-10 01:07:18 +00:00
zeromus
ee82bafe27
fix mupen vcproj for vs2010
2013-08-08 19:30:30 +00:00
pjgat09
ac9d053895
N64: Actually use the input for the other three controllers
2013-05-20 00:03:08 +00:00
pjgat09
7da2ede59d
N64: Refactor some input code to use callbacks and (hopefully) be compatible with on_snoop
2013-05-11 23:44:20 +00:00
pjgat09
a6600a5c0a
N64: Implemented the lag indicator and lag count
2013-05-06 23:50:24 +00:00
pjgat09
e4437a54a9
m64p: Fixed another input typo which reversed c up and c down
2013-05-06 03:23:02 +00:00
pjgat09
1c30cf3501
N64: Fix typo mixing up the dpad
2013-05-04 02:31:37 +00:00
pjgat09
9a1241b7e7
m64p: Actually use the passed values for the X and Y axises
2013-05-02 22:05:28 +00:00
pjgat09
2a0c6c4daf
m64p: Configure controller 1 to be plugged in. Flesh out the plugin somewhat
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N64: Pass controller 1 data to the core
2013-05-02 03:38:57 +00:00
pjgat09
a50068d61d
m64p: Added a stub for a bizhawk handled input plugin
2013-05-02 02:19:36 +00:00