Commit Graph

23 Commits

Author SHA1 Message Date
CasualPokePlayer 5a8ce91d95 Recompile mupen dlls against VS2022
this also needed mupen deps updated, and SDL2 compat needed to be fixed. SDL doesnt need to be used anymore, so that's nice
also deleted mupen projects which we don't use anymore
2024-03-10 03:36:43 -07:00
Meerkov 664ab7fab6
Wire up haptics in Mupen core (squashed PR #2683)
* Wire up host haptics, but only for OpenTK which doesn't support it

and I'm hijacking the Fast Forward hotkey too

* Fix Mupen 64 Vibration DLL

* Enable Mupen 64 Vibration for DirectInput

* Remove unused SDL dep from Mupen input-bkm plugin

this allows it to be built without checking out the deps submodule, I guess

* Fix <OutDir/> in Mupen lib projects

* Remove "Debug" haptic channel and debug hotkey, prepare Mupen

* Fix remaining merge conflicts

* ...with the correct channel name

and hopefully no dangling whitespace changes

* Fix typo from resolving merge conflict, and off-by-one error

Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2021-07-21 10:06:16 +10:00
YoshiRulz 045c4815a4
Change <OutDir/> to point to /Assets in Mupen lib projects 2021-07-21 09:46:19 +10:00
YoshiRulz 77f467588b
Remove unused SDL dep from Mupen input-bkm plugin
this allows it to be built without checking out the deps submodule, I guess
2021-07-21 09:46:18 +10:00
zeromus 0b73ed77ef update mupen to build on vs2019 so it's simpler for people to hack on. gliden64 has a rendering bug (top left quarter of screen drawn only on nintendo logo on donkey kong 64) when build in vs2019 so I didn't change that one. maybe we need to update gliden64 or find the real bug (likely a numerical instability, despite the use of precise floating point). 2020-08-27 15:41:20 -04:00
zeromus afc6e03b03 remove some output64 paths 2017-06-12 01:33:55 -05:00
zeromus 3449a5c5cf build mupen64plus as 64bit 2017-06-11 17:24:32 -05:00
null_ptr 99b1c7b9b6 Fixed mupen64plus debug project settings 2014-07-01 02:31:01 +00:00
null_ptr 2050420565 Fixed N64 controllers 2014-01-28 09:58:53 +00:00
null_ptr f95bb46c80 Added rumble callback and setter for pak type to mupen64plus-input-bkm 2014-01-23 22:16:27 +00:00
null_ptr 15b95f6f40 Simplified N64 controller input retrieval 2014-01-23 02:06:39 +00:00
null_ptr f69089a617 Sacrificed ~330 LoC and mupen64plus-audio-sdl to the great gods of the trash can. No functional changes. 2014-01-21 18:10:27 +00:00
pjgat09 309933322c m64p: Fixed the post-build hooks to store the DLLs in the right place after all of the code refactoring 2013-11-16 20:26:13 +00:00
zeromus bb8420832b more mupen vcproj cleanup 2013-08-10 01:07:18 +00:00
zeromus ee82bafe27 fix mupen vcproj for vs2010 2013-08-08 19:30:30 +00:00
pjgat09 ac9d053895 N64: Actually use the input for the other three controllers 2013-05-20 00:03:08 +00:00
pjgat09 7da2ede59d N64: Refactor some input code to use callbacks and (hopefully) be compatible with on_snoop 2013-05-11 23:44:20 +00:00
pjgat09 a6600a5c0a N64: Implemented the lag indicator and lag count 2013-05-06 23:50:24 +00:00
pjgat09 e4437a54a9 m64p: Fixed another input typo which reversed c up and c down 2013-05-06 03:23:02 +00:00
pjgat09 1c30cf3501 N64: Fix typo mixing up the dpad 2013-05-04 02:31:37 +00:00
pjgat09 9a1241b7e7 m64p: Actually use the passed values for the X and Y axises 2013-05-02 22:05:28 +00:00
pjgat09 2a0c6c4daf m64p: Configure controller 1 to be plugged in. Flesh out the plugin somewhat
N64: Pass controller 1 data to the core
2013-05-02 03:38:57 +00:00
pjgat09 a50068d61d m64p: Added a stub for a bizhawk handled input plugin 2013-05-02 02:19:36 +00:00