zeromus
|
27e419bba5
|
libsnes: when debugging with microsoft's tools, i think we can't use the speed optimized libco. it crashes the tools. maybe it's all wrong, or maybe there's a tiny detail it doesnt handle the way microsoft wants. anyway, I switched back to my paranoid (slower) libco which works really hard to make microsoft happy, and it seems to work.
also: UPX the libsnes dlls when building (just to salve repo size)
|
2017-04-29 01:05:57 -05:00 |