Commit Graph

12 Commits

Author SHA1 Message Date
Sappharad ac6ea28516 Added Xcode project for LibSNES. It compiles, but some of the changes are probably not correct. Unable to test at the moment, due to an OS issue I need to fix. 2015-07-14 22:07:45 -05:00
zeromus 401aeda91c bsnes - fix a boatload of general portability problems 2015-06-18 03:07:00 +00:00
zeromus 3cf7041e68 bsnes/nall - fix bug in serializer copy constructor 2015-06-18 03:06:02 +00:00
zeromus 95a7062fad bsnes/nall - fix dangling references bug in stringify 2015-06-18 03:05:39 +00:00
zeromus 23dc607a1a bsnes/nall - nothing to see here 2015-06-18 03:02:48 +00:00
zeromus 4aa0813795 bsnes/nall - fix mysterious compile error 2015-06-18 03:02:36 +00:00
zeromus 0fcfcf3379 bsnes/nall - change some non-standard dynamic local arrays to slightly less non-standard alloca calls 2015-06-18 03:00:27 +00:00
zeromus 55549f7ae1 bsnes/nall - change some non-standard dynamic local arrays to slightly less non-standard alloca calls 2015-06-18 02:59:41 +00:00
zeromus e60cde3314 bsnes/nall - revise some constexpr to be more legal+portable 2015-06-18 02:58:59 +00:00
zeromus 8a69a4ebe0 switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00
zeromus 7722344e55 libsnes-gain the ability to serialize const arrays: useful for emitting comments in savestates, which is helpful for debugging. note to self: add a serializer for bools which transforms to 0 or 1 2012-12-01 08:28:46 +00:00
zeromus 37e6f68370 bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think. 2012-09-04 00:20:36 +00:00