Sappharad
|
5573409fad
|
Merge branch 'master' into mono-portable
# Conflicts:
# BizHawk.Client.Common/Extensions.cs
# BizHawk.Client.Common/movie/bk2/Bk2Movie.IO.cs
# BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
# BizHawk.Client.EmuHawk/MainForm.Events.cs
# BizHawk.Client.EmuHawk/MainForm.cs
# BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesApi.cs
# BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs
# BizHawk.Emulation.Cores/Consoles/Sega/Saturn/Yabause.cs
# BizHawk.Emulation.Cores/Consoles/Sony/PSX/Octoshock.cs
# libsnes/bsnes/target-libsnes/libsnes_pwrap.cpp
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2017-05-23 20:32:48 -05:00 |
zeromus
|
64e71415a3
|
SGB CDL
|
2017-05-06 16:23:00 -05:00 |
Sappharad
|
d2a6542c6e
|
Merge branch 'master' into mono-portable
Conflicts:
.gitignore
BizHawk.Client.EmuHawk/AVOut/FFmpegWriter.cs
BizHawk.Client.EmuHawk/DisplayManager/DisplayManager.cs
BizHawk.Client.EmuHawk/Extensions/ControlExtensions.cs
BizHawk.Client.EmuHawk/GLManager.cs
BizHawk.Client.EmuHawk/MainForm.cs
BizHawk.Client.EmuHawk/tools/PCE/PCECDL.cs
BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesApi.cs
BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs
libsnes/bsnes/target-libsnes/libsnes.cpp
libsnes/bsnes/target-libsnes/libsnes_pwrap.cpp
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2015-12-21 21:58:13 -06:00 |
zeromus
|
f3626b9605
|
snes CDL
|
2015-11-03 23:45:57 -06:00 |
Sappharad
|
ac6ea28516
|
Added Xcode project for LibSNES. It compiles, but some of the changes are probably not correct. Unable to test at the moment, due to an OS issue I need to fix.
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2015-07-14 22:07:45 -05:00 |
zeromus
|
7a260abb54
|
update libsnes building for new output directory, and add support for exec/read/write/nmi/irq hooks
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2013-11-03 22:44:49 +00:00 |
zeromus
|
37e6f68370
|
bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
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2012-09-04 00:20:36 +00:00 |