Sappharad
ed88569221
Merge branch 'master' into mono-portable
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Conflicts:
BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
BizHawk.Client.EmuHawk/movie/RecordMovie.cs
BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs
2016-02-15 18:38:48 -06:00
zeromus
0787a3be47
rework virtual pad analog widget to support n64 and psx simultaneously
2015-07-19 21:46:52 -05:00
jdpurcell
eacadc8e09
Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
2014-12-31 05:34:21 +00:00
jdpurcell
30d3b02a7f
Auto scaling: All forms should have AutoScaleMode set to Font.
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Auto scaling: All user controls should have AutoScaleMode set to Inherit (i.e. they inherit their containing form's AutoScaleMode, in this case Font). Explicitly setting an AutoScaleMode on user controls causes problems with child controls anchored to the bottom and/or right.
Remove explicitly set font in GenGameGenie form. Fonts set on the form/user control level cause problems with auto scaling.
Fix text box anchoring in DualGBFileSelector control.
2014-12-28 21:19:34 +00:00
adelikat
2225811743
Virtualpad Analog stick - refactor to be variable size instead of a hardcoded 127, Implement Genesis mouse as a 255 analog stick. Note: some positioning bugginess is present in this check in, and probably some things got broken
2014-07-06 16:44:50 +00:00
adelikat
39e7039341
VirtualPads - progres on ReadOnly for AnalogStick
2014-06-26 03:30:56 +00:00
adelikat
a248e2d99b
Virtual Pads - analog stick should be done now (including max X,Y constraints)
2014-06-22 17:41:13 +00:00