Commit Graph

126 Commits

Author SHA1 Message Date
Sappharad 464bba9454 Merge branch 'master' into mono-portable
# Conflicts:
#	BizHawk.Client.EmuHawk/MainForm.Events.cs
#	BizHawk.Client.EmuHawk/Properties/Resources.resx
#	BizHawk.Client.EmuHawk/config/NES/QuickNesConfig.cs
#	BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs
2017-06-04 19:31:56 -05:00
adelikat f81f745fcc Some luaconsole refactoring and moving more logic into LuaImp 2017-05-24 15:59:05 -05:00
adelikat 47f2371953 Misc cleanups 2017-05-24 09:06:31 -05:00
adelikat 4d1dd215e6 Lua Console - temp fix to fix recent regression of lua scripts disappearing on reboot core 2017-05-24 08:30:30 -05:00
Sappharad 5573409fad Merge branch 'master' into mono-portable
# Conflicts:
#	BizHawk.Client.Common/Extensions.cs
#	BizHawk.Client.Common/movie/bk2/Bk2Movie.IO.cs
#	BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
#	BizHawk.Client.EmuHawk/MainForm.Events.cs
#	BizHawk.Client.EmuHawk/MainForm.cs
#	BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesApi.cs
#	BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs
#	BizHawk.Emulation.Cores/Consoles/Sega/Saturn/Yabause.cs
#	BizHawk.Emulation.Cores/Consoles/Sony/PSX/Octoshock.cs
#	libsnes/bsnes/target-libsnes/libsnes_pwrap.cpp
2017-05-23 20:32:48 -05:00
adelikat 4919fc5182 don't reference GlobalWin.LuaConsole in LuaConsole! 2017-05-23 13:04:28 -05:00
adelikat facd845453 Lua Console - Move StartLuaDrawing() and EndLuaDrawing() to LuaImp since they exclusively LuaImp logic 2017-05-23 12:40:40 -05:00
adelikat 6196d81b5d Move _luaList from LuaConsole to LuaImp 2017-05-22 16:47:27 -05:00
adelikat 75affd8940 Lua console code cleanup 2017-05-18 14:53:03 -05:00
adelikat 4c48542b98 fix null reference exception when LuaSandbox attempts to use the Logger 2017-05-18 14:27:22 -05:00
nattthebear ebe789eed2 heh 2017-05-10 07:45:23 -04:00
Sappharad 7f5aa0ae77 Merge branch 'master' into mono-portable
Conflicts:
	.gitignore
	BizHawk.Client.Common/PathManager.cs
	BizHawk.Client.Common/lua/LuaSandbox.cs
	BizHawk.Client.EmuHawk/AVOut/FFmpegWriter.cs
	BizHawk.Client.EmuHawk/AVOut/SynclessRecordingTools.cs
	BizHawk.Client.EmuHawk/CustomControls/VirtualListView.cs
	BizHawk.Client.EmuHawk/DisplayManager/DisplayManager.cs
	BizHawk.Client.EmuHawk/GLManager.cs
	BizHawk.Client.EmuHawk/Program.cs
	BizHawk.Client.EmuHawk/movie/EditSubtitlesForm.cs
	BizHawk.Client.EmuHawk/movie/PlayMovie.cs
	BizHawk.Emulation.Common/Sound/Utilities/SpeexResampler.cs
	BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesApi.cs
	BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesApi_CMD.cs
	BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs
	BizHawk.Emulation.Cores/Consoles/Sony/PSX/Octoshock.ITraceable.cs
	BizHawk.Emulation.Cores/LibretroOld/LibRetro.cs
	Version/VersionInfo.cs
	libsnes/bsnes/target-libsnes/libsnes_pwrap.cpp
2017-05-02 20:38:56 -05:00
J.D. Purcell b53502eed8 Spaces -> tabs. 2017-04-15 16:37:30 -04:00
Sappharad ecd9800968 Merge branch 'master' into mono-portable
Conflicts:
	BizHawk.Client.DiscoHawk/DiscoHawk.cs
	BizHawk.Client.EmuHawk/Extensions/ControlExtensions.cs
	BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesApi.cs
	BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs
	libsnes/bsnes/target-libsnes/libsnes_pwrap.cpp
2017-03-14 20:36:35 -05:00
adelikat f35717aae2 Remove yet more unused code 2017-02-22 10:11:08 -06:00
adelikat 7653b86f44 Remove some unused code 2017-02-22 10:09:44 -06:00
Sappharad df2a6c8154 Merge branch 'master' into mono-portable
Conflicts:
	BizHawk.Client.EmuHawk/MainForm.cs
2017-02-21 20:02:00 -06:00
adelikat 0480ea3f44 when toggling a script on, update on screen lua drawing stuff. On gui.clearGraphics() immediate update the screen 2017-02-04 15:54:04 -06:00
adelikat 3b197b8fdf lua console - roll back commit that disposes scripts when closing the window, apparnetly luainterface doesn't want you to dispose of disposable things 2017-02-04 15:30:13 -06:00
adelikat 3d805a3541 null check for previous commit 2017-02-04 10:45:32 -06:00
adelikat 923565c350 Lua console - dispose of scripts when closing the console window 2017-02-04 10:32:36 -06:00
adelikat c050eaa8c7 lua console - fix the edit button to account for relative vs absolute pathing 2017-02-02 17:48:32 -06:00
Sappharad e0d2a88f07 Merge branch 'master' into mono-portable
Conflicts:
	BizHawk.Client.EmuHawk/tools/Macros/MacroInput.cs
	BizHawk.Emulation.Common/Sound/Utilities/SpeexResampler.cs
	BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs
2016-12-12 20:29:18 -06:00
adelikat 3bfce81eae LuaConsole - have a RequiredService of IEmulator and pass it into the lua implementation instead of using Global.Emulator 2016-12-06 10:35:11 -06:00
Sappharad c6eb2dbb47 Merge branch 'master' into mono-portable
Conflicts:
	BizHawk.Client.EmuHawk/MainForm.Events.cs
	BizHawk.Client.EmuHawk/MainForm.cs
	BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs
2016-12-05 21:47:31 -06:00
adelikat 889feeeeba fix #414 by idiot-proofing the lua console command window, if emu.frameadvance() is called, log a warning instead of blowing up 2016-11-13 11:26:09 -06:00
adelikat ddf23e4c3a Lua console - use string.IsNullOrWhiteSpace when checking the command line box 2016-11-13 11:15:30 -06:00
adelikat ec502acd1d Lua - make a call to DrawFinish() when closing the lua console. Fixes endless locked emu surface errors when opening it back up and loading a script that draws 2016-11-08 10:37:59 -06:00
Sappharad cb8382a151 Merge branch 'master' into mono-portable 2016-09-01 20:45:39 -05:00
adelikat 11b4f5a5b1 Lua - fix #691 - When calling client.reboot_core we still want to re-inject dependencies to the lua libraries 2016-08-28 12:07:26 -04:00
Sappharad 3cf4d3464d Merge branch 'master' into mono-portable
Conflicts:
	BizHawk.Client.EmuHawk/tools/TraceLogger.cs
	BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs
	libsnes/bsnes/target-libsnes/libsnes_pwrap.cpp
2016-08-23 21:21:57 -05:00
zeromus a7d2b8d7f7 * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
* make trace logging "core-pushes" model, to a sink installed by the frontend. This sink can go straight to the disk without wasting memory if that's what the Trace Logger tool has selected; or the Trace Logger will buffer it if it needs to.  Formerly, we had a "core-pushes-to-buffer" and "client-pulls-once-per-frame" which necessarily caused huge buffers no matter what was going on.
2016-08-13 15:31:26 -05:00
Sappharad ed88569221 Merge branch 'master' into mono-portable
Conflicts:
	BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
	BizHawk.Client.EmuHawk/movie/RecordMovie.cs
	BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs
2016-02-15 18:38:48 -06:00
adelikat 47d9432ad4 Lua - set file watchers on lua session autoload 2016-02-14 21:51:12 -05:00
adelikat 36b82c3563 Lua Console - add a button that installs auto-complete for all bizhawk's lua library to Sublime Text 2's lua syntax, still todo - notepad++ 2016-02-07 08:27:57 -05:00
adelikat 907850ce02 Lua - fix exception when reloading a lua script with registered functions while the registered functions dialog is open 2016-02-06 14:22:56 -05:00
adelikat 487fce328b Lua - add option to detect changes in scripts and automatically reload them. Have this option off by default for now. Also fix reloading of scripts which was recently broken. 2016-02-06 13:50:02 -05:00
zeromus 5e89e563d0 overhaul lua sandboxing so that each lua script has its own sandbox. elaborate tracking of winform/event ownership to ensure that lua doesnt receive calls without going through the owner's sandbox. add win32-specific speed hacks for currdir set/get at higher speed. There may be bugs in this commit, but I think we're on the right track now. 2016-01-31 19:54:55 -06:00
adelikat 30c7b32bc1 Lua Console - when a lua exception occurs we also want to update the script status icons 2016-01-31 19:02:02 -05:00
adelikat 0ff2db5c8d Lua - ResumeScripts - loop through only running scripts, to avoid sandbox calls for non-running scripts 2016-01-31 14:31:29 -05:00
zeromus 42c0b62261 fix some lua currdir bugs, but its all broken, dont pay any attention to it 2016-01-31 03:18:34 -06:00
zeromus da865e28b8 try sandboxing currenty directory harder 2016-01-31 02:40:48 -06:00
adelikat 0013646db5 Rip out obsolete notion of a WatchList domain, change ram watch menu item to Default Domain, who's functionality is simply to decide the default domain used when adding a new watch, also add some Visual Studio designer shenanigans for a previous commit I made that broke it 2016-01-30 22:17:31 -05:00
adelikat 894a9c2318 Rework ToolHelpers from a static object to ToolFormBase that inherits form and have a lot of tools inherit it, in hopes of moving a lot of copy pasta into a base class, move a few functions that show up a lot there 2016-01-30 20:24:53 -05:00
adelikat 1e57a0a221 Lua Console - remember column widths 2016-01-30 19:20:52 -05:00
adelikat fdae465089 Lua - refresh the lua console when a script exits 2016-01-30 18:50:05 -05:00
feos 7409a32658 lua: attempt to use sandbox in callbacks. 2016-01-30 23:26:27 +03:00
Sappharad d2a6542c6e Merge branch 'master' into mono-portable
Conflicts:
	.gitignore
	BizHawk.Client.EmuHawk/AVOut/FFmpegWriter.cs
	BizHawk.Client.EmuHawk/DisplayManager/DisplayManager.cs
	BizHawk.Client.EmuHawk/Extensions/ControlExtensions.cs
	BizHawk.Client.EmuHawk/GLManager.cs
	BizHawk.Client.EmuHawk/MainForm.cs
	BizHawk.Client.EmuHawk/tools/PCE/PCECDL.cs
	BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesApi.cs
	BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs
	libsnes/bsnes/target-libsnes/libsnes.cpp
	libsnes/bsnes/target-libsnes/libsnes_pwrap.cpp
2015-12-21 21:58:13 -06:00
zeromus 260ad45a88 fix lua's reboot_core function... maybe 2015-12-19 21:14:13 -06:00
feos eb41e8a8e0 lua: remove registered functions on toggle option. 2015-11-29 22:56:28 +03:00