Commit Graph

22839 Commits

Author SHA1 Message Date
feos 9143bdcee1 dsda: expose linedef coords 2025-06-12 18:43:48 +03:00
YoshiRulz 9214e2418e
Change lazy init of `HeaderKeys.AllValues` in preparation for C# 14 2025-06-10 15:31:43 +10:00
YoshiRulz 933d626a95
Simplify enumeration of NesHawk `[MapperProp]`s 2025-06-10 15:29:57 +10:00
Daniel Peter Rutschmann 3ab4a96404
Make the number of frames per TAStudio rewind configurable (squashed PR #4319)
* allow a TAStudio rewind to go back a configurable number of frames.

* rename FramesPerRewind to RewindStep.

* make whitespace consistent.

Use tabs for regular lines, but use spaces in argument lists that are formatted as one argument per line.

* remove tiny designer resizes.

* refactor isFastForwarding variables in main form.

* refactor isFastForwarding variables in main form, v2.

Copy IsFastForwarding into a local variable to minimize recalculations.

* add doc string to MainForm.IsFastForwarding.

* refactor if statement shape in TAStudio.MenuItems.cs .
2025-06-10 13:45:27 +10:00
YoshiRulz 95a01894de
Fix line endings in `Bk2MnemonicLookup.cs`
fixes 513c1ca8e
2025-06-10 00:03:38 +10:00
feos ffb469540e dsda: expose linedefs as mem domain 2025-06-09 01:27:51 +03:00
YoshiRulz bda2c2b5a0
When processing `--lua` flag, treat unknown file extensions as scripts 2025-06-08 15:55:15 +10:00
feos df708a3a8e order 2025-06-07 18:32:19 +03:00
feos 8b43c98657 dsda: fix reading OUT OF BOUNDS of mobj_t 2025-06-07 18:28:11 +03:00
YoshiRulz f2ccc9af90
Simplify `DSDA.PutSettings`
fixes a150bb433
2025-06-08 00:36:53 +10:00
feos 2dfdd8f7c3 mute 2 complaints 2025-06-07 16:57:34 +03:00
feos a150bb433a is this overkill? 2025-06-07 15:37:41 +03:00
feos 4f8beb5536 cleanup 2025-06-07 15:36:59 +03:00
feos 6ab684dba6 cleanup 2025-06-07 12:37:21 +03:00
feos 7a50343173 ok 2025-06-07 12:05:35 +03:00
feos 987a9f96f8 dsda: get input format from db 2025-06-07 11:53:11 +03:00
feos 513c1ca8ed dsda: raven defaults and mnemonics
rename controller so all 3 games can share binds
2025-06-07 10:17:20 +03:00
YoshiRulz 971fc61c42
Corrections to notes re: Analyzers/linting in the contribution guide 2025-06-07 12:36:42 +10:00
YoshiRulz f576e320bb
Update some links in the contribution guide 2025-06-07 12:33:03 +10:00
feos 0a8b57cf55 dsda: flylook buttons 2025-06-06 23:33:36 +03:00
feos 1783c28fc2 dsda: expose raven inventory selection 2025-06-06 21:29:38 +03:00
YoshiRulz b68649ed70
Fix mixed line endings in `DSDA.IVideoProvider.cs`
fixes 2d2318356
2025-06-06 10:00:05 +10:00
SuuperW 61b44d72ba
Simplify movie stopping+saving logic, fixing bug where opening a new movie while in recording mode in TAStudio would save the current movie even if the user said not to. (#4341) 2025-06-05 22:55:10 +02:00
feos e82d5fcd08 reduce copypaste
ideally this thing would be stored as a bitfield but we have to keep the bool for each player separated in syncsettings
2025-06-05 20:57:33 +03:00
feos 58d6dea596 dsda: things got too wide 2025-06-05 20:41:18 +03:00
feos 0d40ea955e dsda: fix fist selection for boom compat
initially I read the code wrong. `demo_compatibility` means vanilla complevel, not "demo is running". for vanilla hitting 1 would switch to first only if you have berserk, otherwise it'd stick to chainsaw (provided you have it of course). that part was working ok. but for boom compat hitting 1 swaps fist and chainsaw at all times, and that part was broken: chainsaw would not get selected even if you have it.

pass button values directly (same can be done for arti)
2025-06-05 20:34:16 +03:00
YoshiRulz ad7dd09a82
Remove line-end whitespace in `DOSBox.cs`
fixes d09d215aa
2025-06-06 00:00:28 +10:00
feos d09d215aa0 dosbox: don't shrink the image
it'd arguably make sense to shrink, if we could downscale it with some smooth algo. this is based on the fact that on a CRT monitor you also see scanlines at fixed thickness (unless you adjust the output) and only width is variable (and depends on pixel density + size of overscan). so upscaling 240p by exactly 2 and then adjusting with made sense on the paper (and it's what we do for CRT encodes). but hawk can't default to a smooth algo, and it can't only apply it on shrink while everything is resized using point. so it's better to just never shrink and let height also be variable. that's kinda what everyone else is doing anyway.
2025-06-05 16:52:10 +03:00
Morilli c2b767f1f8 check MovieEndAction on savestate load
- closes #4346
2025-06-05 06:23:10 +02:00
Morilli f4eb779883 simplify MovieSession.HandleLoadState
also partially reverts c57657bbd4
2025-06-05 06:22:33 +02:00
Morilli ef2ce91527 fix potential exception in AutosaveSaveRAMSeconds setter
previous default was 0 which is now disallowed
2025-06-05 01:02:21 +02:00
Morilli 21e4636eec fix missing dispose in LoadSaveRam
fixes 291dd80c27
2025-06-05 00:32:30 +02:00
CasualPokePlayer 156fb5062b Rebuild SDL2 Linux 2025-06-04 14:44:41 -07:00
Morilli 6aa7f325d1 bump SDL2 and libusb
SDL2: ~2.31 => 2.32.8
libusb: 1.0.27 => 1.0.29

someone else rebuild linux with proper glibc version
2025-06-04 22:57:26 +02:00
Morilli 18c29ca57c refactor saveram saving error handling in CloseGame
The previous code did nothing when a new rom was loaded or the emulator was closed. Now the user at least gets the chance to try again, however much that will help.
2025-06-04 22:23:39 +02:00
Morilli 1b7e858977 Harden FlushSaveRam
more try = more catch. Disk errors while writing saveram are rare and probably user error, but they're unrecoverable and shouldn't crash the emulator outright.

See #4258 and #1466
2025-06-04 22:00:49 +02:00
Morilli 291dd80c27 refactor LoadSaveRam
The code will now consider both autosaveram and normal saveram files on load. Normal saveram is preferred unless an autosave exists that is more recent than the normal save, in which case the user is prompted to select which saveram to load.
2025-06-04 21:23:55 +02:00
Morilli f1ecb13249 ensure autosaveram interval is always set and fix off-by-1 2025-06-04 19:38:24 +02:00
Morilli 93fbb0202c bump minimum AutoSaveRAM interval to 1 second
I don't think we need the option to backup saveram every frame
2025-06-04 19:10:26 +02:00
Morilli 150fc2f4c2 don't check SaveRamModified on shutdown
let's flush the saveram unconditionally instead of relying on SaveRamModified which could get unset from autosaves or elsewhere

see also #4344
2025-06-04 18:51:04 +02:00
Morilli a2cf4e0797 clarify semantics and implementation of ISaveRam.SaveRamModified 2025-06-04 18:51:04 +02:00
feos 5fa597ad8a dsda: fix automap inputs crashing outside level
update settings descriptions
2025-06-04 16:14:56 +03:00
YoshiRulz abba6ed260
Add help on changing peripherals to TAStudio's `Columns` menu
see #2449
2025-06-03 10:49:35 +10:00
YoshiRulz bc0090f414
Move TAStudio `Columns` > `Show Player #` into those submenus
resolves #2449
2025-06-03 10:22:43 +10:00
YoshiRulz c5c760afa6
Change behaviour of TAStudio `Columns` > `Show Player #`
partially reverts b62f4bc6a
see #2449
No longer hides the submenu, and toggling individual columns updates the
whole-player checkbox, which is now tri-state.
Same for the "Show Keys" item.
And after all that, Mono doesn't distinguish Indeterminate :P
2025-06-03 10:22:36 +10:00
YoshiRulz 094adb0cb0
Some refactors to `TAStudio.SetUpToolStripColumns` 2025-06-03 10:10:01 +10:00
YoshiRulz b4105f9423
Add `IEnumerable<bool>.Unanimity` extension 2025-06-03 10:10:01 +10:00
YoshiRulz bb7e5bc02c
Add Meziantou.Polyfill 2025-06-03 10:10:01 +10:00
YoshiRulz 071423fe8b
This is polyfilled already 2025-06-03 10:09:58 +10:00
CasualPokePlayer 74647e4dc8 Linux sameboy build (with actual rumble mode changes this time) 2025-06-01 23:39:16 -07:00