Morilli
72d9071080
check nonexistent saveram better in RecordMovie
...
- resolves part of #4311
2025-05-11 14:58:38 +02:00
feos
dfabe85181
dsda: condition for some av updates
2025-05-11 15:39:43 +03:00
feos
61a6074bd1
dsda: fix shorttics and lmp import (not all)
2025-05-11 14:38:27 +03:00
Morilli
e97a154f30
workaround mono display bug in About dialog
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apparently under mono `LinkLabel` doesn't work properly with padding, so just remove it.
2025-05-11 09:22:22 +02:00
Morilli
c1866c4649
reduce zstd compression level in chd writing
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in my testing this increased the output size by <1% and increased compression speed by more than an order of magnitude
2025-05-11 07:29:53 +02:00
YoshiRulz
d261e65058
Ensure `RCheevos._gameData` is never `null` ( fixes #4312 )
2025-05-11 12:28:48 +10:00
YoshiRulz
24b30243a9
Adjust terminology in PR template to match GitHub interface
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committer != author (which I think is a distinction Git itself makes)
2025-05-11 00:52:43 +10:00
YoshiRulz
063a6f2fa3
Add missing import
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fixes f7b148250
2025-05-11 00:48:34 +10:00
YoshiRulz
f7b148250d
Extract constant string `MD5Checksum.Dummy`
2025-05-11 00:34:22 +10:00
YoshiRulz
6e10064ca4
Use system display names in Multi-disk Bundler
2025-05-10 17:23:02 +10:00
YoshiRulz
e734c88071
Trim line-end whitespace in Opera managed side
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fixes 654544b32
2025-05-10 01:01:46 +10:00
Sergio Martin
654544b329
Adding Opera (3DO) as emulation core in Bizhawk ( #4264 )
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* Adding base
* Progress with opera and adding 3do firmwares
* Adding missing callbacks
* Adding missing callbacks
* 3DO core starting
* Now passing inputs
* Passing gamepad inputs
* Fixing input names
* Now supporting mouse
* Adding mouse support
* Added flightstick
* Added flight stick
* Adding last inputs and fixing audio
* Adding controllers and fixing audio
* Adding orbatak
* Fixing mnemonics, added orbatak
* Adding font roms
* Adding font roms
* Adding region
* Adding region
* Fixing mouse issue
* Fixed initialization bug in fresh installs
* Setting mouse to relative inputs
* Using mouse as relative
* Bypassing bios checks to enable bizhawk to pass whatever bios it wants
* Adding default inputs for 3DO
* Adding detection of nvram changes
* Adding lag frame and nvram saving
* Adding cd use detection
* Adding cdrom light
* Using cd callbacks
* Using cd callbacks
* Bypassing image name check
* Adding multidisc support
* Removing 3do-iso special extension
* Fixing build
* Attempting to add disc swapping
* Trying to add multidisc support
* Uncommenting cd functions
* revert unrelated changes
* misc unmanaged integration
* Update waterbox-cores.yml
* Added reset button, removed eject/insert
* Added reset button, removed eject/insert
* Fix line endings in `Bk2MnemonicLookup.cs` changes
* Fix indentation
* Fix spaces in `Opera.cs`
* Alphabetise
* Make `Opera`'s `ISaveRam` implementations `override`
* Misc. code style changes
* Fix casting array index to `uint` for comparisons
* Adding default framerate and removing message duration parameter
* Refactoring input parsing and fixing some errors
* Fixing indentation
* Exposing non volatile ram
* Adding automatic sram management
* Now letting bk manage saveram automatically
* Fixing indentation and removing unncessary flag
* Removing dead code
* Removing dead code
* Removing unnecessary mnemonic fallbacks
* Keep fixing indentation errors
* Removing struct for memory areas
* Adding proper detection of input reading
* Changing namespace to not have an underscore
* fix whitespace in PlatformFrameRates
* make waterbox function non-virtual
* Update src/BizHawk.Emulation.Cores/Consoles/3DO/Opera.cs
Co-authored-by: feos <vadosnaprimer@users.noreply.github.com>
* Fixing controller mapping
* Fixing controller mapping, 3DO->Panasonic3DO, added submenu
* Fixing controller
* Fixing controllers
* Removing unnecessary function
* Fixing namespace and default ctrls
* Fixing 3DO detection
* Adding submodule branch
* Adding PAL framerate for opera
* controller pic
* Fixed firmware naming
* Fix line endings
* Recompress image
* Realphabetise after namespace/sysID change
* Move this `case` block up
* Minor code style fixes
* Renaming user-facing Panasonic3DO strings to 3DO
---------
Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
Co-authored-by: YoshiRulz <OSSYoshiRulz+git@gmail.com>
Co-authored-by: feos <vadosnaprimer@users.noreply.github.com>
Co-authored-by: feos <feykomylce@gmail.com>
2025-05-09 10:04:14 +03:00
CasualPokePlayer
42a96fb996
Add iNES 2.0 support for NROM
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NROM usually doesn't have WRAM, but iNES 1.0 doesn't specify WRAM size, so its detection just assumes 8KiB WRAM. iNES 2.0 can precisely identify WRAM size.
2025-05-08 19:48:18 -07:00
100thCoin
ff8a2bdf22
Fix NesHawk APU Status open bus behavior
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Reading from $4015 no longer updates the data bus.
2025-05-09 10:58:03 +10:00
YoshiRulz
edac0266e5
Fix `InputRoll.RowCount`, caused crash on removing row in Lua Console
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fixes d7b0af9f4
also I think there was an unnecessary copy because this ctor was missing
2025-05-07 15:56:26 +10:00
Morilli
b5893c0a0b
fix tastudio SaveTas implementation
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somewhat fixes 21fbee01de
I guess, in particular AskSaveChanges would not save if no file name had been chosen.
This doesn't behave correctly when trying to save a backup or bk2 but when no filename has been chosen that makes no sense anyway, so...
2025-05-07 04:37:06 +02:00
Morilli
c8e82ba1e5
dispose discs in dosbox
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see #4301
2025-05-05 20:31:06 +02:00
feos
8a70238e75
dsda: fix settings changes dying on loadstate
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handle gamma changes on the hawk side
DoUpdate is no longer needed
2025-05-02 09:32:47 +03:00
feos
1ec5d2e81c
dsda: we can now ignore turn input during strafe50
...
impossible for a human to send to the game via keyboard and mouse, but works fine in movies, so it's been used in tases for decades (?). but we control what happens between frontend and core so why not block this particular input if needed
2025-05-01 02:07:00 +03:00
feos
13c3a83988
dsda: allow full byte range in BOTH directions for frac turn
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since they're split and we can't set hi byte to -0, there was no way to turn below -1. [-256, 256] is not an accurate range per se, but due to how things are added on the managed side before sending inputs to the core, it feels like the most useful one. for shorttics one would only have access to hi byte, and with longtics one can still simulate that behavior - by only controlling said hi byte! and only introduce "sub-angle" when it's actually needed for something specific
2025-04-30 16:13:33 +03:00
Sergio Martin
e04fd79574
Add DOSBox Windows Support ( #4294 )
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* Decoupling HDD from SRAM
* Modifying memory area
* Adding win-specific config
* Mods
* Adding option to save hdd contents
* Fixing period
* Passing hdd contents in chunks to prevent excess mem usage
* Reverting changes to gui
* Revert "Reverting changes to gui"
This reverts commit 004a6b3382
.
* Updating configurations
* Created custom submenu for DOS
* Renaming function nam names
* Refactoring function names
* Adding failure check for memfile alloc
* Adding logging on hdd size
* Re-adding configuration menu
* Fixes
* Demoting cd recognition of yet unsupported cores
* Fixing timing
* Reducing diff
* Fixing style
* Reducing diff
* Reducing diff
* Reducing diff
* Reducing diff
* Reverting change in cast in ticks target
* Reverting change in cast in ticks target
* Adjusting hdd precision
* Removing compatibility flag (not needed)
* Fix line endings
* Remove reference to Speccy
* Revert changes to `Bk2MnemonicLookup`
* Move DOS submenu initialisation to `MainForm_Load`
* Minor code style fixes
* Update src/BizHawk.Emulation.Cores/Computers/DOS/DOSBox.ISettable.cs
Co-authored-by: feos <vadosnaprimer@users.noreply.github.com>
* Strip line-end whitespace
* Update src/BizHawk.Emulation.Cores/Computers/DOS/DOSBox.ISettable.cs
Co-authored-by: feos <vadosnaprimer@users.noreply.github.com>
* Fixing byte notation to B
* Fixing byte notation to B
* Update src/BizHawk.Emulation.Cores/Computers/DOS/DOSBox.ISettable.cs
---------
Co-authored-by: YoshiRulz <OSSYoshiRulz+git@gmail.com>
Co-authored-by: feos <vadosnaprimer@users.noreply.github.com>
2025-04-30 14:38:58 +03:00
feos
9347a95f98
dsda: split turning axis into 2
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editing a short in tastudio would be a nightmare, so we split it:
- high byte represents shorttics mode and whole angle values
- low byte is fractional part only available with longtics
2025-04-30 14:38:42 +03:00
feos
164d2d425b
dsda: fix analog turning
2025-04-29 19:36:24 +03:00
feos
6733cee5f3
dsda: less intense coord description
2025-04-28 21:32:09 +03:00
YoshiRulz
33be880bb0
Set StyleCop rule SA1028 to error-level so CI will catch regressions
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"Code should not contain trailing whitespace"
2025-04-29 02:22:32 +10:00
YoshiRulz
605deb682d
Remove line-end whitespace across main solution
...
...except in Designer files. Done with
`find src -type f -name '*.cs' -exec sed 's/[ \t][ \t]*$//' -i {} \;`
(and again w/ `\r`) followed by
`git restore src/*.Designer.cs`
2025-04-29 02:21:04 +10:00
feos
4cfc20e3ff
dsda: rename cinterface because this thing is not limited to it
2025-04-27 23:36:39 +03:00
feos
e733d28600
dsda: extract render updates
2025-04-27 23:20:31 +03:00
feos
8f0cd0699e
dsda: volumes
2025-04-27 23:10:52 +03:00
feos
3416af401f
dsda: refer to vanilla options
2025-04-27 16:34:59 +03:00
feos
314b96f1ca
dsda: coordinates, map details, and map overlay
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fix messages status appearing when unchanged
drop scale factor from render info
2025-04-27 15:49:10 +03:00
feos
358515e07e
revert "change res on the fly"
...
there's a major slowdown when doing several res changes in the same session, and its need is questionable anyway, because of potential inconsistency of screensize across states and stuff.
2025-04-26 19:26:38 +03:00
YoshiRulz
6da42f7559
Revert unrelated work from `MainFormMouseCaptureForcesTopmost` commit
...
partially reverts 6dccb759c
2025-04-27 01:20:35 +10:00
CasualPokePlayer
faf3c3336e
Prevent MainModule usage from Silk.NET code
2025-04-23 15:15:04 -07:00
YoshiRulz
33f4d134e7
Print to console when no matching entry found in `PlatformFrameRates`
2025-04-24 05:59:16 +10:00
YoshiRulz
685a5cd119
Fix some tiny float imprecisions in `PlatformFrameRates`
2025-04-24 05:50:35 +10:00
YoshiRulz
5516281381
Add citations for Amiga in `PlatformFrameRates` and fix values
2025-04-24 05:50:33 +10:00
YoshiRulz
9ae37ee239
Reformat citations for NES and PSX in `PlatformFrameRates`
2025-04-24 05:50:13 +10:00
YoshiRulz
5e2c1b9ddf
Revert alphabetisation of `PlatformFrameRates` source
...
partially reverts 93f33815e
why split up related systems? also I have a set of refactors pending
which can't be reconciled with the alphabetised list
2025-04-24 05:49:55 +10:00
YoshiRulz
f656f07bfe
A couple refactors for `RoslynUtils` and `DefaultSetterGenerator`
2025-04-24 04:51:48 +10:00
YoshiRulz
b4cb0b7612
Remove redundant `unsafe` from a couple classes
2025-04-24 04:51:48 +10:00
YoshiRulz
8931f05703
Remove redundant `IPipeline.SetUniformMatrix` overload
2025-04-24 04:51:47 +10:00
Morilli
1fd6e2e085
fix dosbox cycle timing code
...
- closes #4295
2025-04-23 03:43:48 +02:00
Morilli
0001707a42
make "Show Keys" item set all keys instead of toggling them
...
see also #2779 for a similar fix for the "Show Player X" item
2025-04-22 20:52:42 +02:00
Morilli
d8062cf731
[CI] remove unnecessary install actions
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Somehow this broke the windows workflow and as lua is shipped by bizhawk on windows and liblua5.3 is installed on ubuntu we don't need any explicit install action.
2025-04-22 20:21:48 +02:00
feos
d446c6c46d
dsda: resolution now changes on the fly
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TODO: fix slowdown after a few changes
2025-04-22 21:15:27 +03:00
YoshiRulz
77b4507ad3
Let `LuaTests` run in CI
2025-04-23 03:40:07 +10:00
YoshiRulz
164a89aaf6
Fix code style warnings
2025-04-22 04:25:38 +10:00
Morilli
8a9f185f5d
Fix HexEditor rom path handling
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`Config.RecentRoms.MostRecent` is not a path apparently
2025-04-21 14:23:06 +02:00
Morilli
092accbba0
fix dosbox Bk2MnemonicLookup
2025-04-21 12:06:04 +02:00