zeromus
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482a3ab8f6
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trap more cases where n64 emulation can halt when running buggy code and shunt through my don't-halt-after-all logic. these are now all associated with error messages; it would be nice if someone knew a way to get those error messages out to c#. then again, that might make buggy code become hopelessly slow due to error spew
re #1214
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2018-11-03 14:04:34 -04:00 |
zeromus
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4bb5ce8941
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dont read roms out of range
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2018-11-02 16:26:50 -04:00 |
Wyst3r
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4c0bfd4764
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m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
Conflicts:
BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
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2017-02-24 10:41:22 +03:00 |
feos
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39c5aae61b
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Revert "Merge pull request #731 from Wyst3r/master"
This reverts commit 318abf691a , reversing
changes made to 5d4c8020c2 .
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2017-02-23 16:56:38 +03:00 |
Wyst3r
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86b16a80d6
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m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
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2016-11-19 12:02:39 +01:00 |
feos
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ba895e3bad
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tastudio:
- fix recursion in cell updates caused by clicking cursor column (fixes scrolling)
- display invalidated color consistently
n64: fix trace callback prototype
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2016-09-04 12:03:12 +03:00 |
feos
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799afc6b0a
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n64: switch to regular tracer method
todo: same for gpgx
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2016-08-14 20:35:05 +03:00 |
feos
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80c90e7acc
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m64p: attempt to add execute callback
no memory callback seems to be working yet though
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2016-08-11 21:58:09 +03:00 |
null_ptr
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46ccebaf2b
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Fixed freezing when soft reseting Legend of Zelda: Majora's Mask (and possibly others)
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2014-06-30 18:25:42 +00:00 |
pjgat09
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3e8596f81c
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N64: Mostly implemented the onmemorywrite and onmemoryread hooks, but some reads/writes still make it through
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2013-11-17 03:42:06 +00:00 |
pjgat09
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7e7cb8e05b
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N64: sram is now saved into Bizhawk's saveram file instead of m64p's own .sra file
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2013-11-16 21:08:23 +00:00 |
pjgat09
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acdf9ca7a3
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N64: Flashram is now saved into Bizhawk's saveram file instead of m64p's own .fla file
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2013-11-16 20:53:51 +00:00 |
pjgat09
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dc0ba1bc69
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m64p: Upgraded to v2.0
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2013-07-31 01:06:58 +00:00 |
pjgat09
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82a5989f28
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N64: Refactored the memory domains
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2013-05-19 20:14:34 +00:00 |
pjgat09
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fffc9d676e
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N64: Setup saveram, but it doesn't always work right yet. Sometimes switching games loses the save ram. Sometimes bizhawk crashes when saving saveram.
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2013-05-07 22:37:26 +00:00 |
pjgat09
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8a56a46900
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Adding clean clones of the Mupen64Plus repos, minus the html documentation for SDL. Also adding svn:ignores for hg related files in these repos.
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2013-04-29 01:11:33 +00:00 |