Commit Graph

26 Commits

Author SHA1 Message Date
Sergio Martin 654544b329
Adding Opera (3DO) as emulation core in Bizhawk (#4264)
* Adding base

* Progress with opera and adding 3do firmwares

* Adding missing callbacks

* Adding missing callbacks

* 3DO core starting

* Now passing inputs

* Passing gamepad inputs

* Fixing input names

* Now supporting mouse

* Adding mouse support

* Added flightstick

* Added flight stick

* Adding last inputs and fixing audio

* Adding controllers and fixing audio

* Adding orbatak

* Fixing mnemonics, added orbatak

* Adding font roms

* Adding font roms

* Adding region

* Adding region

* Fixing mouse issue

* Fixed initialization bug in fresh installs

* Setting mouse to relative inputs

* Using mouse as relative

* Bypassing bios checks to enable bizhawk to pass whatever bios it wants

* Adding default inputs for 3DO

* Adding detection of nvram changes

* Adding lag frame and nvram saving

* Adding cd use detection

* Adding cdrom light

* Using cd callbacks

* Using cd callbacks

* Bypassing image name check

* Adding multidisc support

* Removing 3do-iso special extension

* Fixing build

* Attempting to add disc swapping

* Trying to add multidisc support

* Uncommenting cd functions

* revert unrelated changes

* misc unmanaged integration

* Update waterbox-cores.yml

* Added reset button, removed eject/insert

* Added reset button, removed eject/insert

* Fix line endings in `Bk2MnemonicLookup.cs` changes

* Fix indentation

* Fix spaces in `Opera.cs`

* Alphabetise

* Make `Opera`'s `ISaveRam` implementations `override`

* Misc. code style changes

* Fix casting array index to `uint` for comparisons

* Adding default framerate and removing message duration parameter

* Refactoring input parsing and fixing some errors

* Fixing indentation

* Exposing non volatile ram

* Adding automatic sram management

* Now letting bk manage saveram automatically

* Fixing indentation and removing unncessary flag

* Removing dead code

* Removing dead code

* Removing unnecessary mnemonic fallbacks

* Keep fixing indentation errors

* Removing struct for memory areas

* Adding proper detection of input reading

* Changing namespace to not have an underscore

* fix whitespace in PlatformFrameRates

* make waterbox function non-virtual

* Update src/BizHawk.Emulation.Cores/Consoles/3DO/Opera.cs

Co-authored-by: feos <vadosnaprimer@users.noreply.github.com>

* Fixing controller mapping

* Fixing controller mapping, 3DO->Panasonic3DO, added submenu

* Fixing controller

* Fixing controllers

* Removing unnecessary function

* Fixing namespace and default ctrls

* Fixing 3DO detection

* Adding submodule branch

* Adding PAL framerate for opera

* controller pic

* Fixed firmware naming

* Fix line endings

* Recompress image

* Realphabetise after namespace/sysID change

* Move this `case` block up

* Minor code style fixes

* Renaming user-facing Panasonic3DO strings to 3DO

---------

Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
Co-authored-by: YoshiRulz <OSSYoshiRulz+git@gmail.com>
Co-authored-by: feos <vadosnaprimer@users.noreply.github.com>
Co-authored-by: feos <feykomylce@gmail.com>
2025-05-09 10:04:14 +03:00
Sergio Martin 236ff74b2b
Adding DOSBox as core for DOS TASing (#4217)
* Adding dosbox

* Adding placeholder

* Adding initial placeholder for DOSBox

* update

* Update

* Update

* progress

* Progress

* Increasing mem capacity

* Progress

* Now running timer correctly

* Progress

* Stable

* Parsin inputs

* Keyboard working

* stable before using memfiles

* Now accepting rw hdds

* Hard disk rw working

* Fixing conflict

* Getting samples

* Reading samples but sounds too low

* Reading samples but sounds too low

* Now accepting multiple cdrom/floppy images

* Allowing swapping

* Enabling cdrom and disk swapping

* Simplifying

* Simplifying

* Simplifications

* Simplfiications

* Capturing sdl delay

* Adding configuration presets

* Enabling joystick

* Enabling joysticks

* Added mouse support

* Adding mouse support

* Progress with hard disk

* Adding default hard disk images and making them selectable

* Adding mnemonics, more configs, and some refactoring on the standard confs

* Processing file extensions

* Adding sram

* Adding saveram

* Adding drive lights

* Adding drive lights

* Adding memory domains

* Removing warnings

* Fixing warning

* Revert unrelated changes to Multi-Disk Bundler

* Re-alphabetise lists and clean up diff

* Missed a bit

* Make `DOSBox`' `ISaveRam` implementations `override`

* Fix `DOSBox`' `[PortedCore]`

* Clean up string comparisons in `DOSBox` ctor

* Set values for `WriteableHardDiskOptions` instead of translating

* Clean up reading of DOSBox config presets from embedded resources

* Fix code style warning

* Removing duped line

* Fixing extension parsing

* Small adjustments

* Aligning fps to that of normal DOS

* Aligning fps to that of normal DOS

* Simplified extension getting and adding base config file resource

* Remove unused import

* Properly measuring extended mem size

* Adding more settings and simplifying machine presets

* Adding check for SRAM size to prevent wrong-sized HD being loaded

* Removing unnecessary directive

* Update correct DOS framerate

* Adding sensible configuration presets

* Adding to the config preset description text

* Update src/BizHawk.Emulation.Common/Base Implementations/Bk2MnemonicLookup.cs

Co-authored-by: feos <vadosnaprimer@users.noreply.github.com>

* Removing stale config files

* Fixed mouse emulation

* Fixed mouse emulation

* Removing unused keyboard flag

* Addressing feos' comment about virtual height/width

* Fixed bug with saveram

* fix VirtualWidth

scanlines remain constant so they aren't stretched, and width is adjusted to be 4/3 of height, because video modes in DOS were designed for a 4:3 monitor. exact pixel shapes may slightly differ depending on exact pixel clock but setting 4:3 for DOS is standard.

* DependentUpon

* Making FPS configurable

* Making FPS configurable

* Adding fps num/denom

* Implementing proper fps numerator / denominator defaults for DOS

* Passing mouse deltas from bk

* Passing mouse deltas from bk to the core

* expose and use deltas directly

to make it work in hawk, one needs to bind RMouse X/Y for Mouse X/Y Delta in config.ini, by manually editing the file (for now)

* Implementing support for .cue+.bin and other cdrom types

* Fixing sensitivity

* Adjusting mouse sensitivity

* Fixing integration for windows

* [WIP] loading cds from bk

* [WIP] loading cds from bk

* Using .cdrom extension for cdroms, and passing disk name to the read callback

* Using .cdrom extension for cdroms, and passing disk name to the read callback

* Cleanup and fixing .iso loading and swapping

* Fixing .iso loading and cdrom swapping

* Adding default controllers

* Added callback for video updates to prevent tearing

* Removing unnecessary message

* Fix line endings in `Bk2MnemonicLookup.cs`

* Fix indentation

* Fix misc. whitespace crimes

* Drop redundant `<None Remove/>`

* More whitespace fixes

* More code style fixes

* Small fixes

* Fixing misc comments

* Adjusting naming

* Fixing values

* Removing dead code

* Clarifying the source of DOS framerate chosen

* Removing unused variable

* Removing duped assignments

* Fixing typo

* Removing no-longer required SRAM management

* Removing no longer required sram management functions

* Removing no-longer needed SRAM logic

* Fixing framerates as per feos's comment

* Passing init struct for a more tidy initialization. Also fixing identation for good

* Fixing hard landing on failure to load SRAM. This is needed to prevent crashes in dosbox when preserving hard disk contents

* Added missing submodule and artifact

* Reverting unnecessary change

* Removing no longer needd dosbox-iso extensions

* Removing no-longer necessary virtuals

* fix

* Adding lines into readme

* fixing indentation

* Reducing job concurrency for dosbox -- otherwise the server gets overloaded

* adding recursive submodule for dosbox-x

* Simplifying

* Simplifying

* Simplifying

* Simplifying

* Only offer drive switching if more than one drive is present

* Adding proper Disc identification for ISO9660 / Joliet (default target DOS)

* Adding CDROM case

* Moving comments to proper place

* Moving comments to proper place

* Code style fixes

* Clean up handling of Next Disc buttons

* Clean up `DOSBoxKeyboard` definition

* Remove redundant button mnemonic overrides

* remove leftover hack from my initial 2-byte range

it's hard to tell from upstream code what the range should be...

* Fixing mouse buttons getting stuck and aligning mouse speed minmaxes to what dosbox expects

* Removing default framerate for DOS

* set mouse speed range to match raw deltas range
(see 93bc50288f)

since this makes minimal mouse delta 1 now instead of 2 or 3 (they were different for x and y because ranges were different), I readjusted default sensitivity to match default turning in doom in upsteam

* fix casing on public fields
we use PublicField, _privateField, and localVariable casing

this commit also includes WIP to expose attoseconds like mame does, so that 1 value could be used to determine framerate, and movie parsers won't need too many changes to support DOS framerates

* fix num/denom values to match dosbox-x for when it launches into dos
video dump info was not super clear so I relied on values that are actually assigned to `fps` in `VGA_SetupDrawing()`

TODO: check other machines, update sync settings descriptions when we expose render fps info to user

* use an existing thing instead of GetFullName
it was copied from uae where I made it because I didn't know about `Path.GetFileName(rom.RomPath)`, it's now fixed in master too

increased message duration so user could read potentially long filenames (copied from uae too)

* Move init of new `MouseState` to top and eliminate locals

* fix naming for mouse states

* update submodules

* Adding function to get video refresh rate

* Adding report on video refresh rate update

* Revert "Merge branch 'dosbox' of github.com:SergioMartin86/BizHawk into dosbox"

This reverts commit e5b16a6307, reversing
changes made to ced12c51b4.

* Merge branch 'dosbox' of github.com:SergioMartin86/BizHawk into dosbox

* Removing unnecessary directive

* Fixing reboot

* fps notice formatting

* Zero init fps vals

* Using variable framerates

* Now accepting variable framerates as given by the core

* Moving ISO9660 detection lower

* Storing refresh rate in savestate -- update it on load if different

* fix GetFullName()

* Adding function to get number of ran cycles

* Adding ICycleTiming

* attoseconds are obsolete now

* fix loading CDs with spaces in their name

* Message duration needs to be left to the user to configure. Just passing a null

* Setting notify times back to 4 seconds cause these require a bit more time to read/understand

* Updating CycleCount from within wbx

* Simplifying cycle timing

* Removing FPS change notification, using default waiting times

* Updating submodule

* Fixing bug in disc swapping

* Adding drive selection functionality

* fixing period input

* Adding logic to present disc swapping operations from repeating when holding the button

* added defines for drive id

* point submodule to specific branch

---------

Co-authored-by: YoshiRulz <OSSYoshiRulz+git@gmail.com>
Co-authored-by: feos <vadosnaprimer@users.noreply.github.com>
Co-authored-by: feos <feykomylce@gmail.com>
2025-04-20 16:19:38 +03:00
Morilli 6665e0e35e fix dsda CI build 2025-03-14 14:59:20 +01:00
Sergio Martin bf8758e61c
Adding Stella as A2600 emulation core (#3911)
* Adding initial version of the core

* Adding base files

* Trying to load waterbox now

* Adding stella

* Adding bk class

* Compiling bk interface to stella core

* Now compiling against Stella + SDL2-based BK backend

* Progress

* More progress

* Frame advancing (no render)

* Calling video update but crashing on zero div

* Now rendering to screen with correct palette

* Now rendering appropriately and with correct palette based on region

* Now reading controls

* Trying to capture audio

* Now adding audio

* Now polling inputs

* Now polling inputs

* Now reporting memory regions

* Added memory regions

* Removing debug prints

* Fixing indent

* Adding stella core

* Updating readme and make all cores

* Recovering ending comma

* Using heap alloc for sound buffer

* Removing unnecessary files

* Update src/BizHawk.Emulation.Cores/Consoles/Atari/Stella/Stella.IMemoryDomains.cs

Co-authored-by: James Groom <OSSYoshiRulz+GitHub@gmail.com>

* Update src/BizHawk.Emulation.Cores/Consoles/Atari/Stella/Stella.IMemoryDomains.cs

Co-authored-by: James Groom <OSSYoshiRulz+GitHub@gmail.com>

* Fix

* Restoring vscode

* Removing warning

* Update waterbox readme

* Fix Stella's `[Core]` attr

* Increased sound buffer size to 1Mb, as some games need more than 4K

---------

Co-authored-by: James Groom <OSSYoshiRulz+GitHub@gmail.com>
Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
Co-authored-by: YoshiRulz <OSSYoshiRulz+git@gmail.com>
2024-09-11 08:18:54 +03:00
Morilli eab2cdf606 add puae to CI + waterbox docs 2024-06-12 00:57:56 +02:00
Morilli 0f20bff766 Update and reword waterbox readme 2024-05-27 09:25:19 +02:00
Morilli c739a04aa1 remove llvm-project submodule
This does not remove the llvm dependency for waterbox, just the submodule. The script pulling and checking out llvm kind of conflicts with the submodule, and having it be a submodule is not necessary here anyways.
2024-05-27 06:39:21 +02:00
Morilli 6f98be104a Update waterbox readme 2024-04-22 17:28:02 +02:00
James Groom 26b39fb56c
Update wbox readme
fixes 3701aef5a
2023-07-19 20:00:13 +10:00
CasualPokePlayer 0a2d4405f0
Revamp Waterbox Setup (#3529)
* Waterbox setup has been revamped to use the latest llvm parts (llvm 16 for compiler_rt/libunwind/libcxx/libcxxabi).
* Clang is now possible to use, and is the preferred compiler (due to superior performance).
* Supported compilers are now clang 14/15/16, and gcc 12.
* Other core updates are mixed in.

---------

Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
2023-03-28 16:53:33 -07:00
CasualPokePlayer 5be8b0aab9
Zstd Compression (#3345)
Deflate compression in rewinder is now zstd compression
Binary blobs in zip files are zstd compressed (text is uncompresed for user ease).
All wbx cores and resources are re-compressed with zstd, wbx build scripts are changed to account for this. Shaves off a bit with download size and it's faster to decompress to.
2022-08-09 23:33:28 -07:00
CasualPokePlayer cb3bd6af72 update waterbox build scripts/instructions to reflect vb move to nyma and new tic80 core
also undo a fuckup i did with nyma scripts, note $1 means param passed in command line
2022-06-16 14:37:18 -07:00
CasualPokePlayer d6b33fbec6
Nymashock (#3093)
* nymashock wbx

* shit

* lagflag stuff

* saveram stuff

* debugging how this works

* lets see if this works better

* fuck strings

* ok let's do this right i think

* probably have this all working

* get repo in

* add nymashock to build scripts

* also update this readme

* get rid of this default, seems to break internally anyways?

* ""fix"" dualshock (wtf to do with rumble???), make override defaults actually default, add hack to allow for overriding default controllers

* hide useless rtc settings

* hack fix override defaults for controllers, get something going for nyma psx schema

* oops dont forget this

* make fucking default controllers hack work (what the fuck is this code???) also complete schema and mnemonics

* FUCKING FIX THIS BULLSHIT DEFAULT

* let's make this a little nicer

* add mnemonics for □/△/○, fixes weirdness with input display

* fix weird overscan issues when multiwidth + no-interlacing happens at the same time

* do this "properly"

* analog mnemonics

* default controls for dualshock/gamepad filled

* set nymashock as preferred core

* apparently this didnt get committed?

* update README too

* control name fix

* Revert "control name fix"

This reverts commit a3cae89b18.

Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2022-01-30 08:52:49 -08:00
CasualPokePlayer 41128abc37
[melonDS] Redo porting, waterbox style now (#2945)
Co-authored-by: nattthebear <goyuken@gmail.com>
2021-10-24 21:40:23 +03:00
CasualPokePlayer 9a87a0f586
nuke sameboy (#2934) 2021-10-18 21:38:23 -04:00
YoshiRulz 4697c56a3b Pull musl submodule, complete script refactor and update readme 2021-03-20 08:11:48 +10:00
zeromus ffdb19e99a update waterbox readme a bit 2020-12-04 15:41:16 -05:00
zeromus eee7d52c80 add waterbox readme notes concerning autocrlf and submodules 2020-08-06 15:56:05 -04:00
zeromus 687704dc3c updated waterbox docs 2020-06-20 20:13:00 -04:00
nattthebear 4f09ffcda9 doc cleanup 2020-06-20 05:59:43 -04:00
zeromus b842f3ed16 remove cgc (step 1) 2020-06-20 00:48:42 -04:00
nattthebear a87fc36e39 Update some docs
For the external cores, I simply listed whatever the release build we have right now built them with.  There are other makefiles and such hanging around...
2020-05-30 19:13:27 -04:00
nattthebear 21cdf5120b
Revamp waterbox build environment and runtime. (#2027)
Create an all new waterbox build environment:
WSL2 + Ubuntu 20.04 LTS (Other linuxes may work)
Musl libc with waterbox customizations
LLVM's libclang-rt, libunwind, libcxxabi, libcxx
Static linking to elf files

Compared with the old system, this is easier to set up a dev env for and easier to update in the future. The executables are larger but produce smaller savestates due to static linking. The modern toolchain means advanced library features and language features that sometimes appear in some upstream cores will be reusable.
2020-05-20 15:34:24 -04:00
nattthebear b737959d11 snes9xHawk which is totally not a thing: connect audio 2017-05-27 14:32:12 -04:00
nattthebear 2665510502 Add enough changes so that snes9x now boots. This includes stubs for a bunch of syscalls, a few mmglue changes, and C++ global constructor support 2017-05-27 12:29:05 -04:00
nattthebear c857b162d0 Add waterbox folder with the gpgx waterbox experiment. Not useful for much yet 2016-03-22 21:58:52 -04:00