YoshiRulz
60f99bc3ab
Mark this Sonic romhack as a bad dump ( resolves #3511 )
2023-01-05 00:41:02 +10:00
CasualPokePlayer
b8f8b41f2c
Give NHL 96 (Genesis) SRAM ( fixes #3300 )
2022-07-01 14:50:53 -07:00
YoshiRulz
7c1b40df1f
Revert "The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it."
...
This reverts commit d8d42b9f81
.
2021-04-28 15:35:11 +10:00
nattthebear
d8d42b9f81
The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it.
2021-04-27 19:37:53 -04:00
adelikat
316a9d1568
gamedb - replace pico with picodrive, remove core name look up in romloader in favor of this pico change combined with a case insensitive compare
2020-07-12 16:10:01 -05:00
adelikat
e76c89ce7a
add some genesis games to the gamedb that weren't there, most don't work however
2020-05-09 13:17:01 -05:00
nattthebear
a040e67c95
Add option to force sram in genesis core ( #1991 )
...
gpgx upstream automatically gives 64KiB sram to every game of size 2MB or lower, unless specifically overrided. That sucks and we don't do it. But some games do need it; there's not enough information to autodetect otherwise. So add a flag that we can set in gameDB for it, and set it true for two known games that have problems otherwise.
2020-05-09 13:48:46 -04:00
adelikat
ed0d65498b
Add a bunch of genesis roms to the game db
2017-07-30 18:16:53 -05:00
nattthebear
d1ff443540
PicoDrive: Add the rest of the games to the DB. Expose IRegionable information and use it to inform FPS rate
2017-07-09 11:59:54 -04:00
adelikat
d46e81ed5f
Rom loader - support loading the pico core from gamedb, set 32x games to pico and 32x mode
2017-07-09 10:23:26 -05:00
zeromus
d8554ee536
move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
2016-02-28 21:59:17 -06:00