Commit Graph

17 Commits

Author SHA1 Message Date
CasualPokePlayer 0174abde65 resolve Karate a2600 crash (closes #1524) 2022-06-07 09:43:37 -07:00
YoshiRulz f4b4c60684
Remove gamedb entry for empty (length 0) rom 2022-02-05 21:04:52 +10:00
alyosha-tas 5f847fe55c A2600 game db updates 2021-11-12 07:19:49 -05:00
YoshiRulz 7c1b40df1f Revert "The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it."
This reverts commit d8d42b9f81.
2021-04-28 15:35:11 +10:00
nattthebear d8d42b9f81 The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it. 2021-04-27 19:37:53 -04:00
alyosha-tas 0d9f0d2af1 A2600: update gamedb for quad run fixes #2127 2020-06-15 14:08:45 -04:00
alyosha-tas b5090b5a63 O2Hawk: bug fixes
and a2600 db update
2019-12-21 12:49:28 -05:00
alyosha-tas 859ff267a6 A2600 gamedb: add princess resuce. 2019-12-17 23:04:19 -05:00
alyosha-tas 2750a420ef A2600: audio bug fix (Space Jockey) 2019-11-03 20:21:25 -05:00
alyosha-tas 7f29c4173b A2600: Fix a test rom mapper 2019-07-14 17:06:50 -04:00
alyosha-tas c036e670be A2600: another DB update 2019-05-06 06:24:56 -04:00
alyosha-tas 86461b0692 A2600: gamedb update 2019-05-05 08:03:43 -04:00
alyosha-tas ec333fe1b8 A2600: Bang! Demo ccorrect mapper 2019-02-02 09:10:37 -06:00
alyosha-tas 3eefa19d68 A2600: MegaBoy special frame setting 2018-11-04 14:04:08 -06:00
alyosha-tas 62d1005ed9 A2600: Fix special reset cases 2018-06-10 07:48:44 -04:00
alyosha-tas 173bb2a50f A2600: Add special cases for games that turn off screen to do calculations 2018-06-09 21:15:26 -04:00
zeromus d8554ee536 move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00