MrCheeze
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3f26d14eaa
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added SRAM and FlashRAM memory domain support for N64
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2019-09-08 23:20:35 -04:00 |
zeromus
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2eade372fd
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try a new technique to just unstick the frontend when the n64 emulation thread dies
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2018-11-07 15:37:37 -05:00 |
zeromus
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482a3ab8f6
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trap more cases where n64 emulation can halt when running buggy code and shunt through my don't-halt-after-all logic. these are now all associated with error messages; it would be nice if someone knew a way to get those error messages out to c#. then again, that might make buggy code become hopelessly slow due to error spew
re #1214
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2018-11-03 14:04:34 -04:00 |
zeromus
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d4aceb2aa1
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handle `DebugMessage(M64MSG_ERROR` uniformly by using my new approach of kicking it to a vsync so the frontend can recover. In one particular case (trying to read from an unmapped memory range) this can result in emulation proceeding instead of just hanging the frontend, although the results from that point may be questionable.
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2018-11-02 16:28:20 -04:00 |
Wyst3r
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4c0bfd4764
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m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
Conflicts:
BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
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2017-02-24 10:41:22 +03:00 |
feos
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39c5aae61b
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Revert "Merge pull request #731 from Wyst3r/master"
This reverts commit 318abf691a , reversing
changes made to 5d4c8020c2 .
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2017-02-23 16:56:38 +03:00 |
Wyst3r
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86b16a80d6
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m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
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2016-11-19 12:02:39 +01:00 |
zeromus
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ed4c715a9f
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add ROM memorydomain to n64
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2014-09-14 18:39:26 +00:00 |
null_ptr
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ba91d38222
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Fixed creation of mupen64plus.cfg in root folder of hard drive.
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2014-07-20 23:10:52 +00:00 |
null_ptr
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710e461165
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Fixed flickering on games that do not render during every vi frame
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2014-06-10 22:21:40 +00:00 |
pjgat09
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dc0ba1bc69
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m64p: Upgraded to v2.0
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2013-07-31 01:06:58 +00:00 |
pjgat09
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82a5989f28
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N64: Refactored the memory domains
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2013-05-19 20:14:34 +00:00 |
goyuken
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d3f7647d54
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n64: rice: disable all buffer swaps.
note to maintainer: no binaries included in this commit
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2013-05-13 03:31:43 +00:00 |
pjgat09
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80a622b5d1
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m64p: Why did I comment this out? Just, why? Audio works now after loading a state.
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2013-05-06 22:13:20 +00:00 |
goyuken
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54ff07fbfc
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n64: fix race bug introduced in previous revision. also turn display upside down
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2013-05-04 01:16:27 +00:00 |
pjgat09
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d7e3e4042b
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m64p: Hide the SDL window
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2013-04-30 20:46:25 +00:00 |
pjgat09
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3bc682a411
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m64p: Added VI callback functionality
N64: Made a VI callback function which declares the frame complete every VI, instead of per frame.
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2013-04-30 01:50:27 +00:00 |
pjgat09
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8a56a46900
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Adding clean clones of the Mupen64Plus repos, minus the html documentation for SDL. Also adding svn:ignores for hg related files in these repos.
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2013-04-29 01:11:33 +00:00 |