adelikat
510b7b260a
HexView - implement char drawing on all data sizes
2019-11-03 10:15:24 -06:00
adelikat
138af9440b
HexView - some calculation fixes
2019-11-03 10:15:24 -06:00
adelikat
0ab497f2bc
HexView - color properties, border line, New HEx Editor - set datasize on load
2019-11-03 10:15:24 -06:00
adelikat
becf02a845
HexView - ability to override character value
2019-11-03 10:15:23 -06:00
adelikat
1b5a0d32ed
New hex editor - big endian menu item
2019-11-03 10:15:23 -06:00
adelikat
c0d88c86ac
NewHexEditor - Draw character table
2019-11-03 10:15:23 -06:00
adelikat
169f11e19b
HexView - build each data row as a single string
2019-11-03 10:15:23 -06:00
adelikat
07c80d0555
New HexEditor - rough in of value drawing
2019-11-03 10:15:23 -06:00
adelikat
2f5573ac13
HexView - vertical scroll bar
2019-11-03 10:15:23 -06:00
adelikat
690d1e8ba2
New Hex Editor - DataSize and Header drawing
2019-11-03 10:15:23 -06:00
adelikat
d30819b72c
New Hex Editor - wire up to new IControlRenderer api, some fixups to dialog
2019-11-03 10:15:23 -06:00
J.D. Purcell
fae50bc807
TAStudio: Fix crash when ctrl+clicking with no previous row selected.
2019-11-03 10:51:24 -05:00
J.D. Purcell
64e8270cab
Update check fix.
2019-11-02 17:00:53 -04:00
J.D. Purcell
afff86fb29
Update Checker: Use GitHub API to find latest version.
2019-11-02 16:53:27 -04:00
adelikat
ae7221988b
cheats code cleanup
2019-11-02 11:25:11 -05:00
adelikat
1239149af5
cleanup movie forms
2019-11-02 11:05:01 -05:00
adelikat
5fa5674260
EditSubtitles - fix message typo, simplify, TryParse instead of catching parse errors, fix a NRE
2019-11-02 10:50:52 -05:00
adelikat
f967ebc3a7
cleanup Communication.cs
2019-11-02 10:33:26 -05:00
adelikat
7936797a9d
Custom controls house cleaning - remove a bunch of unused controls, do some cleanups
2019-11-02 10:08:06 -05:00
J.D. Purcell
0405eb7c73
XAudio2: Fix missing dispose.
2019-11-02 00:38:50 -04:00
J.D. Purcell
39b54f7202
Fix missing UI usings.
2019-11-02 00:38:50 -04:00
J.D. Purcell
17701dc57d
Fix wrong return type in P/Invokes.
2019-11-02 00:38:50 -04:00
adelikat
b862a464ee
remove our outdated 7z shenanigans with sharpcompress
2019-11-01 20:22:05 -05:00
J.D. Purcell
19dd590f2c
Improve error message.
2019-11-01 14:53:37 -04:00
J.D. Purcell
0fdc533071
We don't need this anymore after 9141b0ed
.
2019-11-01 14:52:41 -04:00
adelikat
9141b0ed19
tool manager - don't go looking for tools outside of the EmuHawk assembly, I suspect this will actually fix the appveyor build issue, indirectly.
2019-10-31 21:03:19 -05:00
adelikat
5f1c76b285
Revert "ReflectionTypeLoadException troubleshooting."
...
This reverts commit e15e32eb78
.
2019-10-31 20:52:50 -05:00
J.D. Purcell
e15e32eb78
ReflectionTypeLoadException troubleshooting.
2019-10-31 20:16:01 -04:00
YoshiRulz
f8379d9fd4
Bump ReSharper analysis to C# 8.0
2019-10-31 03:30:00 +10:00
adelikat
c78b6df363
remove Autohawk tool, this doesn't do anything and never caught on as an idea
2019-10-29 13:01:07 -05:00
adelikat
abcda424dc
fix a typo in a message box message, a few other cleanups in the vicinity
2019-10-29 12:50:28 -05:00
feos
0247a8f1a8
mame core wip ( #1705 )
...
* add MAME to OpenAdvanced
* make mame launch games
limited to arcades that only need rom name. other devices require machine name and rom name, and won't run. nor they are meant to be supported anyway: we have enough emulators that do the job better for particular devices.
dunno if direct disk access will be avoidable, there are quite some files it might want to load other than the rom (parent rom, bios, artwork). trapping all of these might be a future task.
it is also known that mame can load "romname.zip" file just as well as "romname" folder, which would represent an unarchived zip. I make use of it to send it zip name with extension. it's easy, and we're not obliged to recognize mere folder paths in the mame-advanced-loader logic.
* ability to run lua code inside mame
2019-10-29 18:37:27 +03:00
adelikat
d65092e967
Misc cleanups in tool dialogs - mostly the use of expression body (C#6/C#7isms)
2019-10-29 09:27:56 -05:00
adelikat
0b965dffc5
misc cleanups
2019-10-29 08:23:45 -05:00
J.D. Purcell
1b548ed92d
InputRoll horizontal: Improve look of column dragging.
2019-10-28 01:35:16 -04:00
J.D. Purcell
4d2f6e902e
InputRoll horizontal!
2019-10-27 22:59:42 -04:00
J.D. Purcell
28c0586c8b
InputRoll horizontal - WIP.
2019-10-27 21:00:52 -04:00
adelikat
5c674e5f8f
Watch UI classes - some cleanups, mostly C#7isms
2019-10-27 18:02:06 -05:00
J.D. Purcell
90724bb777
Work on InputRoll horizontal mode a bit.
2019-10-27 17:55:53 -04:00
J.D. Purcell
9471f7ca03
Cleanups
2019-10-27 14:00:02 -04:00
adelikat
3e64051c7d
Mainform - cleanups, remove unused code, typos, C#7isms
2019-10-27 11:42:17 -05:00
J.D. Purcell
3dfb0d39c8
AppVeyor test (C# 8.0?)
2019-10-27 12:05:13 -04:00
adelikat
d9a160a9af
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2019-10-27 10:55:06 -05:00
adelikat
924618ee8f
Set resharper language level to 7, add some emulator lingo to the resharper dictionary
2019-10-27 10:54:29 -05:00
J.D. Purcell
12c64dc40d
InputRoll: Fix text clipping too early with GDI+ renderer.
2019-10-27 11:46:21 -04:00
adelikat
f579961823
marker control - no need to set Color.White, that is the default
2019-10-27 10:14:29 -05:00
adelikat
cbace55d01
Tastudio - misc cleanups
2019-10-27 09:59:05 -05:00
adelikat
aaee3cf48c
Tastudio - fix splitter restore logic on restore defaults
2019-10-27 09:34:32 -05:00
adelikat
290cf4c4a4
InputRoll - attempt to cleanup drawing logic a bit
2019-10-27 09:18:14 -05:00
adelikat
5f021ca0e2
InputRoll - attempt to put some attributes on public properties. This is a control, public properties without attributes and/or documentation should be avoided
2019-10-26 18:35:12 -05:00