gpgx: fix INPUT_SYSTEM enum
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@ -166,7 +166,7 @@ namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
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case ControlType.None:
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return LibGPGX.INPUT_SYSTEM.SYSTEM_NONE;
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case ControlType.Normal:
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return LibGPGX.INPUT_SYSTEM.SYSTEM_MD_GAMEPAD;
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return LibGPGX.INPUT_SYSTEM.SYSTEM_GAMEPAD;
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case ControlType.Xea1p:
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return LibGPGX.INPUT_SYSTEM.SYSTEM_XE_A1P;
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case ControlType.Activator:
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@ -242,7 +242,7 @@ namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
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case LibGPGX.INPUT_DEVICE.DEVICE_PADDLE:
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case LibGPGX.INPUT_DEVICE.DEVICE_SPORTSPAD:
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case LibGPGX.INPUT_DEVICE.DEVICE_TEREBI:
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throw new Exception("Not implemented yet.");
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throw new NotImplementedException();
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case LibGPGX.INPUT_DEVICE.DEVICE_ACTIVATOR:
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AddToController(i, player, Activator);
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player++;
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@ -126,19 +126,20 @@ namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
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public enum INPUT_SYSTEM : byte
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{
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SYSTEM_NONE = 0, // unconnected port
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SYSTEM_MD_GAMEPAD = 1, // single 3-buttons or 6-buttons Control Pad
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SYSTEM_MOUSE = 2, // Sega Mouse
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SYSTEM_MENACER = 3, // Sega Menacer -- port B only
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SYSTEM_JUSTIFIER = 4, // Konami Justifiers -- port B only
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SYSTEM_XE_A1P = 5, // XE-A1P analog controller -- port A only
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SYSTEM_ACTIVATOR = 6, // Sega Activator
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SYSTEM_MS_GAMEPAD = 7, // single 2-buttons Control Pad -- Master System
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SYSTEM_LIGHTPHASER = 8, // Sega Light Phaser -- Master System
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SYSTEM_PADDLE = 9, // Sega Paddle Control -- Master System
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SYSTEM_SPORTSPAD = 10, // Sega Sports Pad -- Master System
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SYSTEM_TEAMPLAYER = 11, // Multi Tap -- Sega TeamPlayer
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SYSTEM_WAYPLAY = 12, // Multi Tap -- EA 4-Way Play -- use both ports
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SYSTEM_NONE = 0, // unconnected port
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SYSTEM_GAMEPAD = 1, // single 2-buttons, 3-buttons or 6-buttons Control Pad
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SYSTEM_MOUSE = 2, // Sega Mouse
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SYSTEM_MENACER = 3, // Sega Menacer -- port B only
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SYSTEM_JUSTIFIER = 4, // Konami Justifiers -- port B only
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SYSTEM_XE_A1P = 5, // XE-A1P analog controller -- port A only
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SYSTEM_ACTIVATOR = 6, // Sega Activator
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SYSTEM_LIGHTPHASER = 7, // Sega Light Phaser -- Master System
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SYSTEM_PADDLE = 8, // Sega Paddle Control -- Master System
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SYSTEM_SPORTSPAD = 9, // Sega Sports Pad -- Master System
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SYSTEM_GRAPHIC_BOARD = 10,// Sega Graphic Board
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SYSTEM_MASTERTAP = 11, // Multi Tap -- Furrtek's Master Tap (unofficial)
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SYSTEM_TEAMPLAYER = 12, // Multi Tap -- Sega TeamPlayer
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SYSTEM_WAYPLAY = 13, // Multi Tap -- EA 4-Way Play -- use both ports
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}
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public enum INPUT_DEVICE : byte
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