don't overwrite the orderly shutdown SaveRAM files, keep a separate autosave channel
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acd194128e
commit
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@ -1607,11 +1607,13 @@ namespace BizHawk.Client.EmuHawk
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}
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}
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}
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}
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public void FlushSaveRAM()
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public void FlushSaveRAM(bool autosave = false)
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{
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{
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if (Emulator.HasSaveRam())
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if (Emulator.HasSaveRam())
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{
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{
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var path = PathManager.SaveRamPath(Global.Game);
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var path = PathManager.SaveRamPath(Global.Game);
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if (autosave)
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path=path.Insert(path.Length-8, ".autosave"); //becomes path\name.autosave.SaveRAM
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var f = new FileInfo(path);
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var f = new FileInfo(path);
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if (f.Directory != null && !f.Directory.Exists)
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if (f.Directory != null && !f.Directory.Exists)
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{
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{
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@ -2915,7 +2917,7 @@ namespace BizHawk.Client.EmuHawk
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_flushSaveRamIn -= 1;
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_flushSaveRamIn -= 1;
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if (_flushSaveRamIn <= 0)
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if (_flushSaveRamIn <= 0)
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{
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{
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FlushSaveRAM();
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FlushSaveRAM(true);
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_flushSaveRamIn = Global.Config.FlushSaveRamFrames;
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_flushSaveRamIn = Global.Config.FlushSaveRamFrames;
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}
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}
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}
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}
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