Various code cleanup
This commit is contained in:
parent
6a773ac272
commit
fca98ffe34
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@ -69,85 +69,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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public long TotalExecutedCycles => Cpu.TotalExecutedCycles;
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public long TotalExecutedCycles => Cpu.TotalExecutedCycles;
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private int JSRCount = 0;
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private const byte JSR = 0x20;
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private const byte RTS = 0x60;
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// the opsize table is used to quickly grab the instruction sizes (in bytes)
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private readonly byte[] opsize =
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{
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/*0x00*/ 1,2,0,0,0,2,2,0,1,2,1,0,0,3,3,0,
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/*0x10*/ 2,2,0,0,0,2,2,0,1,3,0,0,0,3,3,0,
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/*0x20*/ 3,2,0,0,2,2,2,0,1,2,1,0,3,3,3,0,
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/*0x30*/ 2,2,0,0,0,2,2,0,1,3,0,0,0,3,3,0,
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/*0x40*/ 1,2,0,0,0,2,2,0,1,2,1,0,3,3,3,0,
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/*0x50*/ 2,2,0,0,0,2,2,0,1,3,0,0,0,3,3,0,
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/*0x60*/ 1,2,0,0,0,2,2,0,1,2,1,0,3,3,3,0,
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/*0x70*/ 2,2,0,0,0,2,2,0,1,3,0,0,0,3,3,0,
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/*0x80*/ 0,2,0,0,2,2,2,0,1,0,1,0,3,3,3,0,
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/*0x90*/ 2,2,0,0,2,2,2,0,1,3,1,0,0,3,0,0,
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/*0xA0*/ 2,2,2,0,2,2,2,0,1,2,1,0,3,3,3,0,
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/*0xB0*/ 2,2,0,0,2,2,2,0,1,3,1,0,3,3,3,0,
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/*0xC0*/ 2,2,0,0,2,2,2,0,1,2,1,0,3,3,3,0,
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/*0xD0*/ 2,2,0,0,0,2,2,0,1,3,0,0,0,3,3,0,
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/*0xE0*/ 2,2,0,0,2,2,2,0,1,2,1,0,3,3,3,0,
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/*0xF0*/ 2,2,0,0,0,2,2,0,1,3,0,0,0,3,3,0
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};
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/*the optype table is a quick way to grab the addressing mode for any 6502 opcode
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//
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// 0 = Implied\Accumulator\Immediate\Branch\NULL
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// 1 = (Indirect,X)
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// 2 = Zero Page
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// 3 = Absolute
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// 4 = (Indirect),Y
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// 5 = Zero Page,X
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// 6 = Absolute,Y
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// 7 = Absolute,X
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// 8 = Zero Page,Y
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*/
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private readonly byte[] optype =
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{
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/*0x00*/ 0,1,0,0,0,2,2,0,0,0,0,0,0,3,3,0,
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/*0x10*/ 0,4,0,0,0,5,5,0,0,6,0,0,0,7,7,0,
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/*0x20*/ 0,1,0,0,2,2,2,0,0,0,0,0,3,3,3,0,
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/*0x30*/ 0,4,0,0,0,5,5,0,0,6,0,0,0,7,7,0,
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/*0x40*/ 0,1,0,0,0,2,2,0,0,0,0,0,0,3,3,0,
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/*0x50*/ 0,4,0,0,0,5,5,0,0,6,0,0,0,7,7,0,
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/*0x60*/ 0,1,0,0,0,2,2,0,0,0,0,0,3,3,3,0,
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/*0x70*/ 0,4,0,0,0,5,5,0,0,6,0,0,0,7,7,0,
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/*0x80*/ 0,1,0,0,2,2,2,0,0,0,0,0,3,3,3,0,
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/*0x90*/ 0,4,0,0,5,5,8,0,0,6,0,0,0,7,0,0,
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/*0xA0*/ 0,1,0,0,2,2,2,0,0,0,0,0,3,3,3,0,
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/*0xB0*/ 0,4,0,0,5,5,8,0,0,6,0,0,7,7,6,0,
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/*0xC0*/ 0,1,0,0,2,2,2,0,0,0,0,0,3,3,3,0,
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/*0xD0*/ 0,4,0,0,0,5,5,0,0,6,0,0,0,7,7,0,
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/*0xE0*/ 0,1,0,0,2,2,2,0,0,0,0,0,3,3,3,0,
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/*0xF0*/ 0,4,0,0,0,5,5,0,0,6,0,0,0,7,7,0
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};
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#region Currently Unused Debug hooks
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private int CurrentScanLine
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{
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get { return _tia.LineCount; }
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}
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private bool IsVsync
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{
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get { return _tia.IsVSync; }
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}
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private bool IsVBlank
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{
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get { return _tia.IsVBlank; }
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}
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#endregion
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}
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}
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}
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}
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@ -602,7 +602,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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}
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}
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// if extended HBLank is active, the screen area still needs a color
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// if extended HBLank is active, the screen area still needs a color
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if (_hsyncCnt >= 68 && _hsyncCnt < 76 && _hmove.LateHBlankReset)
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if (_hmove.LateHBlankReset && _hsyncCnt >= 68 && _hsyncCnt < 76)
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{
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{
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int pixelColor = 0;
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int pixelColor = 0;
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@ -1154,8 +1154,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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{
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{
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_pf0MaxDelay = 3;
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_pf0MaxDelay = 3;
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}
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}
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////_playField.Grp = (uint)((_playField.Grp & 0x0FFFF) + ((ReverseBits(value, 8) & 0x0F) << 16));
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}
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}
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else if (maskedAddr == 0x0E) // PF1
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else if (maskedAddr == 0x0E) // PF1
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{
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{
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@ -1181,7 +1179,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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{
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{
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_pf1MaxDelay = 3;
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_pf1MaxDelay = 3;
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}
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}
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////_playField.Grp = (uint)((_playField.Grp & 0xF00FF) + (value << 8));
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}
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}
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else if (maskedAddr == 0x0F) // PF2
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else if (maskedAddr == 0x0F) // PF2
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{
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{
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@ -1207,7 +1204,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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{
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{
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_pf2MaxDelay = 3;
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_pf2MaxDelay = 3;
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}
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}
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////_playField.Grp = (uint)((_playField.Grp & 0xFFF00) + ReverseBits(value, 8));
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}
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}
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else if (maskedAddr == 0x10) // RESP0
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else if (maskedAddr == 0x10) // RESP0
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{
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{
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@ -196,11 +196,11 @@ namespace BizHawk.Emulation.Cores.Consoles.Vectrex
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if (sel1)
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if (sel1)
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{
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{
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ppu.bright = (byte)((portA_ret & 0x7F) << 1);
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ppu.bright = (byte)((portA_ret & 0x7F) << 1);
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ppu.bright_int_1 = (uint)(0xFF000000 | (ppu.bright << 16) | (ppu.bright << 8) | ppu.bright);
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ppu.bright_int_1 = (0xFF000000 | (uint)(ppu.bright << 16) | (uint)(ppu.bright << 8) | ppu.bright);
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ppu.bright = (byte)(portA_ret & 0x7F);
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ppu.bright = (byte)(portA_ret & 0x7F);
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ppu.bright_int_2 = (uint)(0xFF000000 | (ppu.bright << 16) | (ppu.bright << 8) | ppu.bright);
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ppu.bright_int_2 = (0xFF000000 | (uint)(ppu.bright << 16) | (uint)(ppu.bright << 8) | ppu.bright);
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ppu.bright = (byte)(portA_ret & 0x3F);
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ppu.bright = (byte)(portA_ret & 0x3F);
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ppu.bright_int_3 = (uint)(0xFF000000 | (ppu.bright << 16) | (ppu.bright << 8) | ppu.bright);
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ppu.bright_int_3 = (0xFF000000 | (uint)(ppu.bright << 16) | (uint)(ppu.bright << 8) | ppu.bright);
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}
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}
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else
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else
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{
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{
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@ -273,11 +273,11 @@ namespace BizHawk.Emulation.Cores.Consoles.Vectrex
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if (sel1)
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if (sel1)
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{
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{
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ppu.bright = (byte)((portA_ret & 0x7F) << 1);
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ppu.bright = (byte)((portA_ret & 0x7F) << 1);
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ppu.bright_int_1 = (uint)(0xFF000000 | (ppu.bright << 16) | (ppu.bright << 8) | ppu.bright);
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ppu.bright_int_1 = (0xFF000000 | (uint)(ppu.bright << 16) | (uint)(ppu.bright << 8) | ppu.bright);
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ppu.bright = (byte)(portA_ret & 0x7F);
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ppu.bright = (byte)(portA_ret & 0x7F);
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ppu.bright_int_2 = (uint)(0xFF000000 | (ppu.bright << 16) | (ppu.bright << 8) | ppu.bright);
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ppu.bright_int_2 = (0xFF000000 | (uint)(ppu.bright << 16) | (uint)(ppu.bright << 8) | ppu.bright);
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ppu.bright = (byte)(portA_ret & 0x3F);
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ppu.bright = (byte)(portA_ret & 0x3F);
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ppu.bright_int_3 = (uint)(0xFF000000 | (ppu.bright << 16) | (ppu.bright << 8) | ppu.bright);
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ppu.bright_int_3 = (0xFF000000 | (uint)(ppu.bright << 16) | (uint)(ppu.bright << 8) | ppu.bright);
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}
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}
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else
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else
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{
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{
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@ -1,6 +1,5 @@
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using System;
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using System;
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using BizHawk.Emulation.Common;
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using BizHawk.Common.NumberExtensions;
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using BizHawk.Common;
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using BizHawk.Common;
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namespace BizHawk.Emulation.Cores.Consoles.Vectrex
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namespace BizHawk.Emulation.Cores.Consoles.Vectrex
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@ -1,6 +1,5 @@
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using System;
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using System;
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using System.IO;
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using System.IO;
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using System.Collections.Generic;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Common;
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@ -1,5 +1,5 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel;
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using System.Linq;
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using System.Linq;
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@ -1,101 +1,101 @@
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using System;
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using System;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores.Nintendo.GBHawk;
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using BizHawk.Emulation.Cores.Nintendo.GBHawk;
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namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink
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namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink
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{
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{
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[Core(
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[Core(
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"GBHawkLink",
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"GBHawkLink",
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"",
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"",
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isPorted: false,
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isPorted: false,
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isReleased: true)]
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isReleased: true)]
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[ServiceNotApplicable(typeof(IDriveLight))]
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[ServiceNotApplicable(typeof(IDriveLight))]
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public partial class GBHawkLink : IEmulator, ISaveRam, IDebuggable, IStatable, IInputPollable, IRegionable, ILinkable,
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public partial class GBHawkLink : IEmulator, ISaveRam, IDebuggable, IStatable, IInputPollable, IRegionable, ILinkable,
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ISettable<GBHawkLink.GBLinkSettings, GBHawkLink.GBLinkSyncSettings>
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ISettable<GBHawkLink.GBLinkSettings, GBHawkLink.GBLinkSyncSettings>
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{
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{
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// we want to create two GBHawk instances that we will run concurrently
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// we want to create two GBHawk instances that we will run concurrently
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// maybe up to 4 eventually?
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// maybe up to 4 eventually?
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public GBHawk.GBHawk L;
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public GBHawk.GBHawk L;
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public GBHawk.GBHawk R;
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public GBHawk.GBHawk R;
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// if true, the link cable is currently connected
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// if true, the link cable is currently connected
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private bool _cableconnected = true;
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private bool _cableconnected = true;
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// if true, the link cable toggle signal is currently asserted
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// if true, the link cable toggle signal is currently asserted
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private bool _cablediscosignal = false;
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private bool _cablediscosignal = false;
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private bool do_r_next = false;
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private bool do_r_next = false;
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//[CoreConstructor("GB", "GBC")]
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//[CoreConstructor("GB", "GBC")]
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public GBHawkLink(CoreComm comm, GameInfo game_L, byte[] rom_L, GameInfo game_R, byte[] rom_R, /*string gameDbFn,*/ object settings, object syncSettings)
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public GBHawkLink(CoreComm comm, GameInfo game_L, byte[] rom_L, GameInfo game_R, byte[] rom_R, /*string gameDbFn,*/ object settings, object syncSettings)
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{
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var ser = new BasicServiceProvider(this);
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linkSettings = (GBLinkSettings)settings ?? new GBLinkSettings();
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linkSyncSettings = (GBLinkSyncSettings)syncSettings ?? new GBLinkSyncSettings();
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_controllerDeck = new GBHawkLinkControllerDeck(GBHawkLinkControllerDeck.DefaultControllerName, GBHawkLinkControllerDeck.DefaultControllerName);
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CoreComm = comm;
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var temp_set_L = new GBHawk.GBHawk.GBSettings();
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var temp_set_R = new GBHawk.GBHawk.GBSettings();
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var temp_sync_L = new GBHawk.GBHawk.GBSyncSettings();
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var temp_sync_R = new GBHawk.GBHawk.GBSyncSettings();
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temp_sync_L.ConsoleMode = linkSyncSettings.ConsoleMode_L;
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temp_sync_R.ConsoleMode = linkSyncSettings.ConsoleMode_R;
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temp_sync_L.DivInitialTime = linkSyncSettings.DivInitialTime_L;
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temp_sync_R.DivInitialTime = linkSyncSettings.DivInitialTime_R;
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temp_sync_L.RTCInitialTime = linkSyncSettings.RTCInitialTime_L;
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temp_sync_R.RTCInitialTime = linkSyncSettings.RTCInitialTime_R;
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L = new GBHawk.GBHawk(new CoreComm(comm.ShowMessage, comm.Notify) { CoreFileProvider = comm.CoreFileProvider },
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game_L, rom_L, temp_set_L, temp_sync_L);
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R = new GBHawk.GBHawk(new CoreComm(comm.ShowMessage, comm.Notify) { CoreFileProvider = comm.CoreFileProvider },
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game_R, rom_R, temp_set_R, temp_sync_R);
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ser.Register<IVideoProvider>(this);
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ser.Register<ISoundProvider>(this);
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_tracer = new TraceBuffer { Header = L.cpu.TraceHeader };
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ser.Register<ITraceable>(_tracer);
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ServiceProvider = ser;
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SetupMemoryDomains();
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HardReset();
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}
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public void HardReset()
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{
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L.HardReset();
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R.HardReset();
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}
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public DisplayType Region => DisplayType.NTSC;
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public int _frame = 0;
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private readonly GBHawkLinkControllerDeck _controllerDeck;
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private readonly ITraceable _tracer;
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public bool LinkConnected
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{
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get { return _cableconnected; }
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set { _cableconnected = value; }
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}
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private void ExecFetch(ushort addr)
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{
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{
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uint flags = (uint)(MemoryCallbackFlags.AccessExecute);
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var ser = new BasicServiceProvider(this);
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MemoryCallbacks.CallMemoryCallbacks(addr, 0, flags, "System Bus");
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}
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linkSettings = (GBLinkSettings)settings ?? new GBLinkSettings();
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}
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linkSyncSettings = (GBLinkSyncSettings)syncSettings ?? new GBLinkSyncSettings();
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}
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_controllerDeck = new GBHawkLinkControllerDeck(GBHawkLinkControllerDeck.DefaultControllerName, GBHawkLinkControllerDeck.DefaultControllerName);
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CoreComm = comm;
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var temp_set_L = new GBHawk.GBHawk.GBSettings();
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var temp_set_R = new GBHawk.GBHawk.GBSettings();
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var temp_sync_L = new GBHawk.GBHawk.GBSyncSettings();
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var temp_sync_R = new GBHawk.GBHawk.GBSyncSettings();
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temp_sync_L.ConsoleMode = linkSyncSettings.ConsoleMode_L;
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temp_sync_R.ConsoleMode = linkSyncSettings.ConsoleMode_R;
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temp_sync_L.DivInitialTime = linkSyncSettings.DivInitialTime_L;
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||||||
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temp_sync_R.DivInitialTime = linkSyncSettings.DivInitialTime_R;
|
||||||
|
temp_sync_L.RTCInitialTime = linkSyncSettings.RTCInitialTime_L;
|
||||||
|
temp_sync_R.RTCInitialTime = linkSyncSettings.RTCInitialTime_R;
|
||||||
|
|
||||||
|
L = new GBHawk.GBHawk(new CoreComm(comm.ShowMessage, comm.Notify) { CoreFileProvider = comm.CoreFileProvider },
|
||||||
|
game_L, rom_L, temp_set_L, temp_sync_L);
|
||||||
|
|
||||||
|
R = new GBHawk.GBHawk(new CoreComm(comm.ShowMessage, comm.Notify) { CoreFileProvider = comm.CoreFileProvider },
|
||||||
|
game_R, rom_R, temp_set_R, temp_sync_R);
|
||||||
|
|
||||||
|
ser.Register<IVideoProvider>(this);
|
||||||
|
ser.Register<ISoundProvider>(this);
|
||||||
|
|
||||||
|
_tracer = new TraceBuffer { Header = L.cpu.TraceHeader };
|
||||||
|
ser.Register<ITraceable>(_tracer);
|
||||||
|
|
||||||
|
ServiceProvider = ser;
|
||||||
|
|
||||||
|
SetupMemoryDomains();
|
||||||
|
|
||||||
|
HardReset();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HardReset()
|
||||||
|
{
|
||||||
|
L.HardReset();
|
||||||
|
R.HardReset();
|
||||||
|
}
|
||||||
|
|
||||||
|
public DisplayType Region => DisplayType.NTSC;
|
||||||
|
|
||||||
|
public int _frame = 0;
|
||||||
|
|
||||||
|
private readonly GBHawkLinkControllerDeck _controllerDeck;
|
||||||
|
|
||||||
|
private readonly ITraceable _tracer;
|
||||||
|
|
||||||
|
public bool LinkConnected
|
||||||
|
{
|
||||||
|
get { return _cableconnected; }
|
||||||
|
set { _cableconnected = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ExecFetch(ushort addr)
|
||||||
|
{
|
||||||
|
uint flags = (uint)(MemoryCallbackFlags.AccessExecute);
|
||||||
|
MemoryCallbacks.CallMemoryCallbacks(addr, 0, flags, "System Bus");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -1,10 +1,6 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy;
|
using BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy;
|
||||||
using BizHawk.Emulation.Common;
|
|
||||||
|
|
||||||
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
|
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,10 +1,6 @@
|
||||||
using BizHawk.Common;
|
using BizHawk.Common;
|
||||||
using BizHawk.Emulation.Common;
|
using BizHawk.Emulation.Common;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy
|
namespace BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,11 +1,8 @@
|
||||||
using BizHawk.Common.BizInvoke;
|
using BizHawk.Common.BizInvoke;
|
||||||
using BizHawk.Emulation.Cores.Waterbox;
|
using BizHawk.Emulation.Cores.Waterbox;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy
|
namespace BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,12 +3,10 @@ using BizHawk.Emulation.Common;
|
||||||
using BizHawk.Emulation.Cores.Properties;
|
using BizHawk.Emulation.Cores.Properties;
|
||||||
using BizHawk.Emulation.Cores.Waterbox;
|
using BizHawk.Emulation.Cores.Waterbox;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy
|
namespace BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,11 +1,8 @@
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
using BizHawk.Common.BufferExtensions;
|
|
||||||
using BizHawk.Emulation.Common;
|
using BizHawk.Emulation.Common;
|
||||||
using BizHawk.Emulation.Cores.Components.Z80A;
|
|
||||||
|
|
||||||
using BizHawk.Emulation.Cores.Sega.MasterSystem;
|
using BizHawk.Emulation.Cores.Sega.MasterSystem;
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
namespace BizHawk.Emulation.Cores.Sega.GGHawkLink
|
namespace BizHawk.Emulation.Cores.Sega.GGHawkLink
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue