refactor savestate functions a bit
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@ -1570,6 +1570,11 @@ namespace BizHawk.MultiClient
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file.Directory.Create();
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file.Directory.Create();
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var writer = new StreamWriter(path);
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var writer = new StreamWriter(path);
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SaveStateFile(writer, name);
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}
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private void SaveStateFile(StreamWriter writer, string name)
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{
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Global.Emulator.SaveStateText(writer);
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Global.Emulator.SaveStateText(writer);
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HandleMovieSaveState(writer);
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HandleMovieSaveState(writer);
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writer.Close();
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writer.Close();
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@ -1592,12 +1597,7 @@ namespace BizHawk.MultiClient
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return;
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return;
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var writer = new StreamWriter(sfd.FileName);
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var writer = new StreamWriter(sfd.FileName);
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SaveStateFile(writer, sfd.FileName);
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Global.Emulator.SaveStateText(writer);
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HandleMovieSaveState(writer);
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writer.Close();
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Global.RenderPanel.AddMessage(sfd.FileName + " saved");
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UpdateStatusSlots();
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}
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}
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private void LoadStateFile(string path, string name)
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private void LoadStateFile(string path, string name)
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