fix wtf in oam memory callbacks
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@ -123,7 +123,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
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}
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}
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else if (address < 0xFEA0u) // oam
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else if (address < 0xFEA0u) // oam
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{
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{
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address -= 0xFEA0u;
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address -= 0xFE00u;
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MemoryCallbacks.CallMemoryCallbacks(address, 0, rawFlags, "OAM");
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MemoryCallbacks.CallMemoryCallbacks(address, 0, rawFlags, "OAM");
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}
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}
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else if (address < 0xFF00u) // "extra" oam
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else if (address < 0xFF00u) // "extra" oam
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