Revert "Update AxROM.cs". Licensed AxROM games were all 256KB or smaller, so they'd never hit this codepath. Non-licensed games certainly can be 512KB on AxROM, and we don't want to break that. The "hardware tests" comment is meaningless -- tested on what hardware? There's no licensed board that you could test that against, because they won't take a 512KB chip in the first place.
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@ -58,13 +58,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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}
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prg_mask_32k = Cart.prg_size / 32 - 1;
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// hardware tests show that only 256kb of PRG is possible to acess
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if (Cart.prg_size>256)
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{
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prg_mask_32k = 256 / 32 - 1;
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}
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SetMirrorType(NES.NESBoardBase.EMirrorType.OneScreenA);
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return true;
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