Clean up use of existing CoreNames consts
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@ -949,7 +949,7 @@ namespace BizHawk.Client.EmuHawk
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// LoadedCoreNameMenuItem
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//
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this.LoadedCoreNameMenuItem.Enabled = false;
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this.LoadedCoreNameMenuItem.Text = "Loaded core: NullHawk (NULL)";
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this.LoadedCoreNameMenuItem.Text = "Loaded core: <core name> (sysID)";
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//
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// ViewSubMenu
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//
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@ -2164,7 +2164,7 @@ namespace BizHawk.Client.EmuHawk
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//
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// CoreNameStatusBarButton
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//
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this.CoreNameStatusBarButton.Text = "Neshawk";
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this.CoreNameStatusBarButton.Text = "<core name>";
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//
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// ProfileFirstBootLabel
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//
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@ -3,6 +3,7 @@
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using BizHawk.Emulation.Common;
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using BizHawk.Client.Common;
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using BizHawk.Client.Common.cheats;
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using BizHawk.Emulation.Cores;
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// TODO:
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// Add Support/Handling for The Following Systems and Devices:
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@ -11,7 +12,10 @@ using BizHawk.Client.Common.cheats;
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// SNES: GoldFinger (Action Replay II) Support?
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namespace BizHawk.Client.EmuHawk
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{
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[Tool(true, new[] { "GB", "GBA", "GEN", "N64", "NES", "PSX", "SAT", "SMS", "SNES" }, new[] { "Snes9x" })]
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[Tool(
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released: true,
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supportedSystems: new[] { "GB", "GBA", "GEN", "N64", "NES", "PSX", "SAT", "SMS", "SNES" },
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unsupportedCores: new[] { CoreNames.Snes9X })]
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public partial class GameShark : ToolFormBase, IToolFormAutoConfig
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{
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[RequiredService]
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@ -4,7 +4,7 @@ using BizHawk.Emulation.Cores.Waterbox;
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namespace BizHawk.Emulation.Cores.Consoles.Nintendo.Faust
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{
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[Core("Faust", "Mednafen Team", true, true, "1.26.1", "https://mednafen.github.io/releases/", false)]
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[Core(CoreNames.Faust, "Mednafen Team", true, true, "1.26.1", "https://mednafen.github.io/releases/", false)]
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public class Faust : NymaCore, IRegionable
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{
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[CoreConstructor("SNES")]
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@ -3,7 +3,7 @@ using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink
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{
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[Core("GBHawkLink", "", isPorted: false, isReleased: true)]
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[Core(CoreNames.GBHawkLink, "", isPorted: false, isReleased: true)]
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[ServiceNotApplicable(new[] { typeof(IDriveLight) })]
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public partial class GBHawkLink : IEmulator, ISaveRam, IDebuggable, IStatable, IInputPollable, IRegionable, ILinkable,
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ISettable<GBHawkLink.GBLinkSettings, GBHawkLink.GBLinkSyncSettings>
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@ -4,7 +4,7 @@ using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
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{
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[Core(
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"DualGambatte",
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CoreNames.DualGambatte,
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"sinamas/natt",
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isPorted: true,
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isReleased: true)]
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@ -8,23 +8,23 @@ namespace BizHawk.Emulation.Cores
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/// </summary>
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public static class CoreNames
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{
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public const string NesHawk = "NesHawk";
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public const string SubNesHawk = "SubNESHawk";
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public const string QuickNes = "QuickNes";
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public const string Snes9X = "Snes9x";
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public const string Bsnes = "BSNES";
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public const string Mgba = "mGBA";
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public const string GbHawk = "GBHawk";
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public const string Gambatte = "Gambatte";
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public const string SubGbHawk = "SubGBHawk";
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public const string SameBoy = "SameBoy";
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public const string PicoDrive = "PicoDrive";
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public const string Gpgx = "Genplus-gx";
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public const string PceHawk = "PCEHawk";
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public const string TurboNyma = "TurboNyma";
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public const string HyperNyma = "HyperNyma";
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public const string Faust = "Faust";
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public const string DualGambatte = "DualGambatte";
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public const string Faust = "Faust";
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public const string Gambatte = "Gambatte";
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public const string GbHawk = "GBHawk";
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public const string GBHawkLink = "GBHawkLink";
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public const string Gpgx = "Genplus-gx";
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public const string HyperNyma = "HyperNyma";
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public const string Mgba = "mGBA";
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public const string NesHawk = "NesHawk";
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public const string PceHawk = "PCEHawk";
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public const string PicoDrive = "PicoDrive";
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public const string QuickNes = "QuickNes";
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public const string SameBoy = "SameBoy";
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public const string Snes9X = "Snes9x";
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public const string SubGbHawk = "SubGBHawk";
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public const string SubNesHawk = "SubNESHawk";
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public const string TurboNyma = "TurboNyma";
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}
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}
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