don't set quickNES's priority to low
it's the preferred core after all, this doesn't make sense
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@ -28,7 +28,7 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.QuickNES
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QN = BizInvoker.GetInvoker<LibQuickNES>(resolver, CallingConventionAdapters.Native);
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QN = BizInvoker.GetInvoker<LibQuickNES>(resolver, CallingConventionAdapters.Native);
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}
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}
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[CoreConstructor(VSystemID.Raw.NES, Priority = CorePriority.Low)]
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[CoreConstructor(VSystemID.Raw.NES)]
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public QuickNES(byte[] file, QuickNESSettings settings, QuickNESSyncSettings syncSettings)
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public QuickNES(byte[] file, QuickNESSettings settings, QuickNESSyncSettings syncSettings)
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{
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{
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ServiceProvider = new BasicServiceProvider(this);
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ServiceProvider = new BasicServiceProvider(this);
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