Fix repainting issues
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parent
3ba7239a2b
commit
f9aa5fbc72
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@ -3051,7 +3051,6 @@
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this.Deactivate += new System.EventHandler(this.MainForm_Deactivate);
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this.Deactivate += new System.EventHandler(this.MainForm_Deactivate);
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this.Load += new System.EventHandler(this.MainForm_Load);
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this.Load += new System.EventHandler(this.MainForm_Load);
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this.Shown += new System.EventHandler(this.MainForm_Shown);
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this.Shown += new System.EventHandler(this.MainForm_Shown);
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this.Paint += new System.Windows.Forms.PaintEventHandler(this.MainForm_Paint);
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this.Enter += new System.EventHandler(this.MainForm_Enter);
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this.Enter += new System.EventHandler(this.MainForm_Enter);
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this.MouseClick += new System.Windows.Forms.MouseEventHandler(this.MainForm_MouseClick);
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this.MouseClick += new System.Windows.Forms.MouseEventHandler(this.MainForm_MouseClick);
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this.Resize += new System.EventHandler(this.MainForm_Resize);
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this.Resize += new System.EventHandler(this.MainForm_Resize);
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@ -428,6 +428,11 @@ namespace BizHawk.MultiClient
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}
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}
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UpdateStatusSlots();
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UpdateStatusSlots();
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renderTarget.Paint += new System.Windows.Forms.PaintEventHandler(delegate
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{
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Global.DisplayManager.NeedsToPaint = true;
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});
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}
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}
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/// <summary>
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/// <summary>
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@ -4270,11 +4275,6 @@ namespace BizHawk.MultiClient
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Global.DisplayManager.NeedsToPaint = true;
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Global.DisplayManager.NeedsToPaint = true;
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}
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}
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private void MainForm_Paint(object sender, PaintEventArgs e)
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{
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Global.DisplayManager.NeedsToPaint = true;
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}
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public void LoadRamWatch(bool load_dialog)
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public void LoadRamWatch(bool load_dialog)
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{
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{
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if (!RamWatch1.IsHandleCreated || RamWatch1.IsDisposed)
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if (!RamWatch1.IsHandleCreated || RamWatch1.IsDisposed)
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