add TODO comment to BkmImport
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@ -13,6 +13,8 @@ namespace BizHawk.Client.Common.movie.import
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for (var i = 0; i < bkm.InputLogLength; i++)
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{
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// TODO: this is currently broken because Result.Movie.Emulator is no longer getting set,
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// however using that was sketchy anyway because it relied on the currently loaded core for import
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var input = bkm.GetInputState(i, Result.Movie.Emulator.ControllerDefinition, bkm.Header[HeaderKeys.Platform]);
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Result.Movie.AppendFrame(input);
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}
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