Lua - fix memory leaks
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03e4403b9c
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@ -839,6 +839,8 @@ namespace BizHawk.MultiClient
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/// </summary>
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/// </summary>
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/// <param name="includeFrameWaiters">should frame waiters be waken up? only use this immediately before a frame of emulation</param>
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/// <param name="includeFrameWaiters">should frame waiters be waken up? only use this immediately before a frame of emulation</param>
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public void ResumeScripts(bool includeFrameWaiters)
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public void ResumeScripts(bool includeFrameWaiters)
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{
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if (luaList != null && luaList.Count > 0)
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{
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{
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if (LuaImp.luaSurface == null)
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if (LuaImp.luaSurface == null)
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{
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{
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@ -875,18 +877,25 @@ namespace BizHawk.MultiClient
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else MessageBox.Show(ex.ToString());
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else MessageBox.Show(ex.ToString());
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}
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}
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}
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}
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}
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//LuaImp.gui_drawFinishEmu();
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//LuaImp.gui_drawFinishEmu();
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}
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}
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public void StartLuaDrawing()
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public void StartLuaDrawing()
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{
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if (luaList != null && luaList.Count > 0)
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{
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{
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LuaImp.gui_drawNewEmu();
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LuaImp.gui_drawNewEmu();
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}
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}
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}
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public void EndLuaDrawing()
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public void EndLuaDrawing()
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{
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if (luaList != null && luaList.Count > 0)
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{
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{
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LuaImp.gui_drawFinishEmu();
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LuaImp.gui_drawFinishEmu();
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}
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}
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}
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public bool IsRunning()
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public bool IsRunning()
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{
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{
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