diff --git a/BizHawk.Emulation.Cores/Consoles/WonderSwan/WonderSwan.cs b/BizHawk.Emulation.Cores/Consoles/WonderSwan/WonderSwan.cs index eb7fb2751c..0a6a4928d5 100644 --- a/BizHawk.Emulation.Cores/Consoles/WonderSwan/WonderSwan.cs +++ b/BizHawk.Emulation.Cores/Consoles/WonderSwan/WonderSwan.cs @@ -406,12 +406,17 @@ namespace BizHawk.Emulation.Cores.WonderSwan public class Settings { + [DisplayName("Background Layer")] [Description("True to display the selected layer.")] [DefaultValue(true)] public bool EnableBG { get; set; } + + [DisplayName("Foreground Layer")] [Description("True to display the selected layer.")] [DefaultValue(true)] public bool EnableFG { get; set; } + + [DisplayName("Sprites Layer")] [Description("True to display the selected layer.")] [DefaultValue(true)] public bool EnableSprites { get; set; } @@ -438,6 +443,7 @@ namespace BizHawk.Emulation.Cores.WonderSwan public class SyncSettings { + [DisplayName("Initial Time")] [Description("Initial time of emulation. Only relevant when UseRealTime is false.")] [DefaultValue(typeof(DateTime), "2010-01-01")] public DateTime InitialTime { get; set; } @@ -450,6 +456,7 @@ namespace BizHawk.Emulation.Cores.WonderSwan [DefaultValue(true)] public bool Color { get; set; } + [DisplayName("Use RealTime")] [Description("If true, RTC clock will be based off of real time instead of emulated time. Ignored (set to false) when recording a movie.")] [DefaultValue(false)] public bool UseRealTime { get; set; } @@ -462,6 +469,7 @@ namespace BizHawk.Emulation.Cores.WonderSwan [DefaultValue(BizSwan.Language.Japanese)] public BizSwan.Language Language { get; set; } + [DisplayName("Blood Type")] [Description("Your blood type. Stored in EEPROM and used by some games.")] [DefaultValue(BizSwan.Bloodtype.AB)] public BizSwan.Bloodtype BloodType { get; set; }