NLua: remove this[string field] overloads on LuaTable and LuaUserData
- closes #4387 Those overloads try to imitate lua's "a.b" parsing by navigating tables recursively, e.g. `table["a.b"]` == `table.a.b`. This is not what's intended by 100% of the use cases of these overloads, so I've removed them.
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@ -890,6 +890,7 @@ namespace NLua
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return obj;
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}
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#if false
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/// <summary>
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/// Gets a field of the table or userdata corresponding to the provided reference
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/// </summary>
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@ -901,9 +902,10 @@ namespace NLua
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State.SetTop(oldTop);
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return returnValue;
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}
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#endif
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/// <summary>
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/// Gets a numeric field of the table or userdata corresponding to the provided reference
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/// Gets a field of the table or userdata corresponding to the provided reference
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/// </summary>
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internal object GetObject(int reference, object field)
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{
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@ -916,6 +918,7 @@ namespace NLua
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return returnValue;
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}
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#if false
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/// <summary>
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/// Sets a field of the table or userdata corresponding to the provided reference
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/// to the provided value
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@ -927,9 +930,10 @@ namespace NLua
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SetObject(FullPathToArray(field), val);
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State.SetTop(oldTop);
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}
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#endif
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/// <summary>
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/// Sets a numeric field of the table or userdata corresponding to the provided reference
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/// Sets a field of the table or userdata corresponding to the provided reference
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/// to the provided value
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/// </summary>
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internal void SetObject(int reference, object field, object val)
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@ -25,6 +25,7 @@ namespace NLua
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{
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}
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#if false
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/// <summary>
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/// Indexer for string fields of the table
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/// </summary>
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@ -41,10 +42,8 @@ namespace NLua
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lua.SetObject(_Reference, field, value);
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}
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}
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#endif
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/// <summary>
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/// Indexer for numeric fields of the table
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/// </summary>
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public object this[object field]
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{
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get => !TryGet(out var lua) ? null : lua.GetObject(_Reference, field);
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@ -10,6 +10,7 @@ namespace NLua
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{
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}
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#if false
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/// <summary>
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/// Indexer for string fields of the userdata
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/// </summary>
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@ -26,10 +27,8 @@ namespace NLua
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lua.SetObject(_Reference, field, value);
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}
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}
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#endif
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/// <summary>
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/// Indexer for numeric fields of the userdata
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/// </summary>
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public object this[object field]
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{
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get => !TryGet(out var lua) ? null : lua.GetObject(_Reference, field);
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