Only make the Frame count Red in the frame counter display when lag (and not tne movie length and finished indicator)

This commit is contained in:
adelikat 2014-05-18 16:58:17 +00:00
parent 32a1fba5c0
commit f69fd00458
1 changed files with 6 additions and 6 deletions

View File

@ -342,12 +342,12 @@ namespace BizHawk.Client.EmuHawk
float x = GetX(g, Global.Config.DispFrameCx, Global.Config.DispFrameanchor, message); float x = GetX(g, Global.Config.DispFrameCx, Global.Config.DispFrameanchor, message);
float y = GetY(g, Global.Config.DispFrameCy, Global.Config.DispFrameanchor, message); float y = GetY(g, Global.Config.DispFrameCy, Global.Config.DispFrameanchor, message);
DrawOsdMessage( DrawOsdMessage(g, message, Color.FromArgb(Global.Config.MessagesColor), x, y);
g,
message, if (Global.Emulator.IsLagFrame)
Global.Emulator.IsLagFrame ? FixedAlertMessageColor : Color.FromArgb(Global.Config.MessagesColor), {
x, DrawOsdMessage(g, Global.Emulator.Frame.ToString(), FixedAlertMessageColor, x, y);
y); }
} }
if (Global.Config.DisplayInput) if (Global.Config.DisplayInput)