dsda: fix lmp import
only tested on doom, no idea if movies for other 2 even exist lol
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@ -61,16 +61,15 @@ namespace BizHawk.Client.Common
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void ParsePlayer(string playerPfx)
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{
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controller.AcceptNewAxis(playerPfx + "Run Speed", unchecked((sbyte) input[i++]));
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controller.AcceptNewAxis(playerPfx + "Strafing Speed", unchecked((sbyte) input[i++]));
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controller.AcceptNewAxis(playerPfx + "Turning Speed", unchecked((sbyte) input[i++]));
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var specialValue = input[i++];
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controller[playerPfx + "Fire"] = (specialValue & 0b00000001) is not 0;
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controller[playerPfx + "Use"] = (specialValue & 0b00000010) is not 0;
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controller.AcceptNewAxis(playerPfx + "Weapon Select", (specialValue & 0b00011100) >> 2);
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controller[playerPfx + "Alt Weapon"] = (specialValue & 0b00100000) is not 0;
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bool changeWeapon = (specialValue & 0b00000100) is not 0;
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int weapon = changeWeapon ? (((specialValue & 0b00111000) >> 3) + 1) : 0;
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controller.AcceptNewAxis(playerPfx + "Weapon Select", weapon);
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}
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do
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{
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@ -41,19 +41,15 @@ namespace BizHawk.Client.Common
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void ParsePlayer(string playerPfx)
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{
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controller.AcceptNewAxis(playerPfx + "Run Speed", unchecked((sbyte) input[i++]));
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controller.AcceptNewAxis(playerPfx + "Strafing Speed", unchecked((sbyte) input[i++]));
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controller.AcceptNewAxis(playerPfx + "Turning Speed", unchecked((sbyte) input[i++]));
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var specialValue = input[i++];
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controller[playerPfx + "Fire"] = (specialValue & 0b00000001) is not 0;
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controller[playerPfx + "Use"] = (specialValue & 0b00000010) is not 0;
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controller.AcceptNewAxis(playerPfx + "Weapon Select", (specialValue & 0b00011100) >> 2);
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controller[playerPfx + "Alt Weapon"] = (specialValue & 0b00100000) is not 0;
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bool changeWeapon = (specialValue & 0b00000100) is not 0;
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int weapon = changeWeapon ? (((specialValue & 0b00111000) >> 3) + 1) : 0;
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controller.AcceptNewAxis(playerPfx + "Weapon Select", weapon);
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controller.AcceptNewAxis(playerPfx + "Fly / Look", unchecked((sbyte) input[i++]));
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controller.AcceptNewAxis(playerPfx + "Use Artifact", unchecked((sbyte) input[i++]));
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}
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do
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@ -53,19 +53,15 @@ namespace BizHawk.Client.Common
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void ParsePlayer(string playerPfx)
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{
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controller.AcceptNewAxis(playerPfx + "Run Speed", unchecked((sbyte) input[i++]));
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controller.AcceptNewAxis(playerPfx + "Strafing Speed", unchecked((sbyte) input[i++]));
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controller.AcceptNewAxis(playerPfx + "Turning Speed", unchecked((sbyte) input[i++]));
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var specialValue = input[i++];
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controller[playerPfx + "Fire"] = (specialValue & 0b00000001) is not 0;
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controller[playerPfx + "Use"] = (specialValue & 0b00000010) is not 0;
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controller.AcceptNewAxis(playerPfx + "Weapon Select", (specialValue & 0b00011100) >> 2);
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controller[playerPfx + "Alt Weapon"] = (specialValue & 0b00100000) is not 0;
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bool changeWeapon = (specialValue & 0b00000100) is not 0;
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int weapon = changeWeapon ? (((specialValue & 0b00111000) >> 3) + 1) : 0;
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controller.AcceptNewAxis(playerPfx + "Weapon Select", weapon);
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controller.AcceptNewAxis(playerPfx + "Fly / Look", unchecked((sbyte) input[i++]));
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var useArtifact = input[i++];
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controller.AcceptNewAxis(playerPfx + "Use Artifact", useArtifact & 0b00111111);
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controller[playerPfx + "End Player"] = (useArtifact & 0b01000000) is not 0;
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@ -819,8 +819,7 @@ namespace BizHawk.Emulation.Common
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["RESET"] = 'r',
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},
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[VSystemID.Raw.Doom] = new()
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{
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["Alt Weapon"] = 'X',
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{
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["Backward"] = 'v',
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["End Player"] = 'E',
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["Fire"] = 'F',
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@ -93,8 +93,7 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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var actionsBitfield = portReaders[i](controller);
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players[i]._Fire = actionsBitfield & 0b00001;
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players[i]._Action = (actionsBitfield & 0b00010) >> 1;
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players[i]._AltWeapon = (actionsBitfield & 0b00100) >> 2;
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players[i]._Automap = (actionsBitfield & 0b01000) >> 3;
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players[i]._Automap = (actionsBitfield & 0b00100) >> 2;
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// Raven Games
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if (_syncSettings.InputFormat is DoomControllerTypes.Heretic or DoomControllerTypes.Hexen)
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@ -50,7 +50,6 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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[
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"Fire",
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"Use",
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"Alt Weapon",
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"Forward",
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"Backward",
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"Turn Left",
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@ -74,8 +73,7 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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if (c.IsPressed($"P{PortNum} Fire")) { result |= 0b0001; }
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if (c.IsPressed($"P{PortNum} Use")) { result |= 0b0010; }
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if (c.IsPressed($"P{PortNum} Alt Weapon")) { result |= 0b0100; }
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if (c.IsPressed($"P{PortNum} Automap")) { result |= 0b1000; }
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if (c.IsPressed($"P{PortNum} Automap")) { result |= 0b0100; }
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return result;
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}
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@ -129,7 +127,6 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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[
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"Fire",
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"Use",
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"Alt Weapon",
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"Forward",
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"Backward",
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"Turn Left",
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@ -152,7 +149,6 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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if (c.IsPressed($"P{PortNum} Fire")) { result |= 0b0001; }
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if (c.IsPressed($"P{PortNum} Use")) { result |= 0b0010; }
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if (c.IsPressed($"P{PortNum} Alt Weapon")) { result |= 0b0100; }
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return result;
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}
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@ -270,7 +266,6 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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if (c.IsPressed($"P{PortNum} Fire")) { result |= 0b00001; }
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if (c.IsPressed($"P{PortNum} Use")) { result |= 0b00010; }
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if (c.IsPressed($"P{PortNum} Alt Weapon")) { result |= 0b00100; }
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if (c.IsPressed($"P{PortNum} Jump")) { result |= 0b01000; }
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if (c.IsPressed($"P{PortNum} End Player")) { result |= 0b10000; }
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@ -40,7 +40,6 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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public int _WeaponSelect;
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public int _Fire;
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public int _Action;
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public int _AltWeapon;
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public int _Automap;
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// Hexen + Heretic (Raven Games)
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@ -50,7 +50,6 @@ ECL_EXPORT void dsda_frame_advance(struct PackedPlayerInput *player1Inputs, stru
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player1Inputs->_Fire,
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player1Inputs->_Action,
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player1Inputs->_WeaponSelect,
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player1Inputs->_AltWeapon,
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player1Inputs->_Automap,
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player1Inputs->_FlyLook,
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player1Inputs->_ArtifactUse,
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@ -68,7 +67,6 @@ ECL_EXPORT void dsda_frame_advance(struct PackedPlayerInput *player1Inputs, stru
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player2Inputs->_Fire,
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player2Inputs->_Action,
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player2Inputs->_WeaponSelect,
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player2Inputs->_AltWeapon,
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player2Inputs->_Automap,
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player2Inputs->_FlyLook,
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player2Inputs->_ArtifactUse,
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@ -86,7 +84,6 @@ ECL_EXPORT void dsda_frame_advance(struct PackedPlayerInput *player1Inputs, stru
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player3Inputs->_Fire,
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player3Inputs->_Action,
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player3Inputs->_WeaponSelect,
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player3Inputs->_AltWeapon,
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player3Inputs->_Automap,
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player3Inputs->_FlyLook,
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player3Inputs->_ArtifactUse,
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@ -104,7 +101,6 @@ ECL_EXPORT void dsda_frame_advance(struct PackedPlayerInput *player1Inputs, stru
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player4Inputs->_Fire,
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player4Inputs->_Action,
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player4Inputs->_WeaponSelect,
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player4Inputs->_AltWeapon,
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player4Inputs->_Automap,
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player4Inputs->_FlyLook,
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player4Inputs->_ArtifactUse,
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@ -20,7 +20,7 @@ extern "C"
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void headlessRunSingleTick();
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void headlessUpdateSounds(void);
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void headlessClearTickCommand();
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void headlessSetTickCommand(int playerId, int forwardSpeed, int strafingSpeed, int turningSpeed, int fire, int action, int weapon, int altWeapon, int automap, int lookfly, int artifact, int jump, int endPlayer);
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void headlessSetTickCommand(int playerId, int forwardSpeed, int strafingSpeed, int turningSpeed, int fire, int action, int weapon, int automap, int lookfly, int artifact, int jump, int endPlayer);
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// Video-related functions
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void headlessUpdateVideo(void);
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@ -89,7 +89,6 @@ struct PackedPlayerInput
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int _WeaponSelect;
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int _Fire;
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int _Action;
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int _AltWeapon;
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int _Automap;
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int _FlyLook;
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int _ArtifactUse;
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@ -1 +1 @@
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Subproject commit 67b2144c7605c3d69726afc418abcee0c6c8013c
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Subproject commit 792aca883a380d18182545413f6b0fa441fb4524
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