Separated Emulator unpaused & frame advance conditions since they are not functionally the same. Frame advance now pauses the emulator if pressed while emulator is unpaused.
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@ -473,13 +473,20 @@ namespace BizHawk.MultiClient
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ToggleFullscreen();
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ToggleFullscreen();
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}
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}
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if (EmulatorPaused == false || Global.ClientControls["Frame Advance"])
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if (EmulatorPaused == false)
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{
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{
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CaptureRewindState();
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CaptureRewindState();
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Global.Emulator.FrameAdvance(true);
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Global.Emulator.FrameAdvance(true);
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if (EmulatorPaused)
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Global.ClientControls.UnpressButton("Frame Advance");
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}
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}
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if (Global.ClientControls["Frame Advance"])
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{
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if (EmulatorPaused == false)
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EmulatorPaused = true;
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Global.Emulator.FrameAdvance(true);
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Global.ClientControls.UnpressButton("Frame Advance");
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}
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Global.Sound.UpdateSound(Global.Emulator.SoundProvider);
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Global.Sound.UpdateSound(Global.Emulator.SoundProvider);
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Render();
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Render();
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//RamWatch1.UpdateValues(); //TODO: This should update only once per frame
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//RamWatch1.UpdateValues(); //TODO: This should update only once per frame
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