make sure the clickyvirtualcontroller does in fact clear its state once per frame. fixes weird behavior in frame advance
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@ -508,8 +508,8 @@ namespace BizHawk.MultiClient
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Global.AutofireStickyXORAdapter.MassToggleStickyState(Global.AutoFireController.PressedButtons);
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}
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if (!EmulatorPaused)
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Global.ClickyVirtualPadController.FrameTick();
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//if (!EmulatorPaused)
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//Global.ClickyVirtualPadController.FrameTick();
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#if WINDOWS
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LuaConsole1.ResumeScripts(false);
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@ -2513,6 +2513,8 @@ namespace BizHawk.MultiClient
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UpdateToolsBefore();
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}
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Global.ClickyVirtualPadController.FrameTick();
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runloop_fps++;
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//client input-related duties
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Global.OSD.ClearGUIText();
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