tastudio: stop latching input in playback mode if new frames are generated
addresses #801
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@ -293,6 +293,8 @@ namespace BizHawk.Client.Common
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}
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private void HandleFrameLoopForRecordMode()
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{
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if (!(Movie is TasMovie) || !Movie.IsPlaying) // tasmovie is appended via recording frames, but we don't want it to latch input outside its inetrnal recording mode
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{
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if (MultiTrack.IsActive)
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{
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@ -302,6 +304,7 @@ namespace BizHawk.Client.Common
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{
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LatchInputFromPlayer(Global.MovieInputSourceAdapter);
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}
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}
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// the movie session makes sure that the correct input has been read and merged to its MovieControllerAdapter;
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// this has been wired to Global.MovieOutputHardpoint in RewireInputChain
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