Don't save the frame buffer into savestates if the core is NES since it saves this data itself anyway
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@ -1769,10 +1769,13 @@ namespace BizHawk.MultiClient
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Global.Emulator.SaveStateText(writer);
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HandleMovieSaveState(writer);
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if (Global.Config.SaveScreenshotWithStates)
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{
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if (!(Global.Emulator is NES)) //NES saves the video buffer on its own so it does not need to do this
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{
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writer.Write("Framebuffer ");
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Global.Emulator.VideoProvider.GetVideoBuffer().SaveAsHex(writer);
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}
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}
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writer.Close();
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Global.RenderPanel.AddMessage("Saved state: " + name);
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