diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/MapperBase.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/MapperBase.cs index 31d33a1796..3135b486e5 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/MapperBase.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/MapperBase.cs @@ -2,7 +2,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 { - public abstract class MapperBase + internal abstract class MapperBase { protected MapperBase(Atari2600 core) { diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/Multicart2K.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/Multicart2K.cs index 871e350a5d..c81c245040 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/Multicart2K.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/Multicart2K.cs @@ -2,7 +2,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 { - internal class Multicart2K : MapperBase + internal sealed class Multicart2K : MapperBase { private int _gameTotal; private int _currentGame; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/Multicart4K.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/Multicart4K.cs index 78ce311e4f..62b8bcf019 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/Multicart4K.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/Multicart4K.cs @@ -2,7 +2,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 { - internal class Multicart4K : MapperBase + internal sealed class Multicart4K : MapperBase { private int _gameTotal; private int _currentGame; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/Multicart8K.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/Multicart8K.cs index cb4518f1cc..7d3f5a0d60 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/Multicart8K.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/Multicart8K.cs @@ -2,7 +2,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 { - internal class Multicart8K : MapperBase + internal sealed class Multicart8K : MapperBase { private int _bank4K; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m0840.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m0840.cs index 911571cf3a..abf1415285 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m0840.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m0840.cs @@ -21,7 +21,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 B is the bank we will select. So, accessing 0800 will select bank 0, and 0840 will select bank 1. */ - internal class m0840 : MapperBase + internal sealed class m0840 : MapperBase { private int _bank4K; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m2K.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m2K.cs index 8ca78082bf..eb06390f6a 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m2K.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m2K.cs @@ -1,6 +1,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 { - internal class m2K : MapperBase + internal sealed class m2K : MapperBase { public m2K(Atari2600 core) : base(core) { diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m3E.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m3E.cs index 91c607693c..73da4211bc 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m3E.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m3E.cs @@ -20,7 +20,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 enough space for 256K of RAM. When RAM is selected, 1000-13FF is the read port while 1400-17FF is the write port. */ - internal class m3E : MapperBase + internal sealed class m3E : MapperBase { public m3E(Atari2600 core) : base(core) { diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m3F.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m3F.cs index fdd0b71877..ea08534a23 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m3F.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m3F.cs @@ -20,7 +20,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 register, and this has been done... however do not think 512K ROMs have been made just yet. */ - internal class m3F : MapperBase + internal sealed class m3F : MapperBase { private int _lowBank2K; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m4A50.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m4A50.cs index 893af99e73..9d165417ec 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m4A50.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m4A50.cs @@ -41,7 +41,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 bytes of ROM. */ - internal class m4A50 : MapperBase + internal sealed class m4A50 : MapperBase { private byte[] _ram = new byte[32768]; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m4K.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m4K.cs index 79d84e95c7..79010e7dd0 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m4K.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m4K.cs @@ -1,6 +1,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 { - internal class m4K : MapperBase + internal sealed class m4K : MapperBase { public m4K(Atari2600 core) : base(core) { diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mAR.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mAR.cs index a5cc6a1220..f0f3469b3c 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mAR.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mAR.cs @@ -31,7 +31,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 p = ROM Power (0 = enabled, 1 = off.) Only power the ROM if you're wanting to access the ROM for multi-loads. Otherwise set to 1. */ - internal class mAR : MapperBase + internal sealed class mAR : MapperBase { #region SuperCharger Data diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mCM.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mCM.cs index 69da53896a..95b750b67f 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mCM.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mCM.cs @@ -177,7 +177,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 by two 20K resistors, then it goes through a hex inverting schmitt trigger to square it up. This then runs into bit 7 of portA. */ - internal class mCM : MapperBase + internal sealed class mCM : MapperBase { // TODO: PokeMem private byte[] _ram = new byte[2048]; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mCV.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mCV.cs index 2466d9e0ff..9ccd8d96e4 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mCV.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mCV.cs @@ -15,7 +15,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 Example games: Magicard */ - internal class mCV : MapperBase + internal sealed class mCV : MapperBase { private byte[] _ram = new byte[1024]; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mDPC.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mDPC.cs index caa76d2bc7..33272a7ea5 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mDPC.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mDPC.cs @@ -222,7 +222,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 so. The value read at 1004-1007 is the instantanious value generated by the fetchers and mixing hardware. */ - internal class mDPC : MapperBase + internal sealed class mDPC : MapperBase { // Table for computing the input bit of the random number generator's // shift register (it's the NOT of the EOR of four bits) diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mDPCPlus.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mDPCPlus.cs index 404b839909..57a4b1fb63 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mDPCPlus.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mDPCPlus.cs @@ -9,7 +9,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 display bank, 1K frequency table and the DPC chip. For complete details on the DPC chip see David P. Crane's United States Patent Number 4,644,495. */ - internal class mDPCPlus : MapperBase + internal sealed class mDPCPlus : MapperBase { // Table for computing the input bit of the random number generator's // shift register (it's the NOT of the EOR of four bits) diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mE0.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mE0.cs index 65f4253e2e..8f4df248d5 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mE0.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mE0.cs @@ -22,7 +22,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 Example Games: Frogger II - Threedeep! (1983) (Parker Bros) */ - internal class mE0 : MapperBase + internal sealed class mE0 : MapperBase { private int _toggle1; private int _toggle2; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mE7.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mE7.cs index d330a17f53..683ae5ed6d 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mE7.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mE7.cs @@ -26,7 +26,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 Accessing 1FE8 through 1FEB select which 256 byte bank shows up. */ - internal class mE7 : MapperBase + internal sealed class mE7 : MapperBase { private const int RamBank1Offset = 1024; private int _romBank1K; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mEF.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mEF.cs index 0ee978669b..76adc92669 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mEF.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mEF.cs @@ -11,7 +11,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 1FE0-1FEF. Accessing one of these will select the desired bank. 1FE0 = bank 0, 1FE1 = bank 1, etc. */ - internal class mEF : MapperBase + internal sealed class mEF : MapperBase { private int _toggle; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mEFSC.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mEFSC.cs index 4392a6f498..b8a1ec73b3 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mEFSC.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mEFSC.cs @@ -7,7 +7,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 There are 16 4K banks (total of 64K ROM) with 128 bytes of RAM. Accessing $1FE0 - $1FEF switches to each bank. */ - internal class mEFSC : MapperBase + internal sealed class mEFSC : MapperBase { private int _bank4K; private byte[] _ram = new byte[128]; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF0.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF0.cs index c6ba498933..a648897972 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF0.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF0.cs @@ -17,7 +17,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 bank is numbered by means of one of the ROM locations, and the code simply keeps accessing 1FF0 until the bank it is looking for comes up. */ - internal class mF0 : MapperBase + internal sealed class mF0 : MapperBase { private int _bank; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF4.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF4.cs index e0e331ca68..acbd350207 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF4.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF4.cs @@ -9,7 +9,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 Again, this works like F8 and F6 except now there's 8 4K banks. Selection is performed by accessing 1FF4 through 1FFB. */ - internal class mF4 :MapperBase + internal sealed class mF4 :MapperBase { private int _toggle; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF4SC.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF4SC.cs index 901138966e..a61644d0a2 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF4SC.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF4SC.cs @@ -6,7 +6,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 Cartridge class used for Atari's 16K bankswitched games with 128 bytes of RAM. There are four 4K banks. */ - internal class mF4SC : MapperBase + internal sealed class mF4SC : MapperBase { private int _bank4K; private byte[] _ram = new byte[128]; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF6.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF6.cs index 52b85c1ed6..69b9ab83ef 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF6.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF6.cs @@ -11,7 +11,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 select one of the 4 banks. i.e. 1FF6 selects bank 0, 1FF7 selects bank 1, etc. */ - internal class mF6 : MapperBase + internal sealed class mF6 : MapperBase { private int _toggle; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF6SC.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF6SC.cs index 241262d64a..3f153b7030 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF6SC.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF6SC.cs @@ -6,7 +6,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 Cartridge class used for Atari's 16K bankswitched games with 128 bytes of RAM. There are four 4K banks. */ - internal class mF6SC : MapperBase + internal sealed class mF6SC : MapperBase { private int _bank4K; private byte[] _ram = new byte[128]; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF8.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF8.cs index 685729d644..2a870efbfe 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF8.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF8.cs @@ -19,7 +19,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 so when the switch occurs, the code won't crash. */ - internal class mF8 : MapperBase + internal sealed class mF8 : MapperBase { private int _bank4K; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF8SC.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF8SC.cs index fde5cdef98..af53abba66 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF8SC.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF8SC.cs @@ -6,7 +6,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 Cartridge class used for Atari's 8K bankswitched games with 128 bytes of RAM. There are two 4K banks. */ - internal class mF8SC : MapperBase + internal sealed class mF8SC : MapperBase { private int _bank4K; private byte[] _ram = new byte[128]; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF8_sega.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF8_sega.cs index f71e1b5ac0..0904fc759b 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF8_sega.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF8_sega.cs @@ -8,7 +8,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 Apparently some of Sega's games have banks that are physically flipped, so even though this game uses a common mapper, the initial bank that gets pointed to is incorrect. */ - internal class mF8_sega : MapperBase + internal sealed class mF8_sega : MapperBase { private int _bank4K = 1; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mFA.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mFA.cs index 5b86509b80..279bfa76ec 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mFA.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mFA.cs @@ -13,7 +13,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 accessing 1FF8, 1FF9, and 1FFA. There's also 256 bytes of RAM mapped into 1000-11FF. The write port is at 1000-10FF, and the read port is 1100-11FF. */ - internal class mFA : MapperBase + internal sealed class mFA : MapperBase { private int _toggle; private byte[] _ram = new byte[256]; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mFA2.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mFA2.cs index c2b57bf373..c2daaa571d 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mFA2.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mFA2.cs @@ -8,7 +8,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 There are six (or seven) 4K banks and 256 bytes of RAM. */ - internal class mFA2 : MapperBase + internal sealed class mFA2 : MapperBase { private int _bank4K; private byte[] _ram = new byte[256]; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mFE.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mFE.cs index 6e30d4aa36..968004a6d1 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mFE.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mFE.cs @@ -54,7 +54,7 @@ Using emulators or similar there is a large cheat that can be used. A13 can be used to simply select which 8K bank to be in. */ - internal class mFE : MapperBase + internal sealed class mFE : MapperBase { public mFE(Atari2600 core) : base(core) { diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mMC.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mMC.cs index 8e41a87571..7bccb058f7 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mMC.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mMC.cs @@ -58,7 +58,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 address bus. An actual system doesn't have that luxury, unfortunately, so it must disregard accesses to 3C-3F instead. */ - internal class mMC : MapperBase + internal sealed class mMC : MapperBase { public mMC(Atari2600 core) : base(core) { diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mSB.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mSB.cs index 0d708b95c1..92f387d19b 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mSB.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mSB.cs @@ -6,7 +6,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 Cartridge class used for SB "SUPERbanking" 128k-256k bankswitched games. There are either 32 or 64 4K banks. */ - internal class mSB : MapperBase + internal sealed class mSB : MapperBase { private int _bank4K; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mUA.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mUA.cs index 80551ba397..9be82a33e7 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mUA.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mUA.cs @@ -11,7 +11,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 Accessing 0220 will select the first bank, and accessing 0240 will select the second. */ - internal class mUA : MapperBase + internal sealed class mUA : MapperBase { private int _toggle; diff --git a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mX07.cs b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mX07.cs index 75c8769025..4e24601cdd 100644 --- a/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mX07.cs +++ b/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mX07.cs @@ -33,7 +33,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600 TIA registers at 00-3F or 40-7F without incurring any overhead. */ - internal class mX07 : MapperBase + internal sealed class mX07 : MapperBase { private int _romBank2K;