remove some references to multitrack in some comments
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@ -8,7 +8,7 @@ namespace BizHawk.Client.Common
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// don't take my word for it, but here is a guide...
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// user -> Input -> ActiveController -> UDLR -> StickyXORPlayerInputAdapter -> TurboAdapter(TBD) -> Lua(?TBD?) -> ..
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// .. -> MultitrackRewiringControllerAdapter -> MovieInputSourceAdapter -> (MovieSession) -> MovieOutputAdapter -> ControllerOutput(1) -> Game
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// .. -> MovieInputSourceAdapter -> (MovieSession) -> MovieOutputAdapter -> ControllerOutput(1) -> Game
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// (1)->Input Display
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public class InputManager
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{
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@ -129,7 +129,6 @@ namespace BizHawk.Client.Common
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public virtual void Truncate(int frame)
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{
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// This is a bad way to do multitrack logic, pass the info in instead of going to the global
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if (frame < Log.Count)
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{
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Log.RemoveRange(frame, Log.Count - frame);
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