Update Movies to remove EMU7800
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@ -8,7 +8,6 @@ using BizHawk.Emulation.Cores.Nintendo.SNES9X;
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using BizHawk.Emulation.Cores.Nintendo.SNES;
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using BizHawk.Emulation.Cores.Nintendo.GBA;
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using BizHawk.Emulation.Cores.Atari.A7800Hawk;
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using BizHawk.Emulation.Cores.Atari.Atari7800;
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namespace BizHawk.Client.Common
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{
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@ -465,7 +464,6 @@ namespace BizHawk.Client.Common
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public bool? PreviousNES_InQuickNES { get; set; }
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public bool? PreviousSNES_InSnes9x { get; set; }
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public bool? PreviousGBA_UsemGBA { get; set; }
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public bool? PreviousA78_UseEmu7800 { get; set; }
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public void QueueNewMovie(IMovie movie, bool record, IEmulator emulator)
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{
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@ -533,22 +531,6 @@ namespace BizHawk.Client.Common
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Global.Config.GBA_UsemGBA = false;
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}
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}
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else if (!record && emulator.SystemId == "A78") // meh, copy pasta one more time, last time, I promise
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{
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var atari7800HawkName = ((CoreAttribute)Attribute.GetCustomAttribute(typeof(A7800Hawk), typeof(CoreAttribute))).CoreName;
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var emu7800HawkName = ((CoreAttribute)Attribute.GetCustomAttribute(typeof(Atari7800), typeof(CoreAttribute))).CoreName;
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if (movie.Core == atari7800HawkName)
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{
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PreviousA78_UseEmu7800 = Global.Config.A78_UseEmu7800;
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Global.Config.A78_UseEmu7800 = true;
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}
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else if (movie.Core == emu7800HawkName)
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{
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PreviousA78_UseEmu7800 = Global.Config.A78_UseEmu7800;
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Global.Config.A78_UseEmu7800 = false;
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}
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}
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if (record) // This is a hack really, we need to set the movie to its propert state so that it will be considered active later
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{
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