remove console spew from snes core
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ab16086dfd
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@ -503,7 +503,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
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// port = 0, oninputpoll = 2: left port was strobed
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// port = 0, oninputpoll = 2: left port was strobed
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// port = 1, oninputpoll = 3: right port was strobed
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// port = 1, oninputpoll = 3: right port was strobed
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Console.WriteLine("ONINPUTPOLL: {0}", port + 2);
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// InputCallbacks.Call();
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// InputCallbacks.Call();
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//Console.WriteLine("{0} {1} {2} {3}", port, device, index, id);
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//Console.WriteLine("{0} {1} {2} {3}", port, device, index, id);
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@ -549,8 +548,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
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// 1: signifies latch bit going to 1. should be reported as oninputpoll
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// 1: signifies latch bit going to 1. should be reported as oninputpoll
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if (index >= 0x4000)
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if (index >= 0x4000)
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IsLagFrame = false;
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IsLagFrame = false;
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else
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Console.WriteLine("ONINPUTPOLL: {0}", index);
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}
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}
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void snes_video_refresh(int* data, int width, int height)
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void snes_video_refresh(int* data, int width, int height)
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