Fix display issue in TAStudio when <3 frames are visible
also left a giant TODO, not sure what else to do about it
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@ -139,7 +139,7 @@ namespace BizHawk.Client.Common
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public void InvalidateEntireGreenzone()
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=> InvalidateAfter(0);
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private (int Frame, IMovieController Controller) _displayCache = (-1, new Bk2Controller(NullController.Instance.Definition));
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private (int Frame, IMovieController Controller) _displayCache = (-1, null);
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/// <summary>
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/// Returns the mnemonic value for boolean buttons, and actual value for axes,
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@ -147,7 +147,11 @@ namespace BizHawk.Client.Common
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/// </summary>
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public string DisplayValue(int frame, string buttonName)
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{
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if (_displayCache.Frame != frame)
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// TODO: there are display issues in TAStudio when less than 3 frames are visible
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// this is because the Bk2Controller returned from GetInputState is a shared object and mutated elsewhere (like the OSDManager),
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// but it's getting cached here. this "works" in the >= 2 frames case because the _displayCache.Frame != frame condition
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// will invalidate the cache. Can we do this properly somehow?
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if (_displayCache.Frame != frame || FrameCount < 3)
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{
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_displayCache = (frame, GetInputState(frame));
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}
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