some bk2 code cleanup

This commit is contained in:
adelikat 2017-05-17 11:53:42 -05:00
parent dfea029fe4
commit e930dd3326
5 changed files with 323 additions and 356 deletions

View File

@ -10,11 +10,11 @@ namespace BizHawk.Client.Common
public class Bk2ControllerAdapter : IMovieController public class Bk2ControllerAdapter : IMovieController
{ {
private readonly string _logKey = ""; private readonly string _logKey = "";
private readonly WorkingDictionary<string, bool> MyBoolButtons = new WorkingDictionary<string, bool>(); private readonly WorkingDictionary<string, bool> _myBoolButtons = new WorkingDictionary<string, bool>();
private readonly WorkingDictionary<string, float> MyFloatControls = new WorkingDictionary<string, float>(); private readonly WorkingDictionary<string, float> _myFloatControls = new WorkingDictionary<string, float>();
public Bk2ControllerAdapter() public Bk2ControllerAdapter()
{ {
} }
public Bk2ControllerAdapter(string key) public Bk2ControllerAdapter(string key)
@ -41,14 +41,14 @@ namespace BizHawk.Client.Common
{ {
get get
{ {
return MyBoolButtons[button]; return _myBoolButtons[button];
} }
set set
{ {
if (MyBoolButtons.ContainsKey(button)) if (_myBoolButtons.ContainsKey(button))
{ {
MyBoolButtons[button] = value; _myBoolButtons[button] = value;
} }
} }
} }
@ -57,12 +57,12 @@ namespace BizHawk.Client.Common
public bool IsPressed(string button) public bool IsPressed(string button)
{ {
return MyBoolButtons[button]; return _myBoolButtons[button];
} }
public float GetFloat(string name) public float GetFloat(string name)
{ {
return MyFloatControls[name]; return _myFloatControls[name];
} }
#endregion #endregion
@ -104,7 +104,7 @@ namespace BizHawk.Client.Common
} }
var val = playerSource.IsPressed(button); var val = playerSource.IsPressed(button);
MyBoolButtons[button] = val; _myBoolButtons[button] = val;
} }
foreach (var button in Definition.FloatControls) foreach (var button in Definition.FloatControls)
@ -122,7 +122,7 @@ namespace BizHawk.Client.Common
var val = playerSource.GetFloat(button); var val = playerSource.GetFloat(button);
MyFloatControls[button] = val; _myFloatControls[button] = val;
} }
} }
@ -133,12 +133,12 @@ namespace BizHawk.Client.Common
{ {
foreach (var button in Definition.BoolButtons) foreach (var button in Definition.BoolButtons)
{ {
MyBoolButtons[button] = source.IsPressed(button); _myBoolButtons[button] = source.IsPressed(button);
} }
foreach (var name in Definition.FloatControls) foreach (var name in Definition.FloatControls)
{ {
MyFloatControls[name] = source.GetFloat(name); _myFloatControls[name] = source.GetFloat(name);
} }
} }
@ -149,7 +149,7 @@ namespace BizHawk.Client.Common
{ {
foreach (var button in Definition.BoolButtons) foreach (var button in Definition.BoolButtons)
{ {
MyBoolButtons[button] = Global.AutofireStickyXORAdapter.IsSticky(button); _myBoolButtons[button] = Global.AutofireStickyXORAdapter.IsSticky(button);
} }
} }
@ -169,14 +169,14 @@ namespace BizHawk.Client.Common
{ {
if (def.BoolButtons.Contains(key)) if (def.BoolButtons.Contains(key))
{ {
MyBoolButtons[key] = trimmed[iterator] != '.'; _myBoolButtons[key] = trimmed[iterator] != '.';
iterator++; iterator++;
} }
else if (def.FloatControls.Contains(key)) else if (def.FloatControls.Contains(key))
{ {
var temp = trimmed.Substring(iterator, 5); var temp = trimmed.Substring(iterator, 5);
var val = int.Parse(temp.Trim()); var val = int.Parse(temp.Trim());
MyFloatControls[key] = val; _myFloatControls[key] = val;
iterator += 6; iterator += 6;
} }
@ -188,23 +188,21 @@ namespace BizHawk.Client.Common
public void SetFloat(string buttonName, float value) public void SetFloat(string buttonName, float value)
{ {
MyFloatControls[buttonName] = value; _myFloatControls[buttonName] = value;
} }
public class Bk2ControllerDefinition : ControllerDefinition public class Bk2ControllerDefinition : ControllerDefinition
{ {
public Bk2ControllerDefinition() public Bk2ControllerDefinition()
{ {
} }
public Bk2ControllerDefinition(ControllerDefinition source) public Bk2ControllerDefinition(ControllerDefinition source)
: base(source) : base(source)
{ {
} }
public List<List<string>> ControlsFromLog = new List<List<string>>(); public List<List<string>> ControlsFromLog { private get; set; } = new List<List<string>>();
public override IEnumerable<IEnumerable<string>> ControlsOrdered public override IEnumerable<IEnumerable<string>> ControlsOrdered
{ {

View File

@ -30,34 +30,34 @@ namespace BizHawk.Client.Common
} }
private readonly Dictionary<string, string> BaseMnemonicLookupTable = new Dictionary<string, string> private readonly Dictionary<string, string> BaseMnemonicLookupTable = new Dictionary<string, string>
{ {
{ "Zapper X", "zapX" }, { "Zapper X", "zapX" },
{ "Zapper Y", "zapY" }, { "Zapper Y", "zapY" },
{ "Paddle", "Pad" }, { "Paddle", "Pad" },
{ "Pen", "Pen" }, { "Pen", "Pen" },
{ "Mouse X", "mX" }, { "Mouse X", "mX" },
{ "Mouse Y", "mY" }, { "Mouse Y", "mY" },
{ "Lightgun X", "lX" }, { "Lightgun X", "lX" },
{ "Lightgun Y", "lY" }, { "Lightgun Y", "lY" },
{ "X Axis", "aX" }, { "X Axis", "aX" },
{ "Y Axis", "aY" }, { "Y Axis", "aY" },
{ "LStick X", "lsX" }, { "LStick X", "lsX" },
{ "LStick Y", "lsY" }, { "LStick Y", "lsY" },
{ "RStick X", "rsX" }, { "RStick X", "rsX" },
{ "RStick Y", "rsY" }, { "RStick Y", "rsY" },
{ "Disc Select", "Disc" } { "Disc Select", "Disc" }
}; };
private readonly Dictionary<string, Dictionary<string, string>> SystemOverrides = new Dictionary<string, Dictionary<string, string>> private readonly Dictionary<string, Dictionary<string, string>> SystemOverrides = new Dictionary<string, Dictionary<string, string>>
{
{ {
"A78",
new Dictionary<string, string>
{ {
"A78", { "VPos", "X" },
new Dictionary<string, string> { "HPos", "Y" }
{ }
{ "VPos", "X" }, },
{ "HPos", "Y" } };
}
},
};
} }
} }

View File

@ -11,8 +11,8 @@ namespace BizHawk.Client.Common
private readonly Bk2MnemonicConstants Mnemonics = new Bk2MnemonicConstants(); private readonly Bk2MnemonicConstants Mnemonics = new Bk2MnemonicConstants();
private readonly Bk2FloatConstants FloatLookup = new Bk2FloatConstants(); private readonly Bk2FloatConstants FloatLookup = new Bk2FloatConstants();
private readonly string _logKey;
private IController _source; private IController _source;
private readonly string _logKey = "";
public Bk2LogEntryGenerator(string logKey) public Bk2LogEntryGenerator(string logKey)
{ {

View File

@ -1,5 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
// ReSharper disable StyleCop.SA1509
namespace BizHawk.Client.Common namespace BizHawk.Client.Common
{ {
public class Bk2MnemonicConstants public class Bk2MnemonicConstants
@ -14,14 +15,14 @@ namespace BizHawk.Client.Common
key = key.Substring(3); key = key.Substring(3);
} }
if (SystemOverrides.ContainsKey(Global.Emulator.SystemId) && SystemOverrides[Global.Emulator.SystemId].ContainsKey(key)) if (_systemOverrides.ContainsKey(Global.Emulator.SystemId) && _systemOverrides[Global.Emulator.SystemId].ContainsKey(key))
{ {
return SystemOverrides[Global.Emulator.SystemId][key]; return _systemOverrides[Global.Emulator.SystemId][key];
} }
if (BaseMnemonicLookupTable.ContainsKey(key)) if (_baseMnemonicLookupTable.ContainsKey(key))
{ {
return BaseMnemonicLookupTable[key]; return _baseMnemonicLookupTable[key];
} }
if (key.Length == 1) if (key.Length == 1)
@ -33,336 +34,304 @@ namespace BizHawk.Client.Common
} }
} }
private readonly Dictionary<string, char> BaseMnemonicLookupTable = new Dictionary<string, char> private readonly Dictionary<string, char> _baseMnemonicLookupTable = new Dictionary<string, char>
{ {
{ "Power", 'P' }, ["Power"] = 'P',
{ "Reset", 'r' }, ["Reset"] = 'r',
{ "Pause", 'p' }, ["Pause"] = 'p',
{ "Rotate", 'R' }, ["Rotate"] = 'R',
{ "Up", 'U' }, ["Up"] = 'U',
{ "Down", 'D' }, ["Down"] = 'D',
{ "Left", 'L' }, ["Left"] = 'L',
{ "Right", 'R' }, ["Right"] = 'R',
{ "A", 'A' }, ["A"] = 'A',
{ "B", 'B' }, ["B"] = 'B',
{ "C", 'C' }, ["C"] = 'C',
{ "X", 'X' }, ["X"] = 'X',
{ "Y", 'Y' }, ["Y"] = 'Y',
{ "Z", 'Z' }, ["Z"] = 'Z',
{ "Select", 's' }, ["Select"] = 's',
{ "Start", 'S' }, ["Start"] = 'S',
{ "Run", 'R' }, ["Run"] = 'R',
{ "L", 'l' }, ["L"] = 'l',
{ "R", 'r' }, ["R"] = 'r',
{ "L1", 'l' }, ["L1"] = 'l',
{ "R1", 'r' }, ["R1"] = 'r',
{ "L2", 'L' }, ["L2"] = 'L',
{ "R2", 'R' }, ["R2"] = 'R',
{ "L3", '<' }, ["L3"] = '<',
{ "R3", '>' }, ["R3"] = '>',
{ "Button", 'B' }, ["Button"] = 'B',
{ "B1", '1' }, ["B1"] = '1',
{ "B2", '2' }, ["B2"] = '2',
{ "Trigger", '1' }, ["Trigger"] = '1',
{ "Trigger 1", '1' }, ["Trigger 1"] = '1',
{ "Trigger 2", '2' }, ["Trigger 2"] = '2',
{ "Mouse Left", 'l' }, ["Mouse Left"] = 'l',
{ "Mouse Right", 'r' }, ["Mouse Right"] = 'r',
{ "Mouse Center", 'c' }, ["Mouse Center"] = 'c',
{ "Mouse Start", 's' }, ["Mouse Start"] = 's',
{ "Mode", 'M' }, ["Mode"] = 'M',
{ "MODE", 'M' }, ["MODE"] = 'M',
{ "Fire", 'F' }, ["Fire"] = 'F',
{ "Lightgun Trigger", 'T' }, ["Lightgun Trigger"] = 'T',
{ "Lightgun Start", 'S' }, ["Lightgun Start"] = 'S',
{ "Lightgun B", 'B' }, ["Lightgun B"] = 'B',
{ "Lightgun C", 'C' }, ["Lightgun C"] = 'C',
{ "Microphone", 'M' }, ["Microphone"] = 'M',
{ "Star", '*' }, ["Star"] = '*',
{ "Pound", '#' }, ["Pound"] = '#',
{ "X1", '1' }, ["X1"] = '1',
{ "X2", '2' }, ["X2"] = '2',
{ "X3", '3' }, ["X3"] = '3',
{ "X4", '4' }, ["X4"] = '4',
{ "Y1", '1' }, ["Y1"] = '1',
{ "Y2", '2' }, ["Y2"] = '2',
{ "Y3", '3' }, ["Y3"] = '3',
{ "Y4", '4' }, ["Y4"] = '4',
{ "Triangle", 'T' }, ["Triangle"] = 'T',
{ "Circle", 'O' }, ["Circle"] = 'O',
{ "Cross", 'X' }, ["Cross"] = 'X',
{ "Square", 'Q' }, ["Square"] = 'Q',
{ "Toggle Left Difficulty", 'l' }, ["Toggle Left Difficulty"] = 'l',
{ "Toggle Right Difficulty", 'r' }, ["Toggle Right Difficulty"] = 'r',
{ "Open", 'O' }, ["Open"] = 'O',
{ "Close", 'C' }, ["Close"] = 'C',
{ "Pedal", 'P' } ["Pedal"] = 'P'
}; };
private readonly Dictionary<string, Dictionary<string, char>> SystemOverrides = new Dictionary<string, Dictionary<string, char>> private readonly Dictionary<string, Dictionary<string, char>> _systemOverrides = new Dictionary<string, Dictionary<string, char>>
{
["NES"] = new Dictionary<string, char>
{ {
{ ["FDS Eject"] = 'E',
"NES", ["FDS Insert 0"] = '0',
new Dictionary<string, char> ["FDS Insert 1"] = '1',
{ ["Insert Coin P1"] = 'c',
{ "FDS Eject", 'E' }, ["Insert Coin P2"] = 'C',
{ "FDS Insert 0", '0' }, ["Service Switch"] = 'w',
{ "FDS Insert 1", '1' },
{ "Insert Coin P1", 'c' },
{ "Insert Coin P2", 'C' },
{ "Service Switch", 'w' },
{ "PP1", '1' }, ["PP1"] = '1',
{ "PP2", '2' }, ["PP2"] = '2',
{ "PP3", '3' }, ["PP3"] = '3',
{ "PP4", '4' }, ["PP4"] = '4',
{ "PP5", '5' }, ["PP5"] = '5',
{ "PP6", '6' }, ["PP6"] = '6',
{ "PP7", '7' }, ["PP7"] = '7',
{ "PP8", '8' }, ["PP8"] = '8',
{ "PP9", '9' }, ["PP9"] = '9',
{ "PP10", 'A' }, ["PP10"] = 'A',
{ "PP11", 'B' }, ["PP11"] = 'B',
{ "PP12", 'C' }, ["PP12"] = 'C',
{ "Click", 'C' }, ["Click"] = 'C',
{ "Touch", 'T' }, ["Touch"] = 'T',
} },
}, ["SNES"] = new Dictionary<string, char>
{ {
"SNES", ["Cursor"] = 'c',
new Dictionary<string, char> ["Turbo"] = 't',
{ ["Toggle Multitap"] = 't',
{ "Cursor", 'c' },
{ "Turbo", 't' },
{ "Toggle Multitap", 't' },
{ "B0", '0' }, ["B0"] = '0',
{ "B1", '1' }, ["B1"] = '1',
{ "B2", '2' }, ["B2"] = '2',
{ "B3", '3' }, ["B3"] = '3',
{ "B4", '4' }, ["B4"] = '4',
{ "B5", '5' }, ["B5"] = '5',
{ "B6", '6' }, ["B6"] = '6',
{ "B7", '7' }, ["B7"] = '7',
{ "B8", '8' }, ["B8"] = '8',
{ "B9", '9' }, ["B9"] = '9',
{ "B10", 'a' }, ["B10"] = 'a',
["B11"] = 'b',
["B12"] = 'c',
["B13"] = 'd',
["B14"] = 'e',
["B15"] = 'f',
["B16"] = 'g',
["B17"] = 'h',
["B18"] = 'i',
["B19"] = 'j',
["B20"] = 'k',
["B21"] = 'l',
["B22"] = 'm',
["B23"] = 'n',
["B24"] = 'o',
["B25"] = 'p',
["B26"] = 'q',
["B27"] = 'r',
["B28"] = 's',
["B29"] = 't',
["B30"] = 'u',
["B31"] = 'v'
},
["TI83"] = new Dictionary<string, char>
{
["UP"] = 'U',
["DOWN"] = 'D',
["LEFT"] = 'L',
["RIGHT"] = 'R',
["DOT"] = '`',
["ON"] = 'O',
["ENTER"] = '=',
["PLUS"] = '+',
["MINUS"] = '_',
["MULTIPLY"] = '*',
["DIVIDE"] = '/',
["CLEAR"] = 'c',
["EXP"] = '^',
["DASH"] = '-',
["PARAOPEN"] = '(',
["PARACLOSE"] = ')',
["TAN"] = 'T',
["VARS"] = 'V',
["COS"] = 'C',
["PRGM"] = 'P',
["STAT"] = 's',
["MATRIX"] = 'm',
["X"] = 'X',
["STO"] = '>',
["LN"] = 'n',
["LOG"] = 'L',
["SQUARED"] = '2',
["NEG1"] = '1',
["MATH"] = 'H',
["ALPHA"] = 'A',
["GRAPH"] = 'G',
["TRACE"] = 't',
["ZOOM"] = 'Z',
["WINDOW"] = 'W',
["Y"] = 'Y',
["2ND"] = '&',
["MODE"] = 'O',
["DEL"] = 'D',
["COMMA"] = ',',
["SIN"] = 'S'
},
["C64"] = new Dictionary<string, char>
{
["L"] = 'L',
["R"] = 'R',
["F1"] = '1',
["F3"] = '3',
["F5"] = '5',
["F7"] = '7',
["Left Arrow"] = 'l',
["Plus"] = '+',
["Minus"] = '-',
["Pound"] = 'l',
["Clear/Home"] = 'c',
["Insert/Delete"] = 'i',
["Control"] = 'c',
["At"] = '@',
["Asterisk"] = '*',
["Up Arrow"] = 'u',
["Restore"] = 'r',
["Run/Stop"] = 's',
["Lck"] = 'k',
["Colon"] = ':',
["Semicolon"] = ';',
["Equal"] = '=',
["Return"] = 'e',
["Commodore"] = 'o',
["Left Shift"] = 's',
["Comma"] = ',',
["Period"] = '>',
["Slash"] = '/',
["Right Shift"] = 's',
["Cursor Up/Down"] = 'u',
["Cursor Left/Right"] = 'l',
["Space"] = '_'
},
["N64"] = new Dictionary<string, char>
{
["C Up"] = 'u',
["C Down"] = 'd',
["C Left"] = 'l',
["C Right"] = 'r',
{ "B11", 'b' }, ["A Up"] = 'U',
{ "B12", 'c' }, ["A Down"] = 'D',
{ "B13", 'd' }, ["A Left"] = 'L',
{ "B14", 'e' }, ["A Right"] = 'R',
{ "B15", 'f' },
{ "B16", 'g' },
{ "B17", 'h' },
{ "B18", 'i' },
{ "B19", 'j' },
{ "B20", 'k' },
{ "B21", 'l' }, ["DPad U"] = 'U',
{ "B22", 'm' }, ["DPad D"] = 'D',
{ "B23", 'n' }, ["DPad L"] = 'L',
{ "B24", 'o' }, ["DPad R"] = 'R',
{ "B25", 'p' }, },
{ "B26", 'q' }, ["DGB"] = new Dictionary<string, char>
{ "B27", 'r' }, {
{ "B28", 's' }, ["Toggle Cable"] = 'L'
{ "B29", 't' }, },
{ "B30", 'u' }, ["Lynx"] = new Dictionary<string, char>
{ "B31", 'v' } {
} ["Option 1"] = '1',
}, ["Option 2"] = '2'
{ },
"TI83", ["AppleII"] = new Dictionary<string, char>
new Dictionary<string, char> {
{ ["Tab"] = 't' ,
{ "UP", 'U' }, ["Return"] = 'e' ,
{ "DOWN", 'D' }, ["Escape"] = 'x' ,
{ "LEFT", 'L' }, ["Delete"] = 'b' ,
{ "RIGHT", 'R' }, ["Space"] = 's' ,
{ "DOT", '`' }, ["Control"] = 'c' ,
{ "ON", 'O' }, ["Shift"] = '^' ,
{ "ENTER", '=' }, ["Caps Lock"] = 'C' ,
{ "PLUS", '+' }, ["Next Disk"] = '>' ,
{ "MINUS", '_' }, ["Previous Disk"] = '<' ,
{ "MULTIPLY", '*' }, ["White Apple"] = 'w' ,
{ "DIVIDE", '/' }, ["Black Apple"] = 'b' ,
{ "CLEAR", 'c' }, ["L"] = 'L' ,
{ "EXP", '^' }, ["R"] = 'R'
{ "DASH", '-' }, },
{ "PARAOPEN", '(' }, ["INTV"] = new Dictionary<string, char>
{ "PARACLOSE", ')' }, {
{ "TAN", 'T' }, ["Clear"] = 'C' ,
{ "VARS", 'V' }, ["Enter"] = 'E' ,
{ "COS", 'C' }, ["Top"] = 'T' ,
{ "PRGM", 'P' }, ["NNE"] = 'n' ,
{ "STAT", 's' }, ["NE"] = '/' ,
{ "MATRIX", 'm' }, ["ENE"] = 'e' ,
{ "X", 'X' }, ["ESE"] = 'e' ,
{ "STO", '>' }, ["SE"] = '\\' ,
{ "LN", 'n' }, ["SSE"] = 's' ,
{ "LOG", 'L' }, ["SSW"] = 's' ,
{ "SQUARED", '2' }, ["SW"] = '/' ,
{ "NEG1", '1' }, ["WSW"] = 'w' ,
{ "MATH", 'H' }, ["WNW"] = 'w' ,
{ "ALPHA", 'A' }, ["NW"] = '\\' ,
{ "GRAPH", 'G' }, ["NNW"] = 'n'
{ "TRACE", 't' }, },
{ "ZOOM", 'Z' }, ["Coleco"] = new Dictionary<string, char>
{ "WINDOW", 'W' }, {
{ "Y", 'Y' }, ["Yellow"] = 'Y',
{ "2ND", '&' }, ["Red"] = 'R',
{ "MODE", 'O' }, ["Blue"] = 'B',
{ "DEL", 'D' }, ["Purple"] = 'P'
{ "COMMA", ',' }, }
{ "SIN", 'S' } };
}
},
{
"C64",
new Dictionary<string, char>
{
{ "L", 'L' },
{ "R", 'R' },
{ "F1", '1' },
{ "F3", '3' },
{ "F5", '5' },
{ "F7", '7' },
{ "Left Arrow", 'l' },
{ "Plus", '+' },
{ "Minus", '-' },
{ "Pound", 'l' },
{ "Clear/Home", 'c' },
{ "Insert/Delete", 'i' },
{ "Control", 'c' },
{ "At", '@' },
{ "Asterisk", '*' },
{ "Up Arrow", 'u' },
{ "Restore", 'r' },
{ "Run/Stop", 's' },
{ "Lck", 'k' },
{ "Colon", ':' },
{ "Semicolon", ';' },
{ "Equal", '=' },
{ "Return", 'e' },
{ "Commodore", 'o' },
{ "Left Shift", 's' },
{ "Comma", ',' },
{ "Period", '>' },
{ "Slash", '/' },
{ "Right Shift", 's' },
{ "Cursor Up/Down", 'u' },
{ "Cursor Left/Right", 'l' },
{ "Space", '_' }
}
},
{
"N64",
new Dictionary<string, char>
{
{ "C Up", 'u' },
{ "C Down", 'd' },
{ "C Left", 'l' },
{ "C Right", 'r' },
{ "A Up", 'U' },
{ "A Down", 'D' },
{ "A Left", 'L' },
{ "A Right", 'R' },
{ "DPad U", 'U' },
{ "DPad D", 'D' },
{ "DPad L", 'L' },
{ "DPad R", 'R' },
}
},
{
"DGB",
new Dictionary<string, char>
{
{ "Toggle Cable", 'L' },
}
},
{
"Lynx",
new Dictionary<string, char>
{
{ "Option 1", '1' },
{ "Option 2", '2' }
}
},
{
"AppleII",
new Dictionary<string, char>
{
{ "Tab", 't' },
{ "Return", 'e' },
{ "Escape", 'x' },
{ "Delete", 'b' },
{ "Space", 's' },
{ "Control", 'c' },
{ "Shift", '^' },
{ "Caps Lock", 'C' },
{ "Next Disk", '>' },
{ "Previous Disk", '<' },
{ "White Apple", 'w' },
{ "Black Apple", 'b' },
{ "L", 'L' },
{ "R", 'R' }
}
},
{
"INTV",
new Dictionary<string, char>
{
{ "Clear", 'C' },
{ "Enter", 'E' },
{ "Top", 'T' },
{ "NNE", 'n' },
{ "NE", '/' },
{ "ENE", 'e' },
{ "ESE", 'e' },
{ "SE", '\\' },
{ "SSE", 's' },
{ "SSW", 's' },
{ "SW", '/' },
{ "WSW", 'w' },
{ "WNW", 'w' },
{ "NW", '\\' },
{ "NNW", 'n' }
}
},
{
"Coleco",
new Dictionary<string, char>
{
{ "Yellow", 'Y' },
{ "Red", 'R' },
{ "Blue", 'B' },
{ "Purple", 'P' }
}
}
};
} }
} }

View File

@ -42,7 +42,7 @@ namespace BizHawk.Client.Common
void CopyTo(int index, string[] array, int arrayIndex, int count); void CopyTo(int index, string[] array, int arrayIndex, int count);
} }
class ListStringLog : List<string>, IStringLog internal class ListStringLog : List<string>, IStringLog
{ {
public IStringLog Clone() public IStringLog Clone()
{ {
@ -60,7 +60,7 @@ namespace BizHawk.Client.Common
/// It should be faster than those alternatives, but wasteful of disk space. /// It should be faster than those alternatives, but wasteful of disk space.
/// It should also be easier to add new IList<string>-like methods than dealing with a database /// It should also be easier to add new IList<string>-like methods than dealing with a database
/// </summary> /// </summary>
class StreamStringLog : IStringLog internal class StreamStringLog : IStringLog
{ {
List<long> Offsets = new List<long>(); List<long> Offsets = new List<long>();
long cursor = 0; long cursor = 0;
@ -165,7 +165,7 @@ namespace BizHawk.Client.Common
} }
} }
class Enumerator : IEnumerator<string> private class Enumerator : IEnumerator<string>
{ {
public StreamStringLog log; public StreamStringLog log;
int index = -1; int index = -1;