diff --git a/BizHawk.Emulation/Consoles/Nintendo/NES/FDS/RamAdapter.cs b/BizHawk.Emulation/Consoles/Nintendo/NES/FDS/RamAdapter.cs index ed2983c68f..b6f0f00a55 100644 --- a/BizHawk.Emulation/Consoles/Nintendo/NES/FDS/RamAdapter.cs +++ b/BizHawk.Emulation/Consoles/Nintendo/NES/FDS/RamAdapter.cs @@ -180,7 +180,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo if ((value & 1) != 0) // start motor { - if (state != RamAdapterState.RUNNING) + if (state == RamAdapterState.IDLE) { state = RamAdapterState.SPINUP; SetCycles();