[FlooohZ80] use z80.h in submodule

This commit is contained in:
Asnivor 2024-10-15 14:57:25 +01:00
parent aec82f32a9
commit e7e2b8f801
10 changed files with 114 additions and 4914 deletions

3
.gitmodules vendored
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@ -82,9 +82,6 @@
path = waterbox/uae/libretro-uae
url = https://github.com/TASEmulators/libretro-uae.git
branch = wbx
[submodule "ExternalProjects/FlooohChips/external"]
path = ExternalProjects/FlooohChips/external
url = https://github.com/floooh/chips.git
[submodule "ExternalProjects/FlooohChips/chips"]
path = ExternalProjects/FlooohChips/chips
url = https://github.com/floooh/chips.git

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@ -1,5 +1,5 @@
#define CHIPS_IMPL
#include "z80.h"
#include "..\chips\chips\z80.h"
#ifdef _WIN32
#define FZ80_EXPORT __declspec(dllexport)

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@ -0,0 +1,112 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{e1ccffd1-d23b-4507-88ea-0184a6ce99bf}</ProjectGuid>
<RootNamespace>FlooohZ80</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>..\..\..\Assets\dll</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
<TargetName>FlooohZ80</TargetName>
<TargetExt>.dll</TargetExt>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
<TargetName>FlooohZ80</TargetName>
<TargetExt>.dll</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary>
<ShowProgress>LinkVerbose</ShowProgress>
</Link>
<PostBuildEvent>
<Command>
copy /Y "$(TargetDir)$(TargetName)$(TargetExt)" "$(SolutionDir)..\..\Assets\dll\$(TargetName)$(TargetExt)"
copy /Y "$(TargetDir)$(TargetName)$(TargetExt)" "$(SolutionDir)..\..\output\dll\$(TargetName)$(TargetExt)"
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>false</SDLCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;CHIPS_IMPL;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary>
</Link>
<PostBuildEvent>
<Command>
copy /Y "$(TargetDir)$(TargetName)$(TargetExt)" "$(SolutionDir)..\..\..\Assets\dll\$(TargetName)$(TargetExt)"
copy /Y "$(TargetDir)$(TargetName)$(TargetExt)" "$(SolutionDir)..\..\..\output\dll\$(TargetName)$(TargetExt)"
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="FlooohZ80.c">
</ClCompile>
</ItemGroup>
<ItemGroup>
<Text Include="LICENSE.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -1,5 +1,5 @@
#!/bin/sh
if [ -z "$BIZHAWKBUILD_HOME" ]; then export BIZHAWKBUILD_HOME="$(realpath "$(dirname "$0")/../..")"; fi
if [ -z "$BIZHAWKBUILD_HOME" ]; then export BIZHAWKBUILD_HOME="$(realpath "$(dirname "$0")/../../..")"; fi
if [ -z "$CC" ]; then export CXX="clang"; fi
mkdir -p build

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@ -1,116 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{e1ccffd1-d23b-4507-88ea-0184a6ce99bf}</ProjectGuid>
<RootNamespace>FlooohZ80</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
<TargetName>FlooohZ80</TargetName>
<TargetExt>.dll</TargetExt>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
<TargetName>FlooohZ80</TargetName>
<TargetExt>.dll</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary>
<ShowProgress>LinkVerbose</ShowProgress>
</Link>
<PostBuildEvent>
<Command>
copy /Y "$(TargetDir)$(TargetName)$(TargetExt)" "$(SolutionDir)..\..\Assets\dll\$(TargetName)$(TargetExt)"
copy /Y "$(TargetDir)$(TargetName)$(TargetExt)" "$(SolutionDir)..\..\output\dll\$(TargetName)$(TargetExt)"
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>false</SDLCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;CHIPS_IMPL;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary>
</Link>
<PostBuildEvent>
<Command>
copy /Y "$(TargetDir)$(TargetName)$(TargetExt)" "$(SolutionDir)..\..\Assets\dll\$(TargetName)$(TargetExt)"
copy /Y "$(TargetDir)$(TargetName)$(TargetExt)" "$(SolutionDir)..\..\output\dll\$(TargetName)$(TargetExt)"
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="z80.h">
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="FlooohZ80.c">
</ClCompile>
</ItemGroup>
<ItemGroup>
<Text Include="LICENSE.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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