Don't allow movie to be loaded if it doesn't match the current system, since that causes core specific mayhem. Also make a movie loading hack a bit more logical
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@ -12,6 +12,13 @@ namespace BizHawk.Client.EmuHawk
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{
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{
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public void StartNewMovie(IMovie movie, bool record, bool fromTastudio = false) //TasStudio flag is a hack for now
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public void StartNewMovie(IMovie movie, bool record, bool fromTastudio = false) //TasStudio flag is a hack for now
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{
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{
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if (movie.SystemID != Global.Emulator.SystemId)
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{
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GlobalWin.OSD.AddMessage("Movie does not match the currently loaded system, unable to load");
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return;
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}
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//If a movie is already loaded, save it before starting a new movie
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//If a movie is already loaded, save it before starting a new movie
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if (!fromTastudio && Global.MovieSession.Movie.IsActive)
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if (!fromTastudio && Global.MovieSession.Movie.IsActive)
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{
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{
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@ -56,7 +63,11 @@ namespace BizHawk.Client.EmuHawk
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_syncSettingsHack = ConfigService.LoadWithType(s);
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_syncSettingsHack = ConfigService.LoadWithType(s);
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}
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}
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if (record) // This is a hack really, the movie isn't active yet unless I do this, and LoadRom wants to know if it is
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if (record) // This is a hack really, we need to set the movie to its propert state so that it will be considered active later
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{
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Global.MovieSession.Movie.SwitchToRecord();
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}
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else
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{
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{
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Global.MovieSession.Movie.SwitchToRecord();
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Global.MovieSession.Movie.SwitchToRecord();
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}
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}
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