GB GPU Viewer: Bounds check tile drawing for OBJ window, seems to resolve random crashing
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@ -375,11 +375,15 @@ namespace BizHawk.Client.EmuHawk
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if (cgb && flags.Bit(3))
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tile += 8192;
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DrawTileHv(tile, dest, pitch, thisPal, hFlip, vFlip);
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if (tall)
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// only draw tiles that are completely in bounds so to avoid out of bounds accesses
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if ((xPos <= 248) && (yPos <= 240))
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{
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DrawTileHv(tile + 16, dest + pitch * 8, pitch, thisPal, hFlip, vFlip);
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DrawTileHv(tile, dest, pitch, thisPal, hFlip, vFlip);
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if (tall)
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{
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DrawTileHv(tile + 16, dest + pitch * 8, pitch, thisPal, hFlip, vFlip);
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}
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}
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dest -= xPos + yPos * pitch;
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