adjust FDS audio
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@ -191,7 +191,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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if (latchedoutput != tmp)
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{
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SendDiff((tmp - latchedoutput) * 6);
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SendDiff((tmp - latchedoutput) * 3);
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latchedoutput = tmp;
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}
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}
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@ -243,7 +243,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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case 1: sweepbias += 1; break;
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case 2: sweepbias += 2; break;
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case 3: sweepbias += 4; break;
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case 4: sweepbias += 0; break;
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case 4: sweepbias = 0; break;
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case 5: sweepbias -= 4; break;
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case 6: sweepbias -= 2; break;
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case 7: sweepbias -= 1; break;
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