Make IsCGBDMGMode actually work for movies
This commit is contained in:
parent
08e3246ec9
commit
e4a4493843
|
@ -401,7 +401,17 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
|
|||
#endif
|
||||
|
||||
public bool IsCGBDMGMode
|
||||
#if true
|
||||
{
|
||||
get
|
||||
{
|
||||
var headerCgbCompat = LibGambatte.gambatte_cpuread(GambatteState, 0x143);
|
||||
return (headerCgbCompat & 0x80) == 0 || (headerCgbCompat & 0x84) == 0x84;
|
||||
}
|
||||
}
|
||||
#else
|
||||
=> LibGambatte.gambatte_iscgbdmg(GambatteState);
|
||||
#endif
|
||||
|
||||
private InputCallbackSystem _inputCallbacks = new();
|
||||
|
||||
|
|
|
@ -24,7 +24,6 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy
|
|||
bool IsCGBMode { get; }
|
||||
|
||||
/// <value><see langword="true"/> iff the emulator is currently emulating CGB in DMG compatibility mode</value>
|
||||
/// <remarks>NOTE: this mode does not take affect until the bootrom unmaps itself</remarks>
|
||||
bool IsCGBDMGMode { get; }
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -38,7 +38,17 @@ namespace BizHawk.Emulation.Cores.Nintendo.Sameboy
|
|||
=> IsCgb; //TODO inline
|
||||
|
||||
public bool IsCGBDMGMode
|
||||
#if true
|
||||
{
|
||||
get
|
||||
{
|
||||
var headerCgbCompat = LibSameboy.sameboy_cpuread(SameboyState, 0x143);
|
||||
return (headerCgbCompat & 0x80) == 0 || (headerCgbCompat & 0x84) == 0x84;
|
||||
}
|
||||
}
|
||||
#else
|
||||
=> LibSameboy.sameboy_iscgbdmg(SameboyState);
|
||||
#endif
|
||||
|
||||
private readonly LibSameboy.InputCallback _inputcb;
|
||||
|
||||
|
|
Loading…
Reference in New Issue